 So guys, I am back with another Outriders World Slayer video, and if you've just loaded up your game, as of now, the 12th of July, you'll probably notice there is an update for your game, that is because there is a patch which we're going to go through or the patch notes right here for Outriders World Slayer. How's it going guys? My name's DPJ and if you do enjoy the video, leaving a like really helps out and if you like what you see and want to see more, be sure to subscribe. Okay, so let's get straight into the patch notes, people. Outriders World Slayer has been updated, our teams are continuing to work hard on improving the Outriders World Slayer experience, and we will share news of future update plans when we are able to. Okay, so please note, for Stadia, the patch is with the Ugo team for the final certification and will be published after their discretion. However, as the Tara Grutter reward reward work has been implemented via the back end, we have been able to push these changes live for Stadia. Okay, so change it to the Tara Grutter Trials. A large number of players have been abusing an exploit which allows them to bypass all of the content and infinitely farm the final arbiter in the trial of Tara Grutter. Rather than punish players and reduce overall farming opportunities, we'd like to realign your options to give you more choice, rather than less. We are adding an extra guaranteed Apocalypse of the Legendary RNG drop in the following trial of areas, the Cliffside Path, the Doros Sanctuary and the Abortum. This guaranteed drop will correspond to the targeted loot option for the respective trolls. Trolls will now also drop their intended targeted loot more often. We are reducing the final arbiter's Apocalypse of the Legendary drop rate, but the choice of a Legendary reward that appears after defeating the final arbiter remains unaffected. We are reducing the helmet drop rate from the final arbiter, so that he will now be more likely to drop gear that isn't a helmet than before, which is great news guys, and when I'd finish this in matter of helmets I would have this annoying explanation. These changes will make the troll of areas of the game more attractive while also helping ensure an overall run through of the trolls becomes more rewarded than before. Whether the amount of Apocalypse Legendaries obtained from a full run through of the trial was a minimum of 6, in the new system a complete run through or rooms in the troll will net a player a guaranteed minimum of 9 Apocalypse Legendaries plus RNG chances for others. The most efficient way of farming Legendaries should therefore shift to something much more fun and variable, rather than players feeling like they need to repeat the same fight if they want to be as efficient as possible. Notes, a cold based solution to this exploit would take a very long time to develop, as the only viable way of closing it properly would be to rewrite the entire way save games are handled while in the Trial of Tire guitar, this is not feasible. The coin exploit is only in place because we purposely designed the retry system within the Trial to be player friendly, but did not want players who need to take a break from playing or those internet connection momentarily fails to be punished with last retries. It will be sent back to the start of the Trial, which is cool guys, I actually appreciate the way PCF are actually handling this, I mean a lot of other companies out there put their nerf things into the ground, change things in a way that affects players in a negative manner, so the way they are doing this is pretty cool. Plague Sour, all pieces close range damage attribute has been changed through long range damage, explanation, these changes to Technomancer armor sets will better allow these sets to synergize with the Pax skill introduction introduced in Outrider's World Slayer, particularly the depleted core node in the Technomancer's Pax tree will benefit greatly from the change towards making these gear pieces better reliant on Steyr's power. Notes, these changes were intended to be a part of the Outrider's World Slayer launch build, they are now being implemented as previously intended, they are not a reaction to any of the balance we have observed since the launch, a full balancing pass is intended for a later patch. Barbiter to be instantly killed by their attribute Umbral Clone, as the player was using certain armor or mods in combination with Venet's knife and the shield be set, Fixed Headbug that could cause a game to crash while exiting and Bug Fixes to improve technical performance. And there we have it guys, so there are the changes you will see with their latest update you would have had for your game which arrived today, July 12th. Tell me your thoughts down below people and on that note, the end of the video has arrived, if you enjoyed it leave a like really helps out, if you like what you see and want to see more Outriders be sure to subscribe and hopefully people I will see you on that next one.