 What's up everybody I'm the Mangus, you are awesome but today I'm going to take a look at some of the differences in abilities between Over Prime and Paragon. Some changes you may like, some you won't. I'll also go over my honest first impressions of the game. I'm going to go through each hero in alphabetical order with timestamps in a comment below so you can jump to whoever you want. After that I'll do my critique. I do want to let you know right up front though that Over Prime is peer to peer only. They have it coded to work with servers but lack the funding to run servers for the game. I wanted to say this first as I know that's going to be a big old note for many people and I don't want to waste anyone's time. I do hope people try it though as it is a lot of fun and it functions rather well. Now let's get to the ability changes. Bellicom remains pretty unchanged from her Paragon days. She still has all of her abilities, they still function in the same way. I'll still show you the abilities real quick. So she still has her drone that sucks mana and hits people whenever they use abilities and then she still got her Void Bomb, big AoE attack there. And then she has her seismic assault that knocks everybody up. So no real change to Bellicom. Her ultimate I can't really show you because I'm not playing against heroes but it still does the same thing. The last mana people have the more damage it deals. No changes to Boris of course except that he exists. He never existed in Paragon. Let's take a look at his abilities real quick. So his Q is a quick lunge forward that deals damage and slows and it does pass through enemies as you see right there. His E he injects himself and gets defense, health regen and a little bit of movement speed. You can level that up as you go along. His right click is quite interesting. I'm going to show you the Q again real quick though. There you go. There's the Q. So his right click is really interesting. After this charge up he gains movement speed and then charges. If he hits an enemy both him and the enemy are stunned. So he stuns himself. Then his ultimate is pretty much a Steel's ultimate. Some very slight changes to the count as she still has all of her abilities. Mainly Shadow Slip. I seem to remember Shadow Slip executing a minion whatever you use that didn't matter what health that minion was and it does not do that in this game. Got this big fat minion wave here. So Dark Tide still big AoE that passes through the enemies in a wave and then her right click still heals her little spinny move and then you see that executed the minion because it was already at low health. Let's try a different minion here I'll show you. So let's hit this guy in the back line and that's another thing. She kind of trips over him a little bit but yeah you can see it didn't actually kill that minion and then her ultimate is of course the good old fashioned screaming their face and stabbing the eyeballs. No big changes to Feng Miao. He's still you can still Beyblade him if you stack attack speed like his movement animation his sprint animation. Reaping Dash still deals damage if you hit somebody with it you know it's just his teleport which is always nice. Then his shield you know same old thing just pops a shield it seems to not last very long. Hamstring is still a big AoE that slows and he's still got a seismic slam that deals a bunch of damage in a line in front of him. It does still execute enemies below a certain health threshold and that's that's dependent upon the level of the ability. Gideon is he's a lot like his monolith his latest monolith incarnation however his ultimate doesn't slow and he always he's always looking over here he's always looking right I don't know why I don't know what's so fucking interesting over there I'm going to inner travel mode here and he's still looking over there. What do you see Gideon? What are you looking at man? Making me nervous dude making me nervous. He of course has his space rock that's pretty iconic to Gideon but he also has the rift which passes through enemies and it's kind of like another rock. Teleport still the same as always the team can jump through it I can't jump through it here myself I just didn't get there on time I think but yeah the enemy team cannot pass through it so let's uh let's use his ultimate here. And zoop. And you'll see the same old ultimate uh draws people into the middle slows and deals a bunch of damage so pretty good stuff let's do another one of those void breaches there there you see a little better that time just travels in a straight line as opposed to coming down out of the sky really. Greystone nothing really new with Greystone here he's got that Jamie Lannister skin going on but yeah he's all of his moves are still the same pretty much well pretty much from Monolith his E is still the deflect that deflects basic attacks on a cooldown assault the gate still allows you to leap forward and deal damage and then make way is still get the spinny wind effect around you the deals AOE around you and it's gonna be a little hard to demonstrate the E let's see if we can walk into the tower and oh he just he just deflected a shot from that minion so he just raises his shield and he doesn't take damage let's walk into this tower we didn't take any damage from that tower shot so that's what his E is so let's uh let's let's get back under the tower here and activate his ultimate so boom we blocked that first tower shot now we're taking the heavy damage from the tower and we're gonna die right here come on die for me Greystone oh he deflected one there at the very end so you just come back you know a portion of your health and your mana that will be dependent upon your the level of the ability grim.exe one change to displacement blast some of you will like it some of you will not let me know in the comments below what you think about this change so the change to grim.exe is displacement blast it no longer displaces minions so I don't know what you guys think about that but yeah that's a they used to be a tactic to you know toss the minions out of your tower range or there's all kinds of stuff you can do with displacement blasts I don't like this change but you guys let me know if you like it or not then his E is just his suppressive fire which you can see the mana ticking down there as I'm attacking and that does still apply a slow it doesn't change the reticle really at all which I think it should because that always let you know when you were using your displacement blast and then his he's still got his you know shield around him that blocks an ability his ultimate I can't really show you guys but it's still the same old get the fuck out ultimate that he had that how it's her here there's been a few changes to our boy how it's her some to his his basic attack and one to his slow grenades so let's take a look now the change to his basic is that it no longer splashes that was kind of iconic to how it's her yet he had the only ranged attack that dealt splash damage you can see that's not splashing our 2000 rockets still works the same way that it always did still quite deadly now instead of the slow grenades he just has a slow bomb and then his mind still kind of pops you up if you reactivate it and it'll of course work on enemy heroes but yeah I don't like this change I don't know if maybe that's something they plan to do in the future is add this splash damage to his basic attack but having a splashing basic attack was that was how it's her that was like his thing and I kind of sad to not see it in here let's do another demonstration of the mine and there's make it rain make it rain of course same old make it rain you can still escape with it and do a whole bunch of damage pop people back in there with your mind let's throw another mine down and as you can see we can knock ourselves away and the enemy with the mine Kalari no major changes to Kalari she still stealth she still jumps around she still throws crippling daggers let's take a look so she can still stealth however you don't get increased attack damage when you come out of stealth you just get the same attack damage I don't know why there's very variants in the in the attack numbers but yeah no no increased damage coming out stealth there's the crippling dagger of course slows got pretty good range on it and then her double jump got her little leapy leap then her ultimate I can't really show you cuz I'm not playing against people but it is the monolith ultimate it is not the original OG legacy ultimate Chimera one big change what you already know about this change if you watch my other videos is to ambush and I really want to know what you guys think of this I am not a fan I think I'm I think ambush made him an all-in hero and that was part of his identity and if you're going to make these paragon games then you need to kind of keep the identity a little bit I think but his Q you know just increase the attack speed and you attack so there's the ambush AOE jump in and it still slows people and it gives him an escape so I don't know it may be it adds more depth to Chimera I don't know and then his E is just his stacks he regents health and then his his ultimate is also changed his ultimate is let's do another ambush here his ultimate is also no longer lock on it just hits everything in an area around you get these guys low bam there's the ultimate and as you see there was a big AOE indicator so it doesn't just lock on to one target we have a few changes to Kuang let's go into travel mode here and enter the jungle his judgment of heavens where he throws his sword at no longer roots people it stuns people and then his right click which is where he channels and deals damage it gives him a shield now as you saw right there instead of just giving him ability armor and I don't know if it ever gave him basic armor or whatever it just gives him a shield now so he's got a stun instead of the the root and then he has a shield instead of increased armor and then his his passive is of course just gives him a health regen on hits so you can still recall your sword back to you you can throw your sword out channel the the right click energy blast and then recall your sword back to you so we're gonna throw a sword out here and then see if we can use our ultimate to get back into lane okay the sword is down let's go ahead and recall and leave our sword out there because this is extremely iconic to to Kuang being able to teleport back to your sword don't need any cards so let's hit our R and boom there we are back in lane so his ultimate still works the same way it always did Murdock makes his appearance in monolith form late monolith form which is what I thought was probably the worst form of Murdock he was very basic bitch I caught him soldier 76 in my honest hero review of Murdock and I was just very pissed off that they had changed him so much just so many passive abilities and he has a lot of passives here he has the the hot pursuit where he gains movement speed when moving towards low health enemies then he's got his shots fired which gives him extra range and then yeah his buck shot still works his buck shot still knocks people back does AOE damage it doesn't seem to work on towers I remember it used to work on towers you could lower the armor on towers and deal a little bit more damage that no longer works but we're gonna line up his ultimate here and see if we could deal long range damage to a tower one thing I did notice with the ultimate is there's a little bit of a delay when you fire which I like that's the way the original ultimate worked and yeah we were able to do long range damage to the tower there some huge changes to Muriel she has the same thing with getting I guess anybody that flies is always gonna look at the middle of the map I don't know what's going on with that but the biggest changes with Muriel is serenity and alacrity are lock ones they either lock on to a hero or lock one to an enemy I don't know how I feel about that consecration is still AOE shield bubble thingy and then her ultimate can't really show you but it's the same ultimate is it's reversal of fortune it's it's the standard Muriel ultimate no big changes to Narbash I do love that his sprint animation is back look at that fat bastard go I love that shit so thunk you still throw your drumstick and stun somebody and then your march you just give a movement speed and then you can also of course still heal people with his E let's see if we can if there's an indicator of giving these guys movement speed I'll need to wait for it to come off cool down I don't see any indicator but yeah it's pretty standard Narbash stuff here get into this minion wave and use our ultimate the old crash bang boom kind of a weird targeting for this or indicator for this but yeah he still does a bunch of damage knocks people up and slows so rampage is kind of a combination of monolith and legacy he has his leap but he also has his rumble come up here here's the rumble you don't move when you do it you just stand in one place and ground pound plot applies a slow doesn't pretty significant amount of damage gonna leap into these enemies I haven't found a way to activate it early you know I could do a stutter leap when rampage haven't found a way to do that yet and then his rock is damn near impossible to hit on me inside I don't know what's going on with that I don't know that's just collision with the ground but oh my god trying to hit enemies with the with the boulder was it was a task big question I had for rampage was can you still hold people hostage with the rock it looks like you can you can just carry this fucker around which was always fun on rampage is just threaten people with this rock not even throw it just carry it around for a while and let's see if we can carry it while we after we jump no he dropped the rock whenever he jumped but yeah that was always fun to do let's take a look at his ultimate his ultimate is still the same walk up here and activate his ultimate and get big get a bunch of regen the rock is is an instant cast like it used to be with the ultimate but your your leap does have a bigger range and then doesn't look like much change to ground pound either not much has changed with serith I do like what they did with her her movement animation by spreading her wings out when she sprints that's kind of cool she can still deal damage in a line and slow with her right click and then she can send out her little images to attack enemies pretty standard jump up in the air crash back down pretty standard serith stuff stuff here let's activate her ultimate here in a minute whoo we're all fiery and flaming and it doesn't look like the abilities are setting them on fire let's see if basic attacks do let's hit this guy and yep he's on fire so looks like you need to hit him with a basic attack to set him on fire big boys several here not many changes to him you could still get you can still stack up and you still get the stacks from soul siphon you no longer get him from all of his abilities it's just soul siphon that gives you the stacks and his colossal blow his ultimate does not execute minions that was a feature in original legacy paragon I don't know how long that carried over into monolith so he still has his wraith walk we'll do that right here there we go then subjugate land that on these minions let's get them low and then we'll hit him with a soul siphon and see and you can see the stack counter to the left of the Q button there a little too much screen shake and go we got them and you can see that we got two stacks there with our Q so let's go find some minions to blow let's hit these minions here and it doesn't knock them back that seems to be a trend here the displacement abilities don't work on minions just heroes and we have sparrow this sparrow is another one that they changed quite a few things on let's enter travel mode here nice flowy cape animations good choice on the skins for sparrow I always like the the rogue sparrow skin so let's attack the blue buff here I'll show you some of the changes her Q is still the same the rain of arrows it's still an AoE drops a bunch of arrows in every archer and every MOBA ability her piercing shot still the same thing pierces terrain pierces enemies and then the changes that were to her E like instead of being passive and stacking attack speed you just activate it to get a attack speed for a set amount of time so you see how those pass those attacks were let's activate it you see that I'm hitting a lot faster her ultimate has changed too instead of the triangle of arrows going out you just deal more damage it's just a damage buff for a set up on time so of course you want to stack that with your E but I miss the old ultimate my lovely Faye not many changes to her she functions a lot like she did back in Paragon one thing missing from the phase that her basic attacks no longer leave a little flower sticking out of the wall so I can't try to make smiley faces while I'm waiting for minions to spawn so untamed growth still AoE that you know spins and deals damage while it spins spins and then ends up doing a huge burst of damage at the end of the cast and then bramble patch still leaves a line of brambles that slow if anybody hits them or if they hit anybody harvest nettles still point and click hit somebody with your harvest nettles and it's does still refund banner when you hit heroes or so I am told and then fly trap the same old thing pulls everybody into the middle and deals damage last but not least we have twin blast there are some changes to his ultimate his grenades still slow and they do have charges so you can toss out multiple ones and then his right click is the is the good old-fashioned triple tap which I very much enjoy then his dash is the same as always was you just dash there's the triple tap there you go better animation of it let's come up here and dash same old twin blast dash then his ultimate is this like it's not ventilate but it's not the rocket barrage either it's kind of like a combination of ventilate and rocket barrage and oh my god the screen shake like that is insane but yeah it just does a whole bunch of damage really fast kind of kind of it now my honest opinions about overprime I think they're off to a good start but I see a lot of bugs that I think would have been identified with more testing let's start with the good the game is very smooth and responsive the sound effects camera shake and red screen flash combined to create a visceral experience akin to what we had in Paragon some of that stuff needs toned down but overall I think they did a great job they put a lot of attention into recreating the legacy map it was almost surreal to run around instinctively knowing where to go because it was exactly like legacy the targeting system for abilities is spot-on it's easy to see where your abilities are going to go the additions they made are good like adding gold buffs to each lane I was also a huge fan of the prime dunk mechanic and they brought that back which made me a happy boy well I'm not sure how I feel about travel mode I'm still happy to see the old travel animations back in the game overprime is a uniquely nostalgic experience that I think any legacy fan will enjoy and also provides a way for the people that joined during monolith to experience the joy of legacy I very much appreciate all the hard work they put into this game it's not all sunshine and roses though I've really been looking forward to this one rocket mania has plenty of experience with working with overthrow and he also made the statement and I'm paraphrasing here that none of the pair zombies were capturing what Paragon was so he was going to take the project on and make a true successor with bold statements like that and plenty of experience behind them I had unrealistically high expectations and those expectations were not met the gameplay is designed to be fast but it's way over tuned you get experience at a rate that makes you think you're on a modded arc server travel mode is fun for getting back to lane but it also promotes death balling which was a huge problem in legacy paragon small things like the fey not being able to climb stairs a multitude of glitches in the map and this count is bug but when you shadow slip to a siege minion you carry them up in the air like you're about to zangief pile drive their ass I can't help but think they knew problems like that existed and proceeded with the game anyway a good example of what I'm getting at is the Muriel and Gideon always facing the center of the map bug in no way is that game breaking just annoying and indicative of sloppy design and not enough testing there are a lot of small things like that present here I think over prime is off to a great start but they're going to need funding in order to stand up servers or no one is going to play in order to get that funding they're going to need to take some time and fix all the bugs camera shake and gameplay issues I hope they can get the game to a state where it would be feasible to request donations to the project because they have a good base to grow on I hope you guys enjoyed the overall video I think my next one is going to be creating my development dream team like who I would pick from each company if I were to merge them into one that's all I've got for now I hope you enjoy over prime but for now this is the man goos signing off you guys have a good one man goos