 In 2017, people are still making brand new Super Nintendo games, cartridge, manual box and all. This is An Unholy Night, The Darkness Hunter, a one-on-one fighting game released in June of 2017 by former SNK staff. So this isn't some fan homebrew, this is a game made by people very familiar with fighting games, the same folks who've worked on stuff like King of Fighters and Samurai Showdown. There's a story mode, two player versus, a survival mode, and a practice mode as well, complete with original characters, nice looking sprite work, and backgrounds and such. Sounds exciting, right? Unfortunately, all this game really has going for it is the novelty of having a brand new Super Nintendo game made today. This game looks, sounds, and feels like a bad Sega Saturn port. The resolution here is tiny. I mean, geez, even Star Fox had more screen real estate than this. The sprites look good on their own, but in motion their choppy is held. Overall the game is so slow, it's like they crammed as much as they possibly could onto a Super Nintendo cartridge, but they had no idea how to optimize the game properly for the hardware. I can see how this game would have been good on Saturn or PlayStation, but on the SNES? No freaking way. Plus there's only six fighters to choose from, compare that to the huge rosters available in games like Ultimate Mortal Kombat 3 or Super Street Fighter 2, so with only six fighters the story mode is really short, even for a fighting game. There is at least a final boss character you fight after defeating everyone else, but I'm honestly not sure if he's unlockable or not because I haven't been able to beat the game on the hardest difficulty setting, and the instruction manual which I'll expand on in a bit doesn't tell you if he's playable. The combat itself is actually fine, or at least the ideas behind it are, X is your strong attack, A is your medium attack, and B is a weak attack, up is jump, down then up is a bigger jump, and each character has five special moves, two of which can be performed in midair, and that's in addition to three super special attacks, no really that's what the manual calls them, and those are tied to what's called a synchro gauge. Similar to the rage meter in Samurai Showdown, it fills up and you have the opportunity to do a super special attack or a guard cancel attack which can negate your opponent's special attack. Executing the moves themselves is about how you'd expect from an SNK fighting game, there's nothing too complicated here, but it can be very tough to get the timing down, because again, this game is so freaking choppy and slow, and the sprite animation is so limited that it's difficult to get the rhythm right, but each character does have pretty distinct special moves in addition to synchro gauge trends, which are kind of like little bonuses exclusive to each character, like for example, Emily's gauge increases faster when her health is low, while Reinhardt's gauge increases faster when his health is high. Now, I'm finding out most of this information via the instruction manual, which is useful, despite having some of the most hilarious English you'll ever come across. I mean, it describes the story here, as the fear and enemy of human being since ancient, the darkness word disappeared from the rise of civilization. It describes the character Blaz's personality as bluntly in the rough field, and Reinhardt's synchro gauge trend as, after battle began, bonus amount will be increased for a while. Alright, good talk. Anyway, don't get your hopes up too high when you see Unholy Night for Sale on Amazon for like $18 complete in the box. This game just isn't very good. I do admire what they did with the fighting system. There's some real effort there, but the development team tried to absolutely cram this game onto a Super Nintendo cartridge, and it just doesn't work. The gameplay is too choppy, too slow, and too inconsistent. I mean, compare this to Teenage Mutant Ninja Turtles tournament fighters. You see how much smoother that is? And here's Fatal Fury Special. Remember, these are games without special chips, developed later on in the SNES lifespan, so they're probably the best comparison for something like Unholy Night, and they're very clearly faster, smoother, and more player-friendly. So yeah, as cool as it is to see a brand new SNES cartridge released in 2017, unfortunately Unholy Night is a stay-away, and only worth picking up if you're an obsessive collector.