 In this step, we're going to create a new level and learn how to save that and how to organize it in the content browser So you're probably looking at the same screen that I've got which is this first-person Template level which is fine. It's good for exploring and running around and it kind of it serves a function But we want to create our own stuff. So we're going to make a brand new level So the first thing I want to do is actually get out of this first-person blueprints folder that we're currently in And I'm just going to move up to the top level, which is the content folder Okay, so that's where I need to be so far. The next thing I'm going to do is create this new level So to do that it's just file and new level nice and easy Which will open the new level dialogue and you've got three options in 415 which is what I'm working in you've got default which comes with a piece of floor and a sky You've got VR basic which is set up for virtual reality and empty level I never start with empty level because I quite like that the fact that the default one comes with a sky So we're going to choose that Okay, you can see that this level has come with a few bits and bobs So the first thing we've got is this thing here, which is your player start And when you press play this is where the player will spawn from you've also got this piece of floor which will get rid of eventually and We've got a sky in here and some atmospheric fog Right, so what we need to do now is to be able to save this level at the moment It's unsaved you can see down here in the bottom right and corner It's called untitled, which is never a good thing to call anything. So we're going to give that a whole new name But before we do that, I want to have somewhere to put it I want a new folder that we're going to save any levels into So I'm going to click on this add new button in my content browser And you'll see from here. There's loads of things I could add But I'm just interested in folder for now. So Click there we go And you should see that straight away it's asking me to rename this folder So I'm going to call this maps and press Enter to save the name lovely right the next thing that I need to do Is to save the level into that folder? So we're going to go for file and save current as and that'll save the current level and let's give it a name So from the save level as dialogue that opens up, I'm going to choose my maps folder that I've just created There we go. And I'm going to give it the name. I'm going to call it level I'm going to drop in an underscore and I'm going to call it chapter one Oh, I've not spelled chapter right. Come on, Shane. You're better than this Yeah Right, so I'm going to be saving different versions of the level out as well as I go Just so that the the patrons can go in and look at different versions Of what we've been doing so keep that in mind That's why I'm doing it. You can just keep it as the same name if you want I'm going to rename it ever so often. So I've got different iterations that you can go backwards and forwards through So I'll click on save boom And the level name down here is saved It's changed to reflect that we've done that and also in the maps folder We can see that level chapter one now exists And it's got this is the the level icon as well in the next step We're going to take a look at navigating around the viewport. So how you get the camera around in 3d space So I'll see you in the next step for that Thanks for watching if you want to take your learning further I recommend an introduction to unreal engine 4 by andrew sanders and unreal engine 4 game development essentials by satish pv Check them out using the links in the video description below Special thanks to my awesome patrons whose names are displayed on screen for supporting this video If you'd also like to support my channel then go to patreon.com forward slash shane wittington