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Published on Oct 17, 2011
This is part 3 of a single player prototype level I designed and built in Unreal 2004 called "Fallen Earth." I built this level while in a prototyping team of 6 people at the Art Institute of California - San Diego in 2006.
My goal was to design a level that would reward the player for exploring every nook and cranny while still guiding them in the right direction to complete their objectives.
There are multiple paths that the player can take to get through the level. Some paths are risky but offer great rewards(health, shields, adrenaline, ammo, and new and more effective weapons) at the end if they are skilled enough to survive through those parts.
My responsibilities on the team:
-Designed the top down map -Modeled the level using a combination of Unreal terrain editing and art assets that I modeled and also other art assets from the team. -Placed all enemies, weapon and power ups, checkpoints, triggers for opening doors, activating lifts, destroying temples and activating cutscenes. -Lighting the Level
We used pre existing AI bot packages for the enemies so they were taken straight out of Unreal Tournament 2004.
We also used pre existing mods from the community for some of the weapons.