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Published on Nov 6, 2014
Many video games these days boast having a dynamic soundtrack, but that usually just means the score kicks into a high tempo beat when you start shooting. Mark Brown (@britishgaming) shares some more inventive uses of adaptive audio.
This episode is best watched while wearing headphones.
This is the pilot episode of Game Maker's Toolkit - a YouTube series about interesting snippets of game design that perhaps aren't widely used, known about, discussed, or appreciated.
Games shown in this episode (in order of appearance):
Deus Ex: Human Revolution (Eidos Montreal, 2011) Far Cry 3 (Ubisoft Montreal, 2012) Red Dead Redemption (Rockstar San Diego, 2010) Uncharted: Drake's Fortune (Naughty Dog, 2007) Dead Space (Visceral Games, 2008) Splinter Cell: Chaos Theory (Ubisoft Montreal. 2005) Portal 2 (Valve Corporation, 2011) Mario Kart 8 (Nintendo, 2014) WipEout HD (Sony Liverpool, 2008) Luftrausers (Vlambeer, 2014) New Super Mario Bros. U (Nintendo, 2012) The Legend of Zelda: Skyward Sword (Nintendo, 2011) The Legend of Zelda: Spirit Tracks (Nintendo, 2009) Super Mario Galaxy 2 (Nintendo, 2010) Super Mario Galaxy (Nintendo, 2007) Super Mario World (Nintendo, 1990) Super Mario 64 (Nintendo, 1996) Luigi's Mansion (Nintendo, 2001) Monkey Island 2: LeChuck's Revenge (LucasArts, 1991) Banjo Kazooie (Rare, 1998) Auditorium (Cipher Prime, 2008) LA Noire (Team Bondi, 2011)
Music used in this episode (Non diegetic)
00:00 - Icarus - Main Theme (Deus Ex: Human Revolution) 08:35 - Rook Island (Far Cry 3) 09:05 - Good Egg Galaxy (Super Mario Galaxy)