 Hey guys, Vladimir here. In my last video I showed my gingerbread house kit which was this year's holiday design and 3D print. Now the cool thing with this model and 3D print is that I designed it and then created a flat pack version of it that you can stuff in an envelope and give it to friends and family and they get to snap it apart and build this gingerbread house. So as I mentioned before there were a lot of really valuable Fusion 360 design techniques that I take advantage of in this design that I wanted to do some separate videos to talk about. So today what I want to do is go over how I turned this model into the sort of flat pack holiday card here. So let's go into that. I'm going to show two different approaches here. The one approach is going to be for those of you who have the free Fusion 360 personal or heaviest license and then I'll also cover if you do have the paid license how you can use the arranged feature that you have access to that makes that workflow even faster. All right, so let's jump right in. I'm going to come back to this design here. So basically I designed it like this and the important thing here is you'll notice that all these are their separate components right. So I've got my bottom here that base and then the front and then all the other walls and so nice thing with that you know is the timeline gets neatly organized here. So if I hadn't done that this is the entire timeline and you can see how a painter would be to try to find one feature and change it. For example in the night if I just activate the left side here you see the timeline for that. So if I want to make changes it's really easy to make changes. But the other advantage of designing your models in separate components is that you can easily move them around. So for example if I just drag this I can kind of move it around like this right and if you have bodies you can't do that you actually have to go and right click go to move copy select your model and then tell it which object you want to move bodies or components and then go ahead and move it. So it's a whole bunch of extra clicks that you don't have to do. So let me just put these back together and so what I'm going to do here is I'm actually not going to touch this model and this is really important here because you would hate to mess everything here up and then come back later and realize you need to do a change and you need to see how for example maybe the parts come together and then you need to reassemble it. So what we want to do is not touch this we want to leave this as is and instead of creating a whole new design or copy of this you can take advantage of your derived tool. So the first sort of lesson here and in this approach is use your derived tool here go to create down to derive. Okay it's going to say once you do save it so we'll go ahead and save and we'll get this dialog box here. Now I think I will do a more deep lesson into the derived tool because a lot of features I want to show but I don't want this particular video to be just about the derived tool so I'm just going to quickly go through how it works right now with this example. So we can choose to save it in a new design or existing design I'm going to choose new design derived objects I'm going to go with components and just select my top level components going to select everything. If you want parameters to go as well you can choose parameters from components or favorites I'm going to go with components here click okay and what Fusion does is it creates a new design here that brings those components from this existing design. The neat thing with that is now I can completely make changes to this without affecting this original design here but the cool thing with that is if I do decide to go back and make changes to the original designs those changes can get pushed through to my new design here or I should call it the derived design. So okay now that I have my derived design here the approach you can take here without doing anything really fancy is just taking advantage of your align tool so you modify a line here. So here's what I'm going to do let me untangle the visibility of the roof I'm going to do the right and the left roof here and next what I'm going to do is show my origin and expand it here so I can see my XY plane it's just going to make it a lot easier selecting it here than having to try to get through it with other models in the way. Okay now that I've done that I'll simply go to modify down to align I'm just going to click to select the face that I want to lie flat click on the XY plane click okay and then I'll right click and just keep repeating that. So you can see here I just select anywhere on the face that I want to align with the XY plane click okay and I'm just going to do that with each one here and let's not forget the roof so bring that in again repeat align XY and one more oops click okay and we'll do one more here so okay that gets it all flat and you can see that's pretty quick you know I mean unless you've got hundreds of parts that you're dealing with you know in that case you may want to get the paid license version but if it's just a few components here then this works great and now the fact that they're components right I can just go ahead and move them and it can easily just kind of get them arranged how I want them and so one thing I did here is I created a sketch let's select that XY plane again and we'll go ahead and click capture position I'll create a rectangle here so let's do a two-point rectangle and I know that I want this to be five by seven so I'm in millimeters right now but that's okay because I can just type five inches as long as I type inch after it it'll convert it so five by seven inches here and now I'll click finish sketch oops let's turn this back around and now I can just move this piece into place to fit how I want them to so you know that's that's how you can approach this again with the free habeas license here without installing any sort of other plugins or anything else you can just kind of take this approach get it to you know how you want it I think the way I did it is I you know I eventually got this all lined up and left some room on top here that I could write you know Merry Christmas or Happy Holidays up here and I realized you know what this didn't actually need to go all the way to seven inches I can get away with making that shorter so if I go back to that sketch what I did was I just kind of removed that dimension here let me just delete that and then I can drag this back a bit to bring it down to just as big as I need it then I can always go back to that sketch and then enter a dimension here to lock it in place so maybe 165 and that's how I got to this part here where I just arranged them you can see here I angled the sides here to make this shape look like a house wrote Merry Christmas on top and then I'll show in a later video how I apply the little tabs here so okay I'm not going to do all that here but I just wanted to give you the basic principle if you do need to flip a model around in that case you need to right click move copy change this to components and let's see place your little widget there and then you can go ahead and flip it 180 so okay all right and then so that's how I got that arranged in a flat manner now I want to show you the other way and this is if you do have the paid license for fusion 360 or actually if you also have the student license you can do this you can go to modify down to a range if you only have the hobbyist license this will be great out so with the arrange tool I would still first create a derived design because again I don't want to make changes to this so again we go to create derive go ahead and save it click okay tell it that we're going to go with components here we're going to choose my component click okay and it's going to open up a new design here you see it says on title two there's my model and then I'll go to modify go down to arrange get this dialog box here it's going to have me choose my objects and what you'll want to do here is do a shift select so I'm going to choose my first component here hold shift choose my last component it'll select all the components and I can then go down here it's going to have me select the plane sketch or face let's go ahead and for this one let's do the x y plane again so let me just bring that in and select it here for my origin and I can go ahead and give it a length and width here so let's say seven inch by five inch offset that's the height above the the plane if you want a height there to be if you want it to be offset I don't want that because I want it to be flat with the x y plane and then frame width here this is if you want a certain distance off the border you can enter that so here we've got four inches and then object spacing two inches object spacing is just the spacing apart from component to component so you can see if I maybe change this to let's say five you see these will move further apart so okay I'll go back to two and a nice thing there you can check auto preview and it'll automatically you can you can preview without confirming to see what settings you want here so okay and you also see that that four millimeter border I've got there around so now if you click okay there it is everything gets quite easily flat packed very quickly you can see how that saves you the step of having to go to modify down to a line and clicking each model and choosing your x y plane so you know if you got like 30 or so parts that you need to do that then you can see why the arrange feature really would save you a lot of time if you only have like seven like I do here not that big of a deal just to use your align tool instead but okay so there's that I want to show you one more feature here so let me undo so with this arrange tool let's go back to modify arrange uh choose my models here again so I'll shift select all my components and instead of um plane here I can go with a sketch so actually let's cancel out of that I'm going to create a sketch on my x y plane and I'm going to create a two-point rectangle here so again I'll just make this five inch by seven inch and finish sketch now that I have that sketch you know let's go back to arrange select my components and for the plane here I can just select the sketch that I made well obviously if it's too small it just won't work um it'll they just won't arrange you'll tell you you know this isn't going to work um but if it does fit it'll go ahead and arrange them for you um again so uh you know the rest of the settings are the same I just wanted to show you that feature that if you already have a designated area you can just select that uh area and it'll try to fit those components in there by first just creating a sketch okay so that's basically it for this video I just wanted to show you um how I went from this 3d model here to creating a flat pack so just to summarize first thing whether you go with just aligning them manually or using your arrange option here um you first would want to create a derived uh model here so uh first go to create derive because you may not want to touch this model here better to keep this as is and then it'll create a new model um bring those designs in there and then you can use you know for the free version your align tool is a great approach to take if you have the paid version you can do the arrange feature here and uh if you do have the free version I believe you do see the arrange it it'll just be grayed out you won't be able to access it so all right that's it for today guys I'll come back I've got a few more things I want to teach with this model here but I'll be back in a few days to show you some more valuable design techniques if you would like to print this model I have the link to the stl uh files below um and for my patreon subscribers um making the fusion 360 file available to you so you can come in and change the designs um and the nice thing with this model is that you can use sort of the the base for anything really right like uh right now it's currently a gingerbread house but maybe you want to make into a little like log cabin or um I don't know something completely different you could just you know come in and get rid of the snowflakes here in the trees and put your own features but the nice thing is you have this uh really solid base here um for design that snaps together and it's just really fun to to build so uh yeah if you want the fusion 360 model consider becoming a patreon I've got the link below if you would like to acquire the superpower to be able to design anything you want make sure to check out my quick start course below to get you up and running with fusion 360 and of course if you have any questions with my uh approach here go ahead and leave them below or if you have any other methods you think uh um that would be useful for getting this into becoming this uh flat pack design here uh something I didn't touch on um go ahead and leave that in the comments as well all right guys I will see you soon