 All right, so let's check this out here That to me is probably this so the Like the biggest note. There's some things like at the beginning like that hand that stuff still feels a bit weird Seems to be intersecting maybe tiny bit, but there's no reaction on the other hand. There's some little technical things But I think concentrating on Concentrating on what is still to do I think That part gets better just watch out You have a fairly big arc as you go up here then it comes to you know if you follow my mouse cursing It's here here here, and then it kind of sets in say at the same height So your spacing would still have to continue where if it's going from here to here, whatever to here Give this a couple more frames to kind of come to rest doesn't have to go that high But the idea is you know, you got easy into that just a bit more That arcs definitely better. I like how then it comes down. I think the the ending As I go through there's not that much going on in the wrist right here. I love what you have with the fingers But it still feels like it comes and it's done as opposed to and then have a moment of of you know rotation in there So it's not just sucking in and then it's stopping but it comes to rest and then my people wear things and kind of compress and Kind of just change a bit rotation wise. It's not so So steady. This is like I said, it's to be the biggest one where I don't know if you're going into IK mode at this point There's something where it does feel a bit with the wrist being a bit separate It's just tricky still wet wise because you are so Straight on with the forearm and the end the upper arm and it comes to us like that. It's just a bit tricky where Just that section fills fills IK ish and just it's just a tricky cell still wet wise with that arm So I'm gonna have to sound just tad Conducting a personal inquiry of a delicate nature I like how you go out here, but I wish That it would be longer like this so that Already here as you go back. It's not so it's not so overlap you with the four with the upper arm and forearm So you are already a bit out silhouette wise for for V shape and going out a bit out like that So that's your your silhouette versus so straight on It's not where am I not like that but a bit more out like that I know you wanted to go towards the guy, but I think you can afford to Bring that arm here and then have that More broken up like this where the hen is here my fantastic drawing, right? That makes no sense whatsoever, but imagine that thing is here And then your your fingers are here, and then you got a forearm here That to me will be just a big cleaner Watch out as you continue on I mean pose wise. I love everything else I'm sure you're fully aware of of Just from the technical point of views as you go up here That you know offset the shoulders keep on holding a bit since he's leaning this way Right, you got a lean over there your hold will be going on on over there just a tad And actually to go back to your blink just because I saw the other blink here He finishes this here. This still feels too fast You can double the length make this really he's looking goes Really relaxed just more threatening if it's kind of weird not sleepy, but this was too thick too much of an alert blink even here and especially It's especially centred it because of his eyebrows going down so much It's okay to have eyebrows that go with it in terms of of polish in this interaction where it's not just such a Isolated thing where things compress, but if you do too much if who's mark is doing Is doing that it feels a bit odd So just go back a bit on this. This is all great I love the your the shapes where it's you know in terms of body shapes I was leaning over there comes back this way To clean there for hands Love all this here lean, you know this way and then lean back the other way so I mean, you know, there's not that much To see pose wise your shots always been really good in terms of posing and And timing I think it just comes down to just technical things And you're so good I can just say keep going, you know, there's not that much to me The biggest watching all this and seeing the acting choice and everything things gonna be all great my biggest notes will be slow down that blink slow down that blink and Make this guy go a bit more over there like I said for something with a bit more out like this and not overlapping with the upper arm Then give it like a nice little a little bit of an arc just enough. Otherwise, it's just it's the biggest offender in terms of I K feel and silhouette problems Probably the first thing I would work on. Let's put it this way if you needed the hit list Watch out as he leans over here I'm sure you're aware, but that arm feels, you know, there's there's no animation there, you know as he moves There will be some residual visual movement. They're not like super Overlappy and bouncy, but just enough But I'm sure you're totally aware of all that and you know and remember how you did that arm here how he comes in and Settles rest and comes down a bit and there's some finger animation change for compression same thing here You don't want to just go But I'm sure you are totally aware of all That don't forget offset shoulders your shoulders are here at the same time, but but that's about it You know in your case, I can just say keep going you're doing great work. So Yeah, let's keep going. 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