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Published on Apr 11, 2016
Technical Art of Uncharted 4 is a reflection on the lessons learned during creation of technology that powers the current gen Art Pipeline of Naughty Dog. In this 2016 talk from Naughty Dog's Andrew Maximov, learn how they created their interactive foliage animation technology, cloth, hair and fur simulation, custom automated level of detail technology that allowed them to seamlessly render levels the size of their E3 demo, runtime softbody vehicle deformation, automated runtime object population solutions, tool analytics and more. All written almost exclusively within the Art Department. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.