 With the release of Metopia, Nintendo has brought me's back into fashion. Players experimenting with the game's demo have discovered that the extended customization controls make it possible to recreate pretty much any character from popular culture. These adorable, customizable faces were once a major part of the majority of Nintendo games, but not everyone was a fan. Masahiro Sakurai himself had grave misgivings about including me characters in Super Smash Bros, and Flatout rejected their inclusion in Super Smash Bros Brawl. Over time though, he began to realize just how useful me's could be in solving one of the biggest frustrations of his job, dealing with constant fan requests for new Smash Bros characters. According to Sakurai, his big concern surrounding me's was that the customizable characters could be used for nefarious purposes. He said, The inclusion of me's was considered for the previous game, Super Smash Bros Brawl, but after thinking about it for one minute, I dismissed the idea immediately. I didn't want bullying incidents to occur, and I felt like me's weren't suited towards fighting in the first place anyway. The concern was that players might make unflattering me's based on people they wanted to upset, which they could then beat up. In one interview Sakurai specified that, quote, punching and kicking specific people might not be great. By the time work for Super Smash Bros for Wii U and 3DS began, Sakurai's opinion on me's had softened. By this point it was even more clear that Nintendo intended to include these characters in as many games as possible, including the meverse social media network. There was no escaping them. Plus, Sakurai had begun to consider them a solution to constant fan demands for additional Smash Bros characters. He said, The biggest reason for the inclusion of me's was because anyone can join. I know that having even a single character be playable in Smash is very important to those fans. I get requests from fans all over the world, with no regard for things like production costs, copyright, and even requests for characters that aren't in games. Even if it is impossible, that these fans want those characters to be playable in Smash is a real desire. If so, then you should make them yourself. I've set the stage for you to do so, so please do as you would like. The outfit isn't as freely customizable, but you should try to make me's that looks like your favourite characters. If you use them, you can't complain. According to Sakurai, he felt that a single me fighter might be a little shallow, which was why the team developed three distinct playstyles for the characters – brawler, gunner, and sword fighter. This, though, didn't solve the problem of potential bullying or people creating inappropriate me's and using them in online play. Thus, a compromise was struck. It was only made possible to play as me's online when playing exclusively with friends. Random online play would forbid the use of me's to help prevent unfortunate custom creations from being seen by a wider audience. The developers added in additional me costume elements to help players further customize their characters. Over time, these costumes became more elaborate, giving players the opportunity to play as a variety of indie game stars that otherwise could not have been included in Smash. The moral of the story? It's fun to try new things. While Masahiro Sakurai was initially opposed to me's, he eventually learned just how much they could add to Smash Bros. Feel free to get creative, experiment, and try something new you never know what you might discover.