 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris and in today's episode, we are going to be continuing on with our VGC Series 8 content featuring another rental team kindly provided by you fine viewers. And today it's all going to be about the Palkia and this is a team provided by Stu. So we featured teams from Stu before on the channel. Always a lot of fun and a big shout out to Stu for this actual build. I've been looking forward to playing this one for a while and it's all about getting the alchemy supporting whatever its partner in Pokemon is getting the trick room up. You can see it's very trick room centered kind of build but that decorate move that you can you can then support your partner in Pokemon with is incredible boosting attack and special attack by two stages. So you look at something like Palkia, you get the trick room up, get the decorate onto it and whatever it's hitting, it's going to be doing a big significant amount of damage. Very nice team, very excited to play it. Here is the rental code will have a couple of games of the team as we always do and then we'll throw the rental up at the end just to remind you that you can take it away and have a goal that yourself on the ladder if you would like to. And if you do try it out, make sure to leave a comment because I'm sure not only myself would love to hear how you get on with the team, but I'm sure Stu would appreciate any kind of nice comments about how you've enjoyed the team if you have tried it on the ladder. Now a big shout out before we get into this episode to everyone that has provided rental codes recently, it's been a lot of fun. And like I've kept saying, it really has made series it really enjoyable for me going forward just with these rental teams and kind of experiencing your own builds. We have a bunch still to play. So over this week and next week, we'll be featuring them dipping in and out of the rental codes featured. And if you haven't provided one yet and you would like to see a team that you put together featured on the channel, then drop it down in the comments and I will get round to playing it as soon as possible. But without further ado, friends, let's get into today's episode. Let's get some decorating on the go and find our first opponent of the episode. Okay, up first today, we have a groud on Charizard, Tornadis, Gardevoir, Gastrodon and Urshifu team. So very interesting team. I like a lot of these Pokemon on here. Obviously, the Gardevoir is a strange inclusion that you don't commonly see, but a really nice one to see all the same. Same with the Gastrodon makes it difficult for Palcare to really be able to be as impactful as you kind of would like it to be. But I still think we've got a good way to go about this. Obviously Trick Room as well is a little bit more difficult to utilize, especially with the Gastrodon there that can kind of take advantage of things. But we do have Rillaboom and I think Rillaboom probably going to be a really useful Pokemon in this match, even though we do have two big kind of one drought bringer, obviously to weaken our water type attacks and then the Charizard to really threaten us alongside the Tornadis. All right. So I think what we're going to do is go Palcare and a Trick Room up. Get Rillaboom on. Do we go Rillaboom as a lead or do we maybe go with something like a Moongus because the Sash helps us out and then we could go Boom and Alchemy and it's like literally going all in with the Palcare here. Did we do that? Yeah, let's do it. Let's do it. Let's do it. Let's click in. Yeah, we'll do it. Two Grass Types to this one. So both good supporters. Got a little bit of security with the Moongus here because the redirection obviously with the Sash helps us out a bunch. And if we can get that Trick Room set up, then a Moongus becomes a big threat, a big thorn for my opponent to have to deal with that sport in a Trick Room environment, you know? And we are going to see the Charizard and the Groudon come out for my opponent. The thing is that my opponent's got access to here is just hitting Heat Wave and hitting Precipence Blades. I don't think either are going to be able to stop the Trick Room though and we could even protect the Moongus if we were super worried. Is it better to do that? I think it probably is, you know? I think it's probably better to do that because then at least we can guarantee that Moongus is around the next turn to just put something to sleep and then Palcare can start chucking out some big damage, maybe try and get Alchemy on the field as soon as we can. Gastrodon, the big, the big, the big champ coming out. Okay, well, this is all right. We're not seeing the Charizard Max here as well, which is useful. Just going for that Heat Wave. Palcare with the Dragon and Water Typing should be able to take this even though we are getting hit by a really super effective move. Now Gastrodon coming in. Don't mind this one little bit. That Charizard takes that Solar Power damage. We can put the Gastrodon to sleep. We can put the Charizard to sleep. We can just go for a Spatial Rend into the Gastrodon if you want. I think this turn it's not a bad idea. Just a Spatial Rend. Just give ourselves a little bit of room. The problem is, does the Charizard have safety goggles? And you would imagine maybe it does because my opponent kind of freely left it in here and it is a very common item on Charizard. We're going to get stunned. I mean, if we do, right, that just gives us the opportunity to get alchemy onto the board. So I don't mind too much. We'll see. Let's see. Charizard Maxing. Go on, Maxing. Here we go. Or is it the Gastrodon? I don't know. We'll soon find out though. Well, it is the Gastrodon. Okay, that Spatial Rend we're going to do. Absolutely zipped to this, but and the Max Quick going to be a problem. But if we put the Charizard to sleep, we can put that to sleep the next turn and we still got our Max. Max Pokemon in the back here. Charizard doesn't look like it's got the goggles. So that's useful for one, at least for protecting the Moongus, Max Hailstorm coming out, getting rid of the Sun for us, which is good. Moongus taking that pretty well. You know, I think that's one of the issues with Gastrodon is it's a little bit underwhelming at times. I think like you're looking at it with like a life orb. And I mean, we still do really good damage. Even when it's maxed. Charizard not in the greatest spot either. I think it's a good time to get Alchemy onto the field and get these decorations started. We can maybe max ourselves here. Go after the Charizard. The big thing is we need to get rid of the Gastrodon. We could max or max Lightning. It's just got to be mindful that our trick room turns are going to end soon. I think you chase down. Well, they may go after the Moongus again, but they've got to be scared about a Spall potentially here. But I need to get the Alchemy out. We need to start acting on these trick room turns. Like I say, we could put the Gastrodon to sleep now, which is always useful. But the fact is my opponent knows we do have the Spall. We're going to be slower than the Gastrodon. So they may max guard here to kind of compensate for Charizard potentially waking up and getting rid of the Moongus. Potentially. Potentially thinking that they're safe from a water type attack. Now just going for that max Hailstorm. We've got to hope that the Alchemy is slower as well. Gastrodon. We take that pretty comfortably though. The big Thunder should get the Charizard. Okay. Get the electric turn on the field. So Moongus is Spalls not going to be the most effective thing right now. But got to hope that the Gastrodon's got a little bit of speed investment and then it's not minus, minus nature and minimum speed. But it's alright if it is because I don't think it's got the ability to take down Alchemy anyway. And if Groudon comes in, Alchemy going to be slower. Oshifu. Well, I think we go max Whirlwind into Gastrodon and we go decorate because then we can put the Oshifu down at minus one. It's probably going to wicked blow though. That's the issue where we could just kind of get rid of it now. I think it's probably better to get rid of it now. We go for that decorate. Yeah. And then Palkia going to be able to clean this up pretty easily. Aquajet. Aquajet. Okay. Boosting that Stormdrain. Max Quake coming out. Not ideal. Yeah, into Palkia. That's good. Wow, it does quite a bit of damage. There's quite a bit of damage. All right. Well, yeah, I should have looked at the old Oshifu there. And that was an Aquajet variant. Could have just thundered. But I think a max Whirlwind is still going to be enough to take it down. Yeah, more than enough. Another Gastrodon's max turns are finished. It's not going to be able to touch the Palkia this next turn even with the boost. I'll just make dealing with the Groudon a little bit more tricky, I guess. Palkia should be all right. And we do have light screen as well that we could maybe make use of. Depends where we want to go, you know. Do we want to go after the Groudon or do we want to go after the Gastrodon? I think the Groudon's probably the one to go after in all honesty. Because we've got Rillaboom in the back that can come in and just eat Gastrodon for dinner, you know. We'll go for another max Whirlwind and we'll go for if we just go for a Dazzle. I mean, we could go for another Decorate if we feel really, really greedy. I think just, hmm. Now let's go for, let's go. It's just a problem is how fast is that gas? Is that, is that Groudon, you know? Is it going to add speed us? As a double up would be a little bit problematic. Let's just Dazzle, I think. Let's not get too greedy. Let's just get some damage on the field. How we take Dazzle. It's a bit of chip onto the Groudon. It's a bit of chip onto the Gastrodon. We under speed, we're going to get the Groudon and that wraps things up for us. Like I say, we've got the Rillaboom in the back. So we could have Decorated. The only reason why you would really Decorate there would be if you expected maybe a Protect from the Groudon. But lucky enough, we were slower than it because otherwise, Precious Blades probably would be enough to take us down trick room. Got a few turns left, but like I say, we're kind of in an all right spot really aren't we? You can Spatial Rend and just Dazzling Gleam. And if Parker goes down here, we just get boom in and we deal with that Gastrodon pretty easily. But we do pick up a win, which is nice for us to kick off with today. So very good game to my opponent as always. And we'll jump into our second match of today. Next match is against Gonza playing a team of Zassian, Thunderous, Incinero, Tapuphini, Garchomp, and Galarian Moltres. So some nice picks on here again. And you know a combination that I commonly think about with Zassian is always that Galarian Moltres. I feel like they compliment each other very well. You don't see it too often. So really nice to see that combination here. Obviously Zassian with the Thunderous makes a lot of sense. The one thing that you can kind of point out here is that my opponent's team is pretty weak to Trick Room. If the Trick Room goes up, they don't really have the Pokemon that can function super well in there. Tapuphini definitely gives Parker a hard time for sure. But what ways has my opponent got to really stop us getting our Trick Room up? Not too many. I mean, they have got fake out with the Incinero. It's definitely one way that they could look at potentially preventing Trick Room setup. The issue I would see would be if they lead Thunderous and Incinero. That would be pretty bad for us because then we're propping the defiant ability. Like it could lead Rillaboom, but then Rillaboom just goes down to the max flying, which is maybe all right because then we could just get Alchemy in and start sweeping from there. But I kind of would prefer probably this, this, and this, I think just to lock in in time because otherwise we're going to run out of time. And I think just having Amungus in there is this kind of secondary kind of support option too. The Tapuphini gives us a little bit more security there. Whereas we're not bringing Rillaboom. I mean, that's the other thing. We get a bit more secondary support in the Trick Room if we need it because I think we're going to be able to get our Trick Room set up. We do see Zassi and Incinero come up. I wonder if this turn is going to be just where we potentially trade fakeouts. Only the other thing is you could potentially see the Incinero with taunt because of how weak my opponent's team is to Trick Room. It's definitely, it's definitely something I could see coming out here. I mean, it does mean that we leave the Zassi in alone where it could get a substitute up, but at the same time, it's not plus one. So I don't worry about it too much. I think we probably do see a taunt. So let's fake out a fakeout user. It's all, it's gone against everything in the rulebook, but for this scenario, I think stopping the taunt, getting our Trick Room up is probably going to be way more beneficial to us. Even if a substitute goes up from that Zassi in. Because the next turn we could just kind of stomp on the Incinero. The thing is stomping on the Incinero is not kind of true really, is it? Because the Incinero on my opponent's end probably faster than Palkia in a Trick Room. We're probably out speeding it right now. But let's see. What do we see my opponent do? I mean, the ideal situation. Yeah, I was about to say is the Zassi in with draws and yeah, we get the free fakeout onto the Incinero and get the Trick Room set up, which is exactly what happens. And you know, I think we potting shot out onto the Maltres. I think we make a bit of a play here because I could see the opposing Incinero going for a potting shot into our Palkia. So I think to get around that we potting shot out onto the Maltres. We switch in Alchemy here and then we get Palkia back in on Incinero without the potting shot drops. And then we've got the next turn where we can go for that Decorate Max and then just nuke something. So we'll see what my opponent goes for. Could we see a nasty plot here from that Maltres? Nothing Maxing. I wouldn't expect anything to Max here anyway, I don't think. But I don't want to see a potting shot out onto Palkia. Kind of defeats the purpose now. If we see the Incinero go for a potting shot onto what was our Incinero makes things a bit difficult. But we do have Decorate to get around that. You know, that's one thing. But let's... Yeah, we get it right. Get it right. Okay, so that's good. And then the Maltres likely to go for a nasty plot here I think. Nasty plot. Or Snipe. Or Snipe. Snipe could be an option. You see Maltres with Snipe now and again. So Garchomp coming out. Okay, there is Chomp. Chomp, Chomp, Chomp. Snipe. Makes sense. But they've got to worry about this Decorate now. Got to worry about it. I think we Max. I think we'll take a Max Wormwind from the Garchomp. I think we go Max and we go Max Wormwind plus one into Maltres. Put the Garchomp down to minus one. We're clicking that Decorate. We are... I think we go after it like this, yeah. And then we probably need to Decorate the next turn as well. If we can get rid of the Maltres here, that's massive for us. But we'll shoot as plus one. Gonna be enough. If it doesn't Max, I think we get it. But if it Maxes, it's a different story, isn't it? Different story altogether. No Max from anything. So there's the Decorate. Now we'll be able to nuke that Maltres. Bye bye. No more snarls. No more disruptions from that side of the field. Garchomp minus one. We'll take your Dragon Claw. That's what it goes for. You would imagine it does. May Sword Stance as well. May take the opportunity to Sword Stance. I think it's pretty risky in a trick room to do that though. Yeah, Dragon Claw coming out, which is fine. And it's life-old as well. Okay. So that minus one really helping us out a bunch. Now we've got my opponent kind of pinned because the Incineroar comes in. It can fake out the Alchemy. That's fine. But we can go after the Incineroar or the Garchomp. Probably preferable to go after the Incineroar to be honest and get the rain up onto the field that kind of supports us a little bit better against Zassi and that could come in later. Yeah, here we go. Or do we see a opponent shot? I think we decorate regardless here because if we see a parting shot, then we're going to nuke the Zassian that would come in. Max Geyser, Incineroar. We've got to decorate once again. Yeah, I think we take advantage of this because really you probably do go for a fake out here to prevent maybe a dozen game, maybe another decorate. But there's always the opportunity to say, well, we're slower than Pal'Kir in a trick room. So we're going to be able to get the parting shot off. Let's do that. Let's hope they chase down the Garchomp this turn, which is completely reasonable, I think. But at the same time, I think just getting rid of the Incineroar, which is going to be something that is going to cause us a lot of issues going forward with parting shot, fake out and things like that. It's good to try and get rid of it as soon as we can. There's the fake out. Okay, that's fine. That's like super fine. Now we get the rain up. We got one turn to Max. And I think we have to chase. We have to chase the Garchomp down the next turn because, yeah, we go for Decorate Max Wormwind because the Garchomp's going to Max. The only option my opponent's got, they're going to bring the Zassian in now. They're going to Max the Garchomp. So we need the plus. That'll put us to plus three. And then that should be enough. Put the Zassian back down to neutral after its attack boost. And then we got one more turn of Trick Room to take advantage of, which should be enough for us to, I mean, finish up the Zassian. We've got plenty of support options left to get something in next to Palkia like Incineroar to get another Trick Room up if you need to or Mungus if you need to as well. So we're sitting in a pretty good position now. And I think this is a really good example of how powerful the team can be if you get it in the right kind of conditions. You know, this Trick Room environment, get the decorated setup and kind of just literally blow your opponent away. My opponent not even going for the Max with the Garchomp here, often not to feel, you know, sometimes these situations is you feel a little bit hopeless when you're going up against stuff like this. But at the same time, it just shows the dominance of the team when you get these specific board positions in game state setup where it's just too much for your opponent to kind of overcome. That's the end of our Max turns. Zassian on the board. I think now we just switch into Incineroar and do we need to Trick Room? No, I don't think so. I just think we just Hydro Pump and just pull in Incineroar, put the Zassian down to minus one. And the nice, yeah, and there's the cancellation. So very good game to my opponent. Two really nice games there with the team and we get to see, you know, like how well the Parkia functions with that Alchemy and it's a really nice combination. Big shout out to Stu again. And before we end, we'll jump over. I'll get you that rental code just to remind you if you'd like to try this team out for yourselves on the ranked ladder. Okay, friends, here is the rental team for today. Thank you again to Stu for providing us with this fun team with Alchemy Parkia. We got to see a lot of the team kind of function and see how it operates against certain archetypes in the format, let's say. But you can see from that last match in particular how dominant the Alchemy Parkia combination can be. Decorate is a very understated move. I know it's not got very good distribution. It's only really seen on Alchemy. It's the only Pokemon that gets it, but being a signature move, it's worth looking at. It's worth putting that Pokemon in if you think you can benefit and get these board states set up in this positioning where Decorate is an option because plus two on anything that is restricted is going to be just ripping through your opponent and making it very difficult for them to kind of get a handle on the game. So in that respect, really nice. A little bit sad we didn't get to see too much of the stack attacker today because it is a different option to the team that you can go down and gives you additional support and a different offensive pressure in a trick room environment, which is team is really heavily kind of based upon. So yeah, if you do try this team out, I hope you have a lot of fun. I had a lot of fun playing it today on the ladder. So I hope you have enjoyed it and big shout out again to Stu and we'll wrap it up there, friends. So thank you so much as always for tuning in. Have a great rest of your day, whatever you have to take care of yourselves and I'll see you all for another episode very soon. Until then, take care and bye-bye.