 All right, here's a version of body mechanics Cool that's that thing at the end First off, I will probably make this a true 1080p. You can use them the full resolution there in terms of mechanics I think what I would do is It's pretty okay. It's gonna lean ever so slightly Now it's heresy, but I've barely seen any episodes Urbender so I can't comment on the poses in terms of like that's the pose he makes When he fights and all that stuff. I know I know at this point Why have I not but I think it could be interesting to be Maybe just less straight just get it a bit more and then ever so slightly bent I know this is about you know balance and control and blah blah blah, but it just seems a bit too default I'd be careful when things are that straight I mean CG you can have a little bit more. Maybe I've had a little bit of a curvature in the body slide slide, you know, maybe like Rotating the fingers back giving is a bit more and I don't know if the foot has to be Contacting if that's the pose there or you want to free-floating But that would be my the first thought now in terms of mechanics. There's something about this that seems a bit odd in terms of Moving so straight And I mean, you know, if that's a stab you're gonna have a curve to it. It just it just seems For me, it's two things it moves very straight, but it also comes out of nowhere as in It's not like you can see the pressure where he pushes the foot down to engage these muscles to move over there Or he brings one foot out or one leg out first to create counter the balance You know to go over there or he brings up his arm and then with the staff that creates weight That brings him over there. It's just a bit pose to pose straight path Into this and I wonder again, I'm not familiar enough with the show or at all. Let's be honest and It may be this specific way. He does it in the show Where he gets out of this pose or maybe it dissipates with something You know where you want to curve even more not saying you should do something like that, but giving a bit more Bottom mechanics love in terms of maybe anticipate for a lean and then over or like I said bringing anything on from this side over there to create In balance and off balance that brings him over there, you know Or he lowers himself a little bit and then with that he moves over and then jumps down I mean like a little bit of a dip in the roots and then back up into a bit of a curvature into that and Then when you hit this I don't see really much in here I'm not sure how much you can see there's the hips with that I'm a little bit in that model, but as You fall and you use this now Basically, right this leg is stopping this Momentum fall by going this way the leg pushes this way against that So the moment you have not on that frame is it takes two three frames or depending on your style to really push against this And that's where you would feel the hip go up this way It's going to be a bit of a shoot slight change in the arc Over that route because it's being whoops stopped But when this stops the upper part still has the four momentum or you know screen left momentum at this point so it could be some a little bit of Impact with a little bit of overlap in there said a little bit you want to feel a bit almost a bit of a tremor in there Again not saying it should be all out of control since he's in control here into the movement And then it depends on the style This seems fairly naturalistic. There's nothing wrong with that question is do you want to do something where he might hold and Jump up hold wing land a bit faster. That's up to you to push this But it seems pretty okay, right? He has wait on this moves that foot over gets on there. You might have This seems almost a bit magical because he moves over there, right straight Strengths a leg. So the thing that gets him up. It's tricky was the bend is a is away from camera So we don't quite see the change of bent too straight in the leg So right now it feels that's I'm saying magical it feels a bit like he's just being lifted up through wires instead of Seeing the full extension on the leg with the help of the arm for a twist Which is not that much right because he just moves over there then stops And the question is is that to kind of shield his eye to look at this? I'm assuming that's what it is here, right? You play this There's just a bit of a Bit of a hiccup in terms of it's only all locks. You can see how you're Starting all that movement over there and then bam. We have really harsh Pivot off of here. I would still have some screen right translation to continue that momentum and force there This locks a bit too much And I would I would be great to see Yeah, maybe again with those pants to see that but you know from a from a bent to a straight to really feel that push Off and see it careful with posing where you have moments of overlap like that with tangent I would try to keep that staff as clear as you can stuff like that's great And then the landing is cool though Yeah, I like the landing You have good compression right continues to go down To this and then I like That's all fun. I would just take this and move that over here or over there I'm probably more over here than here because you have a lot of Stuff going on here. The reason I'm saying this is because at the end you have a tangent Right, you know that the back with that line here and this is a little bit there and a little bit here Just for clean silhouettes. I mean, you don't even really need this. I know what you're gonna add to maybe that's a tree But I would then still have it here and you can always frame the shot with foreground stuff and keep that silhouette clean That's pretty much it. I Will probably ease into the lid small It's a bit sharp But I appreciate the the already the asymmetry Some of those shapes there. Yeah, that's kind of what I have hope that makes sense And you're asking about the body mechanics. I hope that all makes sense to explain it And if not as always questions are through email totally fine Unlimited emails for questions and planning and that's it. All right. Thank you. 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