 Hey everyone, welcome back for more XOZeroes content. Today's video we're going to discuss a review, a guide, and the gameplay for FC Schmid. But before that, if you want updated XOZeroes content, please hit the subscribe button. It's down below. Okay guys, so here we are with Schmid. So here is his hero profile. So he hails from the nation Vagabond. He is actually a light element. He has an attack in terms of position and his attack type is physical. Take note, his age is 42, pretty much in his prime and is pretty ripped to wreck havoc on the battlefield. So for Schmid's stats, basically his strengths is actually going to be HP which is average, attack which is high, hit which is average as well because you need his hit for his S2 and his attack speed is high. His attack speed is actually crucial because he needs actually to go first and apply prey and the rest will have to follow him. So that is why his attack speed should be further increased as well and also his hit has to be increased above his now average stat. But for his weakness, he is more or less below average for defense. This is the only way I see Schmid in terms of defense because you need to actually more or less improve his defense because of master's footsteps. For you to have that effect with your other teammates, you need to have the highest defense. So again, it would be a challenge for you to increase his defense while you can. I'll explain further later but his dodge again is low, critical hit is low, block is low and so basically that's it. So four good stats and four bad stats. Okay, so in terms of his skills, let's go over his passive first. So basically he has counter three, so counters upon taking damage, gains one mana if target dies and gains one mana if the health of target is 70% or more. So standard for Schmid, flow mana as a general, he gives mana especially to the back rows, permanently gain. This is usually every turn and this is actually every round. So he basically gives mana to himself as well. So in terms of corruption, so corruption mark, it's a mark increases on attack by 20% for seven turns upon receiving health regeneration effects can be stacked up to five times. So more or less an example, a very good example for this one would be Dorca because of Soulbond. So basically Dorca gives him health regeneration as long as Dorca has the highest attack of the both of them. So this is actually a good one. This actually increases his attack by 20% stacks up to five times which gives him a maximum of 100%. This is crazy guys, right? Very crazy. Next would be his master's footsteps. This again was the one that I explained earlier. Grants master's footsteps to an ally with lower defense than a caster. So again you have to improve his kind of low or average defense, it's actually below average. Improve this by unleash potential number one. Number two would be gear. Number three would be you have to awaken him with blue frost element. And also you have to make sure that you get friends to help you with core memory. But there are others as well that you can boost up his defense but more or less those are the examples where you can boost his defense. Okay next would be prey. So a flicks target with prey mark when an attack hits. His passive is actually very long. Okay does not apply if the target is Schmidt so you cannot apply prey to another Schmidt on the other side. Resets turn for allies except for self with master's footsteps when attacking an enemy. Mark with prey can be activated one time per hero each round. Okay so more or less this is why you need to make sure that your other teammates or allies have lower defense than you. They need to be affected by master's footsteps for them to make use of prey. So this is one of his insane skills that he has in his kit and the list keeps growing and growing. So we're going towards gargantuan. Okay for gargantuan more or less reduces own receive damage by 90% when all allies except the caster with master's footsteps are marked. So for those who are you know have master's footsteps and are still alive. So it reduces own damage by 90% when allies except the caster again as master's footsteps. So again very self explanatory he survives well when he has other allies with master's footsteps that's it. So again crazy crazy kit I don't know where they got his kit or how they were planning to make this kit but this is really really absurd. Crazy darkblood command debuff again this is one of the things that will make tantalo cry. So darkblood command debuff if there's another living ally marked with master's footsteps besides self decreases attack and defense of the enemy that activates a damage immunity effect and enemies in the same row by 80% for 15 turns. So not only tantalo gets affected by this if I may predict your front row would look like Talia, Iris and tantalo. So all three of them will be affected by the decrease in attack and decrease in defense by 18%. So this is actually bonkers guys I tell you this guy has been training a long long time for this. So he's come prepared so more or less this is a you know this is a headache and more or less this applies to anyone who pretty much triggers damage immunity. So I'm sorry tantalo you're going to you know you're gonna have to step aside and let Schmidt pass through. Okay and his last passive would be faith destroyer so special if the caster has condemned mark condemned mark by the way is given by his S2 we'll discuss more that later. So destroys two random garden stones from target upon attacking and removes all condemned mark from self. Again this is one crazy ability that actually would would be a problem for the current for your current set of garden stones. Let's say for example you have a setup of four red and others would be random you know just like blue or green blue and green for example for the fifth and sixth. If for example your red are taken out and this guy hits you when he has condemned then goodbye goodbye no one is really safe when Schmidt is around in the other team. So again run for the hills bring your wives bring your babies along with you because Schmidt is coming to town. Okay so we move on to his S1 so S1 is able destroyer required minus three deals 178% life steal damage to all enemies and heals his own health by 100% of the damage dealt. Crazy skill, crazy beautiful and crazy again crazy S1. Okay I can't express so much you know so much craziness in this guy because he's more or less what everybody wants right now. So again very very good S1 plus S1 gives prey so take note of that. So for his S2 more or less it's called dark blood requires five mana it's a crazy burst spell deals 1050 damage to one enemy grants condemn mark to self if target dies. Again this is where you get condemned and this hits like a truck really takes out your first gardens easily without their shields and you know he's basically a Swiss army knife Schmidt. I don't blame you know I don't blame you guys for summoning him I summoned him too so we go now to his unleash potential so more or less Schmidt's unleash potential this will need work. Mine will need work because I haven't opened it I haven't you know I haven't taken him into consideration so for his if you finish his stamina tree which enhances his HP more or less he will get what else. He will get grants amount to self when the round starts again more mana to fuel his S2 spell. For this one he gets Reset's turn one per round if mana owned is under three and he'll hit again turn reset and for his attack he gets another turn reset. Okay which one should you prioritize well give a guess it's going to be defense because of his master's footsteps and praying. So again grow further you have to finish first defense then stamina then probably attack because he also needs to survive as well so again the best sequence would be defense stamina in the attack. So let's take them into PVP but this is just a sample of what more or less he could do he actually has a lot of passive skills and it's actually very ridiculous. Let's try to let's try to give him as much you know highlight in terms of his support so right now I'm going first with Dorca with her S2. So let's wait for Schmid's turn so Dorca is here because she actually gives a health regen to Schmid which in return increases his attack as well. So that is actually in his CS passive so Dorca will be able to affect this one corruption but will go first with his S2 because we're going to run out of time later. So more or less this is just to give pray to everyone as long as skill hits. So again you need to have a higher hit for Schmid for this to happen so triggers damage immunity so I guess they have lower let's see. So see once Tantalot triggered the damage immunity effect now he has decreased attack and decreased defense. So you can see the effect of Schmid right off the bat and he is actually devastating decreased attack and decreased defense is actually very big especially for 80%. So right now it's Summer's Blessing but my next attack I think would do it. So for for for Junai she has lower defense than Schmid for this lineup. I think she'll have another crack at it. Yes they do. So again another S2 which actually shows you how powerful Schmid is. So he can really exploit his his what do you call this his turn resets. I think also for for what do you call this for FC Shell she can actually have her turn reset later. So right now Tantalot is not feeling well. It's not really feeling well in terms of what has happened why has my attack and defense gone down. So basically Schmid has crippled him so much that it leaves you know it leaves his whole team very you know very annoyed or very what do you call this. Let's go with the let's go with the S2 for Shell. Let's have another turn reset for for Schmid. I think I think his stories is actually a good good pairing in terms of Schmid and Junai and Shell. So I'm trying I'm going to try to build this one so we're going to try to kill one enemy here. So let's try to kill Rera that we could have condemned for his S2. Then when he has condemned he can break garden stones actually as long as he hits and his damage immunity. Okay, so sorry for that. So anyway, more or less again, even if you lower down the attack and defense of Tantalot, he still gives damage. So that's actually what he brings left what he gives left because more or less with him lowered down attack lower down defense. He's actually paper and actually just cut through it right through him and eliminate him quickly and the rest of the team will eventually be vulnerable. So if you can see here we're about done will have another match after this one and try to try to have another go at Schmid. I like this team actually because it gives me a lot of flexibility. This is not actually my main team. Although Astorys Republic composed of Junai and Shell has been has been one of the you know what one of the strongest heroes that I have. But again, if you can see Schmid actually makes them pretty much better, easier to bring. They're not, you know, they're not my top tier heroes. I usually bring wasted red, but as you can see, they actually do the job anyway. So I'll go with another team here. Let's see. Okay, so let's do this. This is without let's do another team. Let's check out another team with with here. Let's try this one if we can handle this Linnombe team. So more or less, I think the weakness for everyone would be Linnombe. Now that Schmid is here, so we'll try to have a, you know, a match up with team Linnombe. See if we can hold on to the initial onslaught and we can. Let's see. I don't think I'll survive if I attack. So let's hold off on his other S1 because I'm sure there'll be a lot of counters and she'll be dead. See? So even if I didn't go there, it's a lot of damage still. So let, let, we'll let loose Schmid for his S1 to give prey so that we can actually retaliate. There you go. Quite a bit good damage. I know he can actually hold on to the onslaught. So let's, who's next? So we have Baraka from the opposing team. Let's just hope that I can weather the storm and have a counter attack and probably, you know, exploit the master's footsteps in the prey. I have Charmed with them, although that is actually a plus for me. So I just have to weather this one. This Linnombe team is actually insane in terms of attacks. They're so relentless and plus Schmid. See, they're actually attacking a lot. And I don't know if, if my team will still survive this onslaught. See, I'm only left with Bathory and I don't know if I can still, you know, win this one. So again, you can see there the onslaught of Schmid going first, giving prey and the others really attacking multiple times. And that's actually the key for, you know, the key for the number right now. And they're going to be a headache. They're going to be, they're going to be tough in terms of PVP to beat. I don't know what, what will line games come up next. So more or less, we'll just have to weather this storm of Linnombe because even with this team, I can't even, you know, I can't even survive. I only have two left and they're hanging Bathred. So again, more or less, this is a done deal for the opponent. I'm going to, you know, I'm going to be decimated by this one. So I'm just actually waiting for this to be over. Okay, so you probably noticed that the second match didn't finish. So my emulator just gave up on me and well, you know, that match would have ended in a loss anyway. So anyway, let's move through with his recommended garden stones. So again, for Schmidt, I would recommend two for you to awaken him with. So what I did first was initially awakened him with a frost set. So all frost six, so it gave him a 700 defense to bump his defense up. Another option would be darkness set because darkness set would give him definitely a defense maximum of 500 plus a hit. A hit of maximum 12 hit because again of his S1 because you need it to apply prey. Okay, so these are the two options that you actually would need if you want to bring Schmidt or if you want to awaken Schmidt in your lineup, more or less for equipped stats. There are a lot of combinations now, more or less, I'd go with either with three frosts to give him more defense. And the others would be random or you could give him four, you know, four HP, which is red. Then the two others would be random. So more or less take a pick on how you're going to build Schmidt because again, he needs to prioritize defense for him to be a, you know, an impact for his team. Okay, for synergy with other heroes. So so far from what I've seen when when my team was kicked out the door, more or less the best fit for him hands down would be the number. Most of you guys know that because Schmidt was already existing in some of the teams, but now it's actually very obvious. He is paired best with the number one because he actually has a high attack speed. He could go first. He could apply prey and more or less for the heroes of the number of the team. More or less, most of them have low defense. That is why he is the most. I think he's he's the missing piece for the number to be to be honest with you. So more or less, I'm going to hate this for a very long time, but I'm going to have a big trouble with the number, especially with Schmidt around. So more or less the number best fit so far. Okay, again, if you want to splash him with other, you know, other teams, make sure that you have low defense heroes or more or less you have leveled Schmidt up, especially for signature force and the others like. Core memory, gear, awaken. So all of the things that you have to increase his defense do that because your your teammates should have lower defense than him. And he is an attack type character, which is where which he is actually very hard. He it's very hard for him to increase his defense because his base stat for defense is actually below average. Okay, and he's actually good as well. In terms of his prey and master's footsteps for the turn reset, he works well with heroes with skill effects like silence or stun. So they could actually stun a couple of people in a row or silence a couple of people in a row. So more or less very good with heroes that have skill effects. Next is my overall rating. So out of five, five being the highest. So start off for stat. Basically for stat, more or less I'd give him a five because you can't expect pretty much perfect stat. But more or less he has hit what he needs to hit in terms of stat. Attack speed is very good. Attack is very good. Although defense is below average, but it can, you know, with a little bit of tweaking you can mediate defense. So I'll give him a five. Ridiculous stat spot on in terms of what he really needs. Okay, for playability in content, you could never go wrong with him. He is pretty much very good in PVP. Again, as long as you build your team right, even if you splash him with a non-Linombe team, he will actually perform well. Again, it depends upon how you design your team. You can actually exploit master's footsteps and pray with any team that you have. Okay, for synergy with other heroes. Again, I was thinking about giving him a five, but I ended up giving him a 4.5 because he actually synergizes with almost any team. Okay, for my final thoughts. So basically for Schmidt, oh my God, he's a beast of a villain. That's it. Very a really, really bad guy, a bad man that has everything that anyone could ask for. So hands down, I think one of the best heroes now in the game. Kick Tantalo aside. Tantalo was one of the best, you know, he kicked Tantalo to the curb. Okay, number two, his kit has everything. Guard of the Stone Breaks, Self-Heal, anti-damage immunity, high damage, single target skill. You name it, he has it. So he's like a Swiss army knife. And my last opinion is that I think after a few months, Line Games or ExoZears will have another counter for this guy. I'm sure. So again, this is what they do. They create a super strong character, FC. Then after that, after a while they would just give, they would just release another counter to, you know, to the current meta or the one that's, you know, shaping the current meta. Anyway, you guys, stay safe, take care. This is The Warden and I'm out of here.