 know about competitive Mortal Kombat 11 from this point onwards, that the course of the year and next. I mean, there's so much going on for MK11. This is still a brand new game, and it's crazy to think that way. But there are plenty of tournaments around the world, and these guys will be at most of them if they're able to attend, hopefully, as sometimes this way goes offline. But so many of these players, they need the points, right? You mentioned this yourself before the Losers finals, that Hayate and Tekken Master were both underneath Foxy in terms of points. And the fact that they are now both in the grand finals with Vianality means the two of them have jumped up in the rankings, and they needed it so bad. But the victory here is going to be a big deal, a really big deal. Tekken Master needs the points more. Hayate has been a bit more consistent. The fact he was actually able to enter combo break, it gave him a little bit of a head start. But he is on the grand finals on the winner's side. He has to win 1-3 out of 5. Tekken Master has to reset the bracket and then win a second time in a row. Wait, is this for real? Is this for real? Is Tekken Master bringing Kung Lao? Surely not. I mean, never say never. He plays a lot of characters. Wait, no we are. Okay, Tekken Master bringing out the Hatrix Kung Lao. I am going to call a pretty gigantic question mark on this one, but we'll see what happens. I'm pretty sure Tekken Master is the last character. Hayate, Tekken Master? Sorry, Kung Lao was the last character that Hayate was expecting. Well, we did see Hayate versus Foxy as our first batch of winners top 8, and it did go down to a game 5. So maybe Tekken Master, you know, he's been here, he's been watching all the games. Maybe he saw something about how Hayate was playing the matchup. It was like, right, if I was playing here, I know what I'd do, and this is his chance to really show it why. Well, we already saw actually one of the changes that Tekken Master, that forward one string that goes into a low hat. You very rarely see players actually extend it into Z Hat, right? That there may be a gap there that may be punishable, who knows. I'm sure we'll find out soon, but it's that temporary lack of knowledge that Hayate is probably going to have. If Tekken Master does anything here that Foxy doesn't do, it's probably going to work at least once. And yeah, he's already going for these like different strings and specials that are interested to see how this one goes. Round number one actually does go to Tekken Master. How about that? That jump kick into the corner too. Okay, Paul Conmore going to be coming from this. Yo, this is ridiculous. This is absolutely insane. It's the down one, but can't get the special on the end. Forward four again. And Paul commits. Now that may have been a way of, because obviously the end of that string does have a big gap. Maybe that's a call out expecting Hayate to try and blow it up with a false block. And he's just trying to hit with a spin. Tekken Master again. He's willing to make these like dangerous decisions, but if it's right, the payout is huge and he's willing to do it. And the win. That was actually a punish on the down one. That string with there on black is highly unsafe. It takes a long time to recover. Has the shot, so Tekken Master far away. Hayate is trying to get some breathing space. Tekken Master losing the resources on the teleport doesn't work out, but here he is. Point blank. The throw comes out again. No escape failed. I think he was just sitting there waiting for a forward four. Oh, this is a scary territory. Both fatal blow. Oh, there's the wait. Oh, the early down two Hayate. Oh, the wake up fatal blow. He's going to steal the round back. It's going to take it. It's going to cost the fatal blow for sure. Now you said before, right, about how that could be the element of, I don't want to say unfamiliarity because Hayate did look comfortable against Foxy, but certain elements, right? I mean, you go for the amplified teleport. Typically, the thing you see players do is they'll move out of the way and then they'll discuss. He can't change where he comes up. Only when so a lot of players don't move and then they'll just with punish. But Hayate, he was sitting there the whole time. Oh, the force block when I think from Tekken Master. I don't think he had the resources to get anything proper. Oh, he did have the escape failed locked and loaded. We can't forget about that one. Damage to bring Tekken Master straight back into the fight. He's going to confirm now. Instant jump takes some damage, but yeah, just actually cancelling a lot more buttons into the Z hat. This is one of those different pieces of flair. And when Tekken Master has so many games that he needs to win, you kind of need to enforce some of that. Unfortunately, he's going to get clipped now. Full combo. Can't throw the asset. It's already in play. Instant jump kick to anti air. He can still win if he gets a fatal blow. Oh, now. Oh, knockdown. Final play. The jump in and he calls it. Oh, Tekken Master makes a brave decision, but doesn't work out. And I guess right live and die by it. But there it is. Hayate is going to get that first game. This changes this loud pick was nobody expected this, but it came really close to winning the game. But it's the way that Tekken Master is playing as well. It looks like he's really building a lot of his offense around the forward one three, which is a string that normally is very dangerous because pretty much if Hattrex opts to go for forward one three, if he finishes the string, there's a huge gap and he can die for it. If he goes for spin to block the flawless block, he can die for it. And even there, right? We saw him go to forward one three teleport early on forward one three Z hat. I think he really is trying to keep Hayate get really guessing as to what's going to be there. But some of them are reactable and some of them aren't so much, but you really have to just choose what it's going to be and go from there. But only in my opinion, like the reason I think some of those plays where just give it from Tekken Master in game one was ultimately because there's a reason a lot of those strings actually aren't canceled into Z hat. And Tekken Master is actually kind of throw himself away, you know, spins on block Hayate just sitting there and more than content to punish. However, Tekken Master staying true to his guns, he's got a really good start here versus Hayate. Okay, I just sit there and take it. It does chip out significantly. It does add a nice little bit of a finishing touches there when it comes to chip damage. Oh, okay teleport. Poking with the full string, very brave stuff. And again, Hayate opting not to go for the slide, expecting the breakaway from Tekken Master, keeping himself as safe as possible. Throw tech. Oh, the cancel. You're so ready for Eren Black to finish that string, right? These cancels are going to be a little bit unexpected. Down three and the grab comes out late, but it still works. Hayate now. One bad decision away. And this delay teleport has been putting in work for Tekken Master. You normally don't see the temple actually really be that good. But I like how Tekken Master is saving it for when Hayate is really low as well, right? Where all he needs to do is just bridge the hit once and that's going to do it. We know, of course, this is actually is one zero to Hayate right now when you're the overlay is wrong. Don't worry, my friends. We're going to get that sorted out. Knocked down, stomped on him. I wouldn't stomp on Kung Lao's hat like that. He's like slicing his foot clean in half. And he can confirm board one nice and advancing. Oh, how about that for a jump kick up three? Stealing back a turn and yeah, that two ones are high. Hayate knows it. Now we're not seeing anyone kind of optimally punish the whiff two one yet, but I think we may as the set goes on. A lot of players are kind of just content. Take the poke, take the advantage. And I guess that's assuming Tekken Master sticks with Kung Lao all the way because if it's a two zero knowing Tekken Master, there's a high chance he might change. But maybe not right now where he's in fantastic form. Oh, no holding blow. And he tries to wake up fatal blow. Fortunately, it's only going to get me by a down three, which means that Tekken Master has another lifeline. One more. And now we're back to that one decision territory. And there it is. Tekken Master gets a game. This change to Kung Lao tying things up. And again, on the back of a point blank, Ziha as well. So again, it's really working out. It really is working out for Tekken Master, building his game around these specials. And it is again, it's a classic Tekken Master pick. It's something a little bit, it's something a bit unorthodox from him by his standards. But again, I'm not too surprised. We know Tekken Master always plays a lot of character. I think they're trying to see if Foxy's able to be Hayate's coach, but I don't think it's being allowed. I don't think it was designated beforehand. I wonder if Hayate actually has one. Not really, no. Well, we have two games done and potentially plenty more of this grand finals left. I mean, this could definitely still go either way if Tekken Master's playing that way. Again, like it's really paying off this character choice. It was, you know, we questioned it at the start, but it's definitely working out. I mean, I feel like we've reached a point where we should just stop questioning character changes for Tekken Master anyway, because how many times has he gone to what is a really odd pick, but it's made perfect sense. And he's actually done really well in tournament with it. It's what he's really known for me. Need we forget the devourer of MKX that he got second to EVO with? This is just a definitely a different taste. And I honestly think the biggest part of this is that it's just so different. It's this way of approaching the character is absolutely catching Hayate off guard that he's having no time to try and adapt to what he should do differently here. Okay. First time I've seen Hayate go to the low. You're getting a combo. Tekken Master is the breakaway. Oh, they're just a walk up grab. Right. Fatal blow territory. This could be scary. Knock down. What's the play? Oh, disrespect. And Hayate not going to spend the fatal blow doesn't need to catch Tekken Master on the way up. Just getting hit raw by the standing to Hayate taking the round, moving on, saves the fatal blow as well. So he hasn't lost too many resources. Now he got a early life lead to jump kick and forcing some more frames. Master probably expecting some sort of cancel tries to interrupt late. See that. So there it holds. Escape failed. And you know what that means. Now it could be party time. Oh, Max Rains jump kick. I like it. That string is definitely not optimal. But again, it's just if you throw out that one time. This is a bit of a matchup change, I think the fact that it is indeed interruptible. Hayate found the answer. But will it be the Beale Lendall? Will it make a difference? Confirm acid puddle. Tekken Master in trouble tries to wake up fatal blow, but the down three is too meaty. That leaves Hayate one game away from winning the Inality 2019. And this is kind of what I expected right? If he's one game before losing, right at the end, Hayate realized that there is a gap with that forward one string. And I think the moment that has been downloaded, this is now where Tekken Master goes right. Okay, so this is where a count of change might have to come in because he was relying heavily on unfamiliarity. And I understand it too. Because the unfamiliarity of that string was clearly there. And Tekken Master knew it. You know, we saw him go straight to Kung Lao there. I do wonder if there was a limit of Tekken Master watching the game and winners and being like, oh, mirror match, boys and girls. Here we go. He thought he saw something before the Laomach up that paid off to the point to win a game. But like you said, he's decided it's not to be that way anymore as he goes to Aaron Black in what could be the last game of the Inality 2019. Tekken Master, he needs this. He needs to tie things up and then proceed to reset the bracket. Hayate, only one game away from winning his first Premier Pro competition event. I mean, when Tekken Master's back to the corner, he will do the most insane of hard read plays. And it's so historically worked well for him. But if there's any time to pull that out, it's going to be now. Here comes a duck into a crushing blow down two. That's going to be one of them. The down two is gone for the rest of the game, but he's already got half life in round one for it. Well worth the trade. Oh, absolutely. For the down two crushing blow also, Tekken Master. Ready? Oh, okay. Oh, and there's the return back to that fast mid. Tekken Master running away with this. Oh, big wake up. Every time one of these strings is blocked, though, it pushes Hayate closer into the puddle. Every single hit on block was one tick of the acid puddle at least. He just kept walking forward with the gumball. Moving back into it, like three times, constant ticks. Now it's going to be Hayate's turn to lay that offense on thick. Knockdown now, and the corner escape. Tekken Master. Oh, the full whip though. Hayate committed hard for that one. I really like Tekken Master's ability to actually acknowledge which stage is which on this tournament stage right now. Some players may actually have missed the interactables because they're just not really paying attention or looking for it. But if there's a corner escape or some sort of escape to be had, Tekken Master is always on the money. All right, returning offense to the low pokes trade. Tekken Master tries to take a turn, but it's not his time. Amplify the puddle. Jump kick. So much chip coming out. And now Tekken Master wants to press the advantage. He's going to take a lot of damage. Risks it on the low slide. Oh, he's buffering. Stand on. One out, one out. Oh. Wow, wow, wow. They both have one bar left. Tekken Master's. Oh, the jump. No, he whipped the whole string. He's going to die for it. That's going to be tournament point for Hayate, just like that one life bar to go. Tekken Master still has the fatal blow, but I'm pretty sure Hayate does too. This final round is going to be explosive. Get off me. You know Tekken Master's not content with this. He's playing this game really well. This switch to Aaron has been super good, but he spent all of his bullets, leaving Hayate with eight. And now the return. But hang on a minute. The amplified shot's going to blow through it. The dive kick, not ready for it. Drop kick back to back. And here we go. Hayate. He's going to press the advantage. Tekken Master expecting a cancel of some sort, but it's not today. A grab as well. 50% life gone. 50% left to go for the tournament. Oh, that's an opening. Only just goes defensive bar back. He's going to use it. Hayate goes in for the pressure. The blocks from Tekken Master. Yes, be so careful. The fatal blow is there. Oh, the whip. Again, there's a string, and he's going straight into it. Pulls the triggers on the two revolvers, and we're going to see a lot of damage here. Here's the thing. I was going to put Hayate in his fatal blow. Yes, it is. It's going to activate Hayate's fatal blow, which means that if Tekken Master eats this, he is out of the tournament at second place. Buffering. The standoff. From the time he crouches down, it still goes through. Three, four, five. He has two bullets left, and a fatal blow. The final moment. This is a standoff. If I've ever seen it, one bullet left in the rifle. Is he going to spend it? The acid to enforce neutral. The string. First one I've seen that all the time. Where did those bullets come from? Where are they coming from, Master? He's ran out of ammo. He can't do anything. This light, the blow, got the punish, and the crushing blow comes through. The clutch of this man to just hold off against the ropes and still playing out of his mind. Oh, the last 20 seconds of that game were magic. You know Hayate is sitting there right now, thinking, why did I do that? Oh, well, it's a question. He's going to have to answer another time as we go into what could be the reset game or the final game of the tournament. It's going to be one or the other. This is ridiculous. It's either the tournament victory or it's a brand new three out of five all the way. The wake up roll. That's a whiff punish. Get a perfect start for Tekken Master. He has the defensive bar out of Hayate. He's got the life lead. He has the full screen space to work with. Oh, back in there. But that was an advantage situation for Tekken Master because Hayate was sat in acid. Look at the damage. Oh, okay. Counter hit boys. Oh, no confirm. I mean, when you're on reset points, sometimes these little smooth miniscule execution errors, they're almost unavoidable. Maybe down to trade. Both counter hits, technically zero, I guess. If you factor that in then. Taking it in turns. Check out my gun, man. Now my gun butt's better than yours. Oh, the whiff. Hayate, very low on health. I'm not saying it's impossible, but it's definitely difficult with that acid. Oh, the slide. Brave stuff. Big delay. Wake up into buttons and Hayate pushed back into the acid and Tekken Master finds himself on reset point. He takes this life bar. It's going to be a reset bracket, and we're going back to square one. I know this crowd definitely favors Hayate. They really want Hayate to take this. Aside from the front row, which is pretty much all Middle East. Except for the front row, obviously, yeah. Here we are again. This is how big enough for the both of us. Acid puddle. Acid puddle again. Oh, my God. Oh, you're feeling lucky, Hayate. Was it six? Was it five? I've got to admit, in the chaos of the match, I lost count myself. Well, luckily, they have changed us. We can see the bullets in the bottom of the hotel. Oh, thanks, guys. Cheers. Oh, he blocked in time. Down three. He's now going to press Tekken Master. It's not going to overextend. Anti-air drop kick. Oh, this is the most insane round. Oh, it looks like it actually looks like quite a slow-paced full-screen game. If you're both willing to go to trade, scud shop, a rifle, still a Tekken Master, he's blowing through the magazine. There's nothing left there in the tank for him. Oh, big drop kick out of the corner, though. I agreed, man. He catches it, goes from back to back. The amplify, Hayate, not scowing out. The throw escape. Very important, but he's not out of dodge yet. He's going to return fire. Oh, my goodness. The un-saved, big blow. Shades of the last game. Obstasave, the crushing blow as well. Knows that the breakway is coming and decides it's not worth it, but the fatal blow is there. Uh-oh. Walk straight into it. The acid. And the ship, chip damage. Is that enough? Chip, chip. Okay. Didn't have the defensive bar. And tournament point for Hayate. Reset or tournament victory. We're going to see in the next 90 seconds or less. Acid. Established already. But yeah, too close for Hayate to risk it himself. The drop kick comes through, but it's going to get blocked. This is insane. The confirmed launch, breakaway. You had no choice. Knocked back now. Oh, a downfall, max range. Tekken Master is neutral. He's playing real ball. He uses the trade and the scud shot. Oh, the knockdown is a guaranteed acid cuddle, right? It is the knockdown frames that allows the acid cuddle to come through. He lies down on the acid. Only minimal damage though. It disappears at the magic time. Tekken Master not ready for that way. We're down one. He gets a jump in. He gets a grab. Escape failed. Uh-oh. Spaghetti. Oh, that doesn't mean a lot. Hayate now. He gets grabbed. But do they wake up? He's being careful into the scud shot. Big jump in the block. The environment interaction gets out of that corner immediately. Max range. Drop kick. The roll. Oh, the bar being spent. Nothing on defense for Tekken Master. Can I get opened up anymore? Oh, the drop kick again. Oh, jump in. Jump. No, wow. He has breakaway, but this is a... I think that's it. I think that's it. The damage is good. No, no. Maybe. What?