 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. So today we are continuing on with our VGC Series 10 content. We've got another great rental team to feature on the channel today. And again, from a very good friend of mine, from Stewie, has provided a number of rental codes that we featured recently. And again, he's been kind enough to share this one with us today. And it kind of helps us cover a lot of bases with Pokemon that we'd like to feature at the minute. And today you can see the team is based all around Eternatus. So this Eternatus is slightly different from the one that we featured earlier on in Series 10 with that cosmic power. This one, a bit more offensive with the power hub and that meteor beam that has access to to kind of get that special attack boost and then start doing some big damage to the team. We've got a supporting cast of Sela Steeler there. It is going to be your kind of seed variant with Sub Heavy Slam. Can Moon Games by itself? Honestly, if it's in the right conditions, then you've got the kind of the standard twin duo of Series 10, what they'll always be remembered for of Rillaboom and Incinero, providing that double fake add support, intimidate and so on. And then we've got double genies on the end, which I do really like. You've got the Landerson Carnate. We've all seen how well this is performing in Series 10 and then kind of pairing up with its other genie counterpart, the Thunderous Incarnate, which has got that prankster ability, has got a lot of support options as well with scary face, eerie impulse, speed control and just a really nice way for being able to kind of dismantle and disrupt and oppose the inside of the field, especially a special attack, as it gives you a nice way to kind of shut down Zernius as well if they are able to kind of get set up. So this is the team in a nutshell. There's a rental code. If you'd like to try it out for yourself, Stu managed to get to the top 50 in the ranked ladder last season. So last series performed extremely well. It's a very solid team and hopefully you can do it just as today. We'll have a couple of games of the team as we always do. And then we'll round off with the rental code at the end of the episode. I want to just before we get into today's episode, want to give a big shout out to everyone that has provided rental codes to feature on the channel. We've got a bunch of them that we'll be going through this week in into next week. And again, just a reminder, if you have got rental team that you'd like to see featured, don't even hesitate. Just drop it down in the comment section below and I'll make sure to get round to it at some point. We still got a few weeks left of Series 10 before we jump into the next real set, whatever that will be. And as soon as that news is announced, I will cover it here on the channel still. Make sure you are subscribed. I don't generally say this. Subscribe, hit the notification bell and all that jazz so you don't miss that video and update when it does drop. But without further ado, friends, let's get into the first game of today's episode. OK, first up today, we have a tornadoes, Reshiram, Reggie Alecki, Urshifu, Stack attacker and in DD team. Quite an interesting team, obviously with the Reshiram. It's not kind of very commonly played. But got a lot of support and options around it. We've got Tailwind from the tornadoes. Got to watch out for that. And then you've got a trick room mode with the stack attacker. Primarily going to have the in DD is support in that mode of the team. Then you've got Reggie Alecki, which gives the team a general bit of support. It's a very fast Pokemon with electoral web can provide speed control additionally on top of stack attacker and tornadoes. So I think if we leave with something like Incinero, Aeternitus, let's bring Rillaboom. And I think we'll round off with Celesteela here. It might be a mistake not bringing the genies because I think Dundres could be quite good. But at the same time, I feel like Celesteela, if we can remove things like Reggie Alecki and Reshiram early on, then Celesteela can do a decent enough job to clean up the rest of the team and kind of helps wall something like stack attacker, especially if we can get the leech seed onto it, which could be a little bit of a more problematic Pokemon. So we do see tornadoes and Alecki as a lead. What are the options for my opponent here? We've got electoral web, of course, from the Alecki. It's probably gonna vault switch out though. It's not really gonna do very much damage to Aeternitus because we've got the pod dragon typing. I think the big thing here would be if we can remove the tornadoes, like I'm more inclined to fake out into the tornadoes and just double go into that slot to be honest. I'm not really worried too much about the Alecki, if I'm completely honest. And if we can get that meter beam off right now, that puts us so far ahead in this match. And it prevents the tailwind going up as well, which I think my opponent probably needs for the Reshiram to kind of function as well as they want it to. They do have electoral web that they can rely on here. As a former speed controller, it's like a backup. But with the fake out from Incinero to kind of pivot in and out when we want, we might be all right. So let's see, Reshiram coming onto the field. Are they just going straight for this tailwind here? Can we catch it? Because if we can, yeah, we all, we're gonna get it. Gonna get rid of this tailwind and we're gonna get the boost. Here we go. Meteor beam kicking off the channel in style today. I like the power herb, meteor beam combination on Aeternitus. It gives you, like Aeternitus is bulky anyway. It's got really good speeds that. So the additional kind of attack boost that you get through this, through this combination is really, really, really useful because you kind of don't need to rely too much now on something like meteor beam. What we need to be careful of is obviously the Regileki coming in. It's going for an electoral web and putting Aeternitus in harms way from that Reshiram. So I think we'll just drop a protect here and then we'll just switch into Rillaboom. It's unlikely that the Reshiram goes for an attack like a fire attack into Incineroar. I mean, the God level for Regia would be the, I would just accept it. I would just accept it if they do go for a blue flare into Rillaboom, to be honest, I think they go after Aeternitus. There's the electoral web here. They get the speed drop on Rillaboom and the earth power, okay, so they're going for that. So maybe they don't have dragon coverage. So I think the thing here is to make sure that we stop that speed control on the Regileki here. We could double up into that slot, definitely. But what I'm gonna do is just Dynamax Cannon into the Reshiram. We should add speed it and just go for that fake out into the Aileki. Then the next turn, what we've got is the grassy glide. We can go for into the Aileki and you might be thinking here, well, should we fake out into the Reshiram? Well, not really, because we're kinda checking the Reshiram anyway with our Aeternitus. So we've kind of got that protection for Rillaboom anyway. The biggest threat to us right now is what we've been talking about is that electoral web speed control that my opponent's gonna try and utilize now. Now, like I say, there is the option where we could kind of double into the Aileki, but then we leave ourselves a little bit open against the Reshiram. If we don't attack into it and like we see here, it just goes for an attack. So we're better off covering bases and just taking the sensible play here. It is actually shown, is that it? It actually survived that. No way. No way. Wow. That might be in the Saltvest Reshiram. I would imagine it probably is. But you know, a fake out's gonna be enough to take it down this next turn. We've got Incineroar to come in with that double fake out. Just goes to show as well. It has to, let's say it has to be a Saltvest. There's no way Reshiram would be able to take a Dynamax cannon plus one. Any other way. Any other way. No way. No way. So we've got the fake out into the Reshiram. We know it's a Saltvest. It's either gonna switch out. I mean, the thing is it could switch out here. Right? The Aileki could go for something like ElectroWeb again. But I don't know. I don't know. Is my opponent gonna do that? Are they just gonna keep it in? Cause there's the option where we just go Dynamax cannon into the Reshiram again and then we go fake out into the Regi Aileki. It's probably the safer play because then we don't get caught by them switching out, going for the ElectroWeb, switching the Reshiram back in and then we're in a little bit of a more tricky spot with the Eternatus where we have to switch out. We have to move Pokemon around. Just a bold position. We set the speed drop. And then by doing that, it can give my opponent the opportunity. Whereas if you just make this safe play here, it means if the Reshiram does switch out, whatever comes in is gonna take a Dynamax cannon, take some big damage. And then at least we've got the protect next turn, switch out in Cinerol, bring in Celestealer and then we can deal with whatever, but it's kind of not worked out like that. So we just see the Oshifu come in now. We're probably gonna see the ElectroWeb and a wicked blow. But we should be able to take that. It's still not over because we do have some big threats on the field, of course. Let's just check this Oshifu. It's the water, it's the water. It's the water one. I think what we'll do is we'll just go for Eleki and then we'll switch in Celestealer here. Because I still think we see ElectroWeb, but in Cinerol, come back in with the fake out, it's gonna be quite useful. We might end up losing it here if the Oshifu decides to go for the Surgeon Strike into the Incinerol. And then we do take that ElectroWeb, we can't get rid of that here. But none that it's not the Dark Type, it hasn't got the wicked blow, we aren't really as pressured with Eternatus here as we would have been before. You do see that Surgeon Strike's come out into... Ooh, it's into O, Eternatus, that's interesting. Part of Dragon Typing here, gonna be saving our bacon really. It does respectable damage, but nothing to really worry about is we can get the Sludge Bomb into Regileki here. That is gonna be enough to take it down. And like I said, we can just double up this next turn into Oshifu and it should be enough. The Cloud Combat's not gonna be doing anywhere near enough damage to Eternatus just to take us down. And we know the Surgeon Strike damage is negligible as well. So Celestealer might get knocked out here. We'll just go for a Sludge Bomb and we'll go for a Heavy Slam. And that should wrap it up, although we may lose Celestealer here, take the Oshifu down to its sash, and then we'll have to get the Incineroar in for the fake out. Don't know if we'll take... Oh, Celestealer might, too. Nah, nah, nah, we're not taking this, no. No, no, no, no, no. Very close though, very close, very close. But yeah. And no sash, so that wraps it up there, so yeah. We kind of worry sometimes, does it have the sash? Does it not have the sash? But we do pick up a win to kick us off with today. So very nice game for us to start with and good game to our opponent. And with that, friends, we will jump into game number two. All right, next up, we have a Shadow Rider Calyrex and Min Shao, a Tapu Fini, and Didi Incineroar and Rillaboom. So we've got a Shadow Rider Calyrex team. We'll have them face one of these on the channel for a little while now. I've got the combination of Min Shao and obviously that combination is pretty, pretty deadly. Is the Calyrex scarf, is it specs? They've got really good support options in Indeedy with the Follow Me, the psychic terrain there. And then you've got the Min Shao as well, which we can't fake out, unfortunately. I think we're gonna need Rillaboom in the back to at least get rid of the psychic terrain or the Missy terrain if it does come up. I think we're gonna need Incineroar as well, but we need to be very careful with Incineroar here because the one thing that we can't do is intimidate that Min Shao. So I think what we'll do is go Thunderous, Ternitus, Incineroar and Rillaboom. Yeah. We've got to watch out for, I think the big thing to watch out for, like turn one is the feint from the Min Shao because as we haven't got fake out, you know, they can easily just go feint and, you know, big attack. And that would be pretty bad for, you know, I too need Pokemon and Thunderous and Ternitus. The thing that would worry me is that double protect is pretty obvious. The other option is we don't double protect at all. Go for that feint play. Although we are seeing Indeedy and Kalorex. So no fake out, which makes me feel a little bit better, I guess. We want to try and get the Eerie Impulse onto the Kalorex but at the same time we've got, we really do have to worry about the Indeedy. One thing we could potentially do is just switch into Rillaboom from Thunderous because if we've got Eerie Impulse into the Kalorex, it's likely that the Indeedy's gonna go follow me here anyway just to kind of give that extra bit of protection. We get Rillaboom in and protect Ternitus here. We get rid of that expanding force threat and we have fake out that can utilize the next turn, which makes things a little bit easier for us, I guess. And we still have Incineroar that we can bring in, you know, for Ternitus if we do really worry about the expanding force coming out the next turn if that's what they've got. But we get Boom onto the field anyway. We're just gonna see Astral Barrage, I think. Oh, substitute, okay. That's not too bad, it's not too bad. It's not too great either, to be honest. I think what we'll have to do is get a Ternitus off the field, we don't really wanna risk too much damage to it. We can go for a grassy glide into Kalorex. The problem is here though, we can fake out. I think what we could potentially do is it's annoying because I really wanna, yeah, I think we have to get, okay, let's do, let's do, let's do this. Let's go U-turn into Indeedy and let's bring Incineroar in because we've got Snarl, so we can hit behind that sub with Incineroar and we've got the ability to get a Ternitus back onto the field and that Rally Boom slot, if we want, all we could get maybe, yeah, we get the Rally Boom back in, I think, because then we've got the grassy glide or the wood hammer that we can hit into that Indeedy with because we really need to get rid of that before we do anything else. So there's a follow me, yeah. Astral Barrage, maybe. Expand and Force, potentially. Are they gonna be a Ternitus? Astral Barrage, yeah, that makes a lot of sense. Just wanna get damage onto the field, I think, if you're my opponent. Yeah, I miss not having a Solvess on Boom because, you know, they are life orb as well. Okay, well, this isn't too bad here. To be honest now, we've got the Incineroar onto the field, we can get the Ternitus back in and we've got Rally Boom in the back, which is the main thing, you know, if they switch out in Indeedy, then at least we've got our terrain in the back to kind of come in and help us out. So, yeah. And two Snarls should get rid of that Charax. Should, should do. They're just gonna Astral Barrage though. So, I mean, we get the Snarl off first because we wanna take less damage on a Ternitus full stock. We'll just go for a Snarl here. But you can see my opponent's made it difficult from the start with just having the inclusion of the Mienshao in that team preview. It makes you kind of hesitate about leading with Incineroar in that situation because they leave the Mienshao. It's like, you've got to switch out the Incineroar or take a close combat and lose it. And by switching out Incineroar first turn, it kind of gives the Charax that free turn to hit an Astral Barrage or get a sub up. So, whatever way we kind of look at it, we're not in a great spot. So, you have to kind of try and maneuver our board positions around to a point where we are able to at least take advantage of what we've got and make a better position for us for what's out in front of us. But we see the help and hand from Indeedy expanding force coming out into the Ternitus. So, giving us a kind of a free turn here to get the Snarl off. Like I say, it will hit behind the sub, do nice damage. Maybe another one not gonna be quite enough, but at the same time, we're weakening them. So, it's not really too much of an issue. Don't need to worry about the sub as well. Or getting rid of it, you know, in any case. They can go for another help and hand this turn, but I think it might be better. Like, let's have a quick recap of their team. Is it gonna be better to get something like Thunderous in now, just to take that big damage? Because it still will be big damage here. I think we'll do the switch in Thunderous here. We do have the Citrus Berry as well, and we'll just go for another Snarl. Now, we can see my opponent just switch things up here, take the Calyrex out, or maybe protect, bring something like me and show in. Then they lose, they do lose the ability to have the redirection on the field. Oh, it's not really doing them much good at this point in time, is it? So, let's see where they go with this one. Ah, Calyrex, I haven't played it for such a long time. It's still such a scary Pokemon, isn't it? It's still so scary. Like, Astro Barrage is such a busted move. It's so broken. Just seeing it stay on the field, going for that helping hand, expanding force again, I would imagine. That's what we'll see, yeah. But Thunderous should be able to take this. It'll just knock us down into our Citrus Berry, yeah. Get that health back, and then we'll take it down now because of that recoil damage. But we miss, we miss it. We miss, ah, you absolutely couldn't, oh, you couldn't. I hate, ah, that's enough, that is frustrating. That is very frustrating because we would have got it there. So they're gonna get, they've got another lifeline. They've got another opportunity to get another attack off, which is a little bit frustrating for us because we would have been, I feel on the home stretch by now, but they're not switching or anything. And I've said this now, I think they'll switch now, they'll switch now. They'll realize that they can get an attack off, but they're not really gonna get much advantage going forward, so they may switch. They may not as well, they may wanna just get this last bit of damage off. With the Call-O-X, who knows. But we're gonna get the protect off, so Thunderous is gonna stick around another turn. And just another helping hand, just wants to get as much damage onto the field as possible with Call-O-X. So you see an Astro Barrage, it's not really gonna do too much to Incinero, though mine is two at the minute. All we need, all we need is this snarl to hit. Come on, Incinero, put your specs on, let's hit this snarl, and then we can start wrapping this game up. Cause once the Call-O-X is kind of removed from the field, we hit, that's good. Once the Call-O-X is gone, indeed he's minus three at this point, it's not really putting any sort of pressure on. Once we get the Turn-O-X back onto the field, it's, we're gonna have a bit of a field day, I feel. So that's the big threat to a Turn-O-X is gone. My opponent's made it a lot easier for us than what it probably should have been, to be honest, but we'll take it. You know, it's dangerous, these situations are dangerous, where you kind of like may get to the point of like second guessing yourself, and you've seen me do it like in this series many times, where we'll second guess what our opponent's gonna do, thinking they're cornered, they have to make, they have to make a decision here, are they gonna lose that Pokemon? And they don't end up making that decision, and it doesn't go too well for them. So we'll go for a Thunderbolt into the Incinero, maybe we could just switch into Eternatus here, to be honest. They're gonna close combat anyway, I think, into Incinero. Just gives us fake-out support. Just so, yeah, because I mean they indeed, at this point, like we've already said, it's minus three, it hasn't got the psychic terrain up, so they're not gonna go for expanding force into Incinero. They may go fake-out into Thunderous, but I very much doubt they do, I think they'll just go straight for that close combat. Yeah, and Eternatus taking that pretty well. Puts them down to minus one, we're not seeing the redirect here, so this Thunderbolt's probably gonna take the Munchar down to its sash. It's good, so fake-out will be able to deal with it. Oh, Eternatus, gonna be able to add speed at the next turn anyway, expanding force coming out into the Thunderous, but like I said, ooh, they're doubling in, predicting the switch. Nice, it's a nice play, covers bases, covers bases pretty nicely. What we'll do, go for that. Ah, no, we'll go Thunderbolt into Inshow, and we'll go for Meteor Beam into DD, because I think they'll maybe follow me here. Maybe, I don't know, I don't know. It feels pretty difficult for my opponent to come back into this one. Now, when I switch in the DD out, what comes in? Boom, boom, okay, well, yeah, Boom's gonna have a really difficult job against Eternatus. I wonder how much this Meteor Beam's gonna do as well. Meteor Beam, plus one. Get this power herb activated. Like I said, I really love the combination, I really do love the combination here. Eternatus is such, I think really underrated. I think it's a lot better of a Pokemon than the usage stats kind of show. We're seeing the knockoff, but both our items are now being used. So we'll be able to pick up the knockout onto the Inshow. And that forces DD back onto the field to overwrite in the grassy terrain. But we've got our own Rillaboom, we can switch in on this next turn. Just do that, sludge bomb into the DD, and then the boom can be dealt with after that. I guess we do have to worry about the Rillaboom. I mean, we're probably actually better off here, just switching in Incineroar 4, because the Rillaboom could have the greatest of attacks, something like a High Horsepower, which we don't really wanna have to deal with. We'll go for the sludge bomb into the DD, that should be enough to get that. And then if it does, if Rillaboom somehow, and some alternative universe has High Horsepower, the minus one, the Intimidate here, will be very helpful for Eternatus, just to allow us to have a little bit of room to take this and get that sludge bomb the next turn. Keeping the cycle trains, a better idea, to be honest, because then we're not allowing the Rillaboom to get those priority attacks in. So yeah, there's the sludge bomb, this will be enough to get the DD plus one, and Wood Hammer, big old Hammer. Hammer time, not doing much at all, unfortunately. Resisted, double resisted, and no grassy terrain boost. And now we've got the fake out and the sludge bomb, which will lock this game up. And the team, I have to say, has performed incredibly well today, very well put together team again by Stu. So if you do try it out, let me know down in the comment section below. I always love to hear your thoughts on the team that we feature on the channel, and a big shout out to Stu, and a very good game to our last opponent. So that's our two games for today's episode. We'll finish up now, we'll jump over and remind you all of today's rental code. Okay, friends, here is today's rental code. Again, a big shout out to Stu for the team. And as you can see, just to recap, we've got the Eternatus, the Celestilum, unfortunately didn't really get to see too much of that today. Got the Rillaboom, the Incineroar, the Landerous, again, another one we didn't see too much of, and the Thunderous. But the team performed extremely well against two big archetypes today, which was nice to kind of play against, well, I guess the restroom's not a big archetype, but it's an interesting pick nonetheless, and one that I do think has a lot more threats against, you know, it's a big threatening Pokemon in the format, and I think it probably doesn't get as kind of, yeah, Mark, does that as enough. So the team performed extremely well. Hope at the end of the day though, between all my rabblin', that you've enjoyed today's episode, and you've enjoyed the games, and if you try the team out, you have a blast with it. So we'll wrap it up there, friends. We'll be back very soon with more content on the Channel Series 10 stuff, so keep an eye out for that. And until then, take care of yourselves, more importantly than anything, and I will catch up with you all very soon. So until then, friends, take care of yourselves, and bye-bye.