 So the recent Borderlands 3 hotfix made changes to a few of the characters, Amara, Flak and Zane. Today we see the before and afters. How's it going guys? My name's DP, Jen. I'd like to thank you for stopping by and checking out the video. If you do enjoy it, leaving a like truly helps me out and subscribe if you want more Borderlands 3 videos. Also guys, I'm giving away copies of Borderlands 2, win one for yourself or a friend. Simply subscribe and make sure you have notifications turned on. Drop a like on the video only if they comment down below. Okay so Amara, I didn't think it was worth the trouble of actually recording said changes due to her changes not being that effective. I'm saying that guys, after seeing the before and afters of the Flak, I ain't sure they were worth recording too. But I did it anyway so we will check them out. So let's start with Flak indeed. So the nerfs that happened were as follows. Google is in a misduration reduced from 8 seconds to 6 seconds. Not a massive difference but 2 seconds is actually quite a chunk. Google is in a miscritical. Damage bonus reduced from 50 to 25%. Okay so watching the before and Grave Ward mayhem 3, the damage output this build is capable of is on another level as you can see on the screen now. It's just absolutely ridiculous to me being a Zayn main I see things like this and it does really annoy me because Zayn ain't capable of things like this who really isn't. And if he is, I ain't seen the build yet. So here is the same boss being Grave Ward on as close to mods I could get which really didn't affect much either run. So the differences we see here are quite apparent although 2 seconds being knocked off doesn't seem like a lot like I said. In game, in a game like Borderlands 2 seconds is a lot of extra time and we see this in the after version of the boss fight. The damage also being reduced by 25% is significant and is also very important. Damage numbers we can see are reduced too. The difference is it seems mainly from the 2 clips on the fact it now takes 2 action skill usages to kill what's basically the same boss. And we'll shout out that the weapon here being used is the King's Coole which also received a nerf. The Kings and Queens Coole fire rate reduced by 50%, Firestorm and Storm base charge times reduced to 1 second down from 2. So basically being nerfed 50% that will also have a major factor here. But looking at both videos because of Flak's ability to regen ammo I ain't sure the fire rate is being too badly affected. You have a perk definitely is locked and unless you really slow down the frame she can't actually tell. But the difference is in damage this weapon is capable of that's definitely dropped significantly. Now I've been told that although Flak has been nerfed the changes ain't too drastic and I suppose it is better that way. Gearbox don't want to be nerfing a character into the ground. I mean what good would 2 Zanes be? Talking to Zane let's move on to him. So the change to Zane where this follows, Digiclon damage increased by 38% and Drone damage increased by 50%. Trial bullet damage penalty removed, Drone rocket damage increased by 50%, Almighty Ordnance rockets damage increased by 75%. So on screen now you can see how effective both action skills are against the 4 billets. And let's be honest they ain't very effective at all. Hence why this buff was needed. So we can make out the damage numbers here with the Digiclon doing 172 damage per shot and the Drone doing roughly 312 per shot. With what looks to be the Ordnance doing multiple hits at 234 per hit marker. After the patch we do see some great increased damage that's for sure. The Digiclon per shot now is doing 308 which is amazing and we can see now the Drone is now doing 400 per shot. So that's definitely a better difference. Question is, does this change put Zane on the level of other characters in terms of build for damage output? I ain't sure about that. But what I am seeing here is much better than what we had before. And in my opinion Zane isn't as bad as people actually make out anyway. Where other characters do indeed fall short, he stands tall. I said this in a previous video. Zane seems to be that one character to put into the game where he's that all round character. He's got a bit of everything thrown into him. And that's why I like him. That's why he's my main. I mean I could have moved characters, I could have switched to Flak, I could have switched to Moura. But nope, I'm sticking with Zane. Because Zane is my main people. But yeah guys, this is just a quick before and after of said changes to Flak and Zane. Not massively different. That's why I didn't go too in depth into the actual video. So you're not massively different but definitely enough some might say. They obviously don't want to overdo it this early into the game's release. And on that note guys, we have come to the end of the video. 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