 All righty, let's play this in full first. There is no sound It's kind of short. Let's watch this again a couple times here and Cool So let's check this out here So you have reference and you are saying your mail. This is blocking for the new shots Okay, we are starting on a switch up. You go frame. That's not there in terms of animation, which is fine Actually got two frames there And then I'm just checking how closely you are sticking to the reference seems a bit late But that doesn't really matter just as a FYI how I see this here got your stretchy frame on this, but it's actually already here also It's not as stretched out as here. Yeah, not that this is wrong You can always take reference the way you want it. He's also already anticipating with the lean back Which is not quite here yet. So it's more like a question for you. How closely do you want to match this? Do you want to embellish a bit more? Do you want to do your own thing? There's definitely something to gain from that reference. I like that. There's a lean forward Into a lean back. I think that could be cool to take From the reference same thing with the lean back with the arms in someone's like yeah He wants to get there. It's already leaning back to get there And then once he's there, there's a bit of a more of a Lean forward to me. This this is all interesting in terms of not that it's a full c-curve Reversal but at least it gives you some contrast in the posing like this is cool. And then looking at yours I think you're staying in this straight pose for a bit too long Again, this is just looking at the reference since you are including it. I'm just being picky on that reference And then watch out again because it's a bit late your animation compared to the reference, but I like the full extension on that leg with that leg coming up and then with that lift up and Then pushing up and then you see that compression here pushing down and that leg coming up whereas in yours There's a bit of an ex full extension missing. It's kind of there. I will maybe keep that one frame longer and And then have this guy the left leg come up a bit sooner There are a bit coming up at the same time here in your case I kind of like the way it's offset in this where you have to clear changes in the legs I kind of would take that as well This is cool Got that slide aspect of it Coming up again. I'm just looking at reference in the nearest just to kind of compare What's going on and funny enough? This is where I would deviate from the reference where technically if I do my Onion skinning here. I hope I can trace this to some degree. You can see how on this frame The the real foot here sticks on that frame Which is interesting to watch but in animation If you do something like this, I would tweak it and hold on you got a Red shoe, so let me switch this to this Alright, so as we're going up with this You don't have a sticky foot, but It's a bit harsh in this where I would kind of Go a bit like this a bit more of a curve And change it up from the reference Also, he lands with both feet at the same time fine in live action CG This makes it CG looking. I know this is weird to say, but I know that it's CG But I would still offset the landing then a little bit now that being said hold on There's something at the end too. So question is do you want to stop it? I kind of like this I like that swing back in his arms as he comes up and moves a foot forward question for you Do you want to continue with this? Do you want to emulate that now if I ignore the reference? And just look at your animation. There's Feels pretty good There's something a slightly floaty you right there on The route do like your Your change in arm there we goes up and then an adjustment It's a little bit of an offset and I know this is the first pass. I'm just saying in your future thing Future passes watch for some offsets there. There's something that Strikes me as funky as you push yourself up and I like that It's basically a push down with those arms plus that swing up Propels the route to go up What am I reacting to it feels like your route goes up and then straight this way and then down and I think What I would do is given that the foot is swinging out this way. I would also have a little bit of a This in your route like right now. It's all Very straight through there. I would give this a slight outside arc and then here watch out that it arcs down It doesn't flatten so quickly that goes up and then left and then down That's probably what I'm reacting to there and just that gives a bit of a weird feel But yeah, other than that, it's good stuff. Very cool detail. Take it from the reference in the feet and the compression and the wiggliness Definitely keep going with the ends also offset arms at the end right there as they come up And probably take that out of the reference and probably just curl those fingers down a bit So they're not in this pose throughout and I know this is Really similar to the reference there. It's kind of small for me to look at but There's some some parts here and there to kind of break away from the reference now again that being said It is very close to the reference This is totally up to you if you want to stick to that and just kind of practice emulating reference and studying your curves Or if you want to go a bit further and start Pushing if you want to poses where the character might be even more Leaning forward in my awesome drawing like this some massively long arm and then really lean back a lot I just push those poses and potentially have a deeper anticipation and get down with the root to them Push up and maybe even this have a bit faster Then That going up in a whole tank time boom with a bounce off just get up to you how far you want to go This is not an email and it's not something that you have to do This is my question for you Do you want to stick to the reference? Then I would look at those notes that I just gave you and if you want to go beyond Look at those certain elements that you could push to make this a bit more stylized Well, that's completely up to you and that's it. All right. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever beyond you get 16 submissions either way like and subscribe would be awesome. All right. Thank you you