 Hello and welcome back to The Craft Box. My name is Brenton. Today we are on episode 259 of the Wizard of Wunna on Death Walkthrough. I had to check that up. I just forgot what number we are. It's too many numbers. Last time we managed to become Battle Beasts Scion and today we are going to quickly change our badge, whoopsie daisy, which is Polaris and the hero of Bastille, sure. And we are talking to Merrill, the Scion. I always knew you were special, but to be Battle Beasts Scion, oh, I couldn't be more proud. Alas, there's no time to revel in the moment with Battle Beasts on the mend. Did he offer any insight into repairing the rift between Raven and Spider Orph? What's to be done about Mallory? Battle Beasts says Mallory's consciousness is lost in the river, oh, that's the plane where thoughts and memories coexist, but how do we retrieve her? You want to escort Mallory to the place where life and death converge, a place called Mandala, you say? Mandala? Of course! That's the island where the life and death paradox chain is moored. An Imperia. Ah, of course it's an Imperia. At least Spark and the Captain are already there. But how in the blue blazes do we get into this reverie place? I have heard legends tell of the reverie. I am certain it is akin to the other side. It will take a bit of research, but I can get you there. When the time comes, I will find you. It's going to take a bit to get Mallory's life support apparatus prepped for travel. You go on ahead. Wizard, we'll catch up with you on Ariel. My, oh my. This all has my head spinning. I mean, Sion, we are all counting on you. Yay, okay. There we go, EXP. Gotta love that EXP. Also, they fixed Diego, which is really, really good. He was a bit broken last time. He's no longer T-Posing everywhere, which is great. Let's head over to Imperia. First time hitting into Imperia in a while. It's been too long, way too long, but we are back finally. Look at it. We don't even have the new loading screen, damn it. I want to see the new loading screen. The new loading screen looks so good, by the way. It's so cool. Wizard. Oh, finally. I'm so tired of being Spark's lab assistant. Please, please tell me we have marching orders from the Arcanum. Are they broken? Not quite broken. Kinda broke there. We're to escort Mallory's dying body to an island called Mandelala. Okay. Mandelala. Where are beans of Mallory? Oh, here we are. How do you stop this thing? Ah. Okay. Here we are. Mallory's vitals remain stable during transit, but she's still on a downward trajectory. Beans. You look like you're having some trouble there. Be careful, man. That's about as precious a cargo. As precious cargo comes. Darn it, James. I'm a doctor, not a delivery man. Where's Spark? We need to get a move on. It takes a surprising amount of core strength to keep this contraption parked. Beans, my muscleless medical officer. You're right. So, the thing with our science officer is... Spock is obsessed with the network of sensors he's dreamed up. And I've had to assist him. He keeps yammering on about fascinating results. As we speak, Spock's out in the jungle, investigating the sensor in the northwest quadrant. That's mysteriously gone offline. I offered to do it, but he told me to wait here to verify a signal or push a button or something. I can never follow what that kid is saying. You should go check on Spock and Jungle Wizard. I'll stay here and make sure beams and lackluster of Domino Muscles don't ruin the mission. Okay, I'll be back. Actually, wait, no, we need to go over to Spock. I forgot. We do need to fight something after this. But we need to get there first. We need to go to Spock and then I'll skip the fight because we're only doing bosses. We ain't about those mob fights. Not about that today. Not about that life. But yeah, welcome back. It's been a while. These walkthroughs aren't going to be posting as much as they used to be, which was nearly every day. They're going to be kind of slow because I don't want to rush through this. There's no real need for me to be max level anytime soon, so we're just chilling. We're going at our own pace. So yeah, we won't be rushing through. There'll probably be like two episodes a week, one episode a week. Maybe it kind of depends, but yeah, there'll be... We're still coming out. We're just at kind of a slow rate. Salutations, wizard. I trust librarian Fitzhume delivered my note. Excellent. Then you are aware of the work Captain Pork and I have been doing. As for the subject the note posited to you, what is the status of young Mallory? So there is much work yet to be done. However, it would not be prudent for me to abandon my current project so close to its completion. The sensors we've installed throughout Imperia have yielded fascinating results. I believe we're on the cusp of a communications breakthrough. However, this sensor has been damaged, compromising the integrity of the entire network. Thankfully, I've identified the cause of the problem. Lightning bugs have looted the dynamos from this sensor. I theorize the intense electricity the dynamos generate is comforting to them. The network is vital to our efforts here in Imperia and must be repaired. Can you please retrieve the pilfered dynamos from the lightning bugs? Sure thing. I'll be back once I've collected the three of these. Okay, I am back. Finally got it, took us a wee while with that. We talking to Spark, hi. Ah, good. You have retrieved the dynamos. I will replace them and recalibrate the sensor now. Done. With the network back online, I should now be able to remotely hail Captain Pork at base camp via my communicator badge. Spark to Pork. Come in, Captain Pork. Captain Pork, do you read me? Oh, wait, Spark, was that you? Hello, Spark, did you take her with my crew badge again? The communicators are indeed working, and believe it or not, we have the severing of the fire and ice paradox chain to thank for it. You see, my sensors have serendipitously collected data which shows a dramatic reduction in the aether in the air, most notably around Athenor. The decrease in atmospheric animositrons confirms the aether is the physical residue of the ancient clash between raven and spider. The paradox chains appear to attract the aether and even bolster its volatile, violent nature. The negative energy is what keeps raven and spider away from imperia. Ergo, breaking the paradox chains is bad in that respect. Didn't realize that one just went first. Firstly, the diminished aether has greatly simplified travel and as you just witnessed, created fascinating communications capabilities I've programmed our crew badges to function as communicators. I took the liberty of fashioning you one as well. You are most welcome. Now, there are a few security updates I must make to this sensor. If you need me, you know how to find me. Please brief pork on my status. Okay, let's head back to pork. Let's get moving. Let's go to new places. I think we're going to be going to... here's the new loading screen. Look at that, so cute. So cute. I don't know if we're going to get into any new places today. We'll see. I can't quite remember how it goes. What? And death magic. Hopefully they can help us get Mallory to the right spot. Don, it beats you're a doctor and an intelligence officer. Good work. You three should get to some. Zara, immediately. Come on, I'll help you push Mallory to the pod bay before I head to Xanadu. Okay, that was pretty... Actually, we are going to be going into new places today, which is great. Mandala-la-la-la-la-la-la is where we're going. Where we need to go. I honestly cannot remember any more of the story from here because I didn't actually listen to any more of it. It's all new to me, which is really cool. Really, really cool. The one thing that I really love about this game is going to new places. I think I've seen this a couple times. Okay, we are Russian. We are Russian. Mandala-la-la-la-la, let's go. But yeah, I love going to new places. It's honestly so good. Yes, I am. Are you okay? We need to get Mallory to this Samsara place. It's not going to be easy to find though. The jungle is so thick it could be right in front of us and we'd never see it. That looks like a path over there. Go see where it leads. I'll watch over Mallory here. Be quick about it. My abs are killing me. Okay, let's quickly do this. So, we're in Mandala-la-la-la-la, which is like a wee little ringy thing. It's kind of cool. There's the life and death chain right there. If you can see, obviously, this is where we are. Let's just head in. Stop messing about and let's just do it. Let's do it. Basically, this is copy-paste of the jungle in the first bit as well. So, yeah, that's fun. But it's okay. We forgive them for that. We forgive them. I really like how there's two different loading screens. It's really cool. What are we loading in? Oh, the giant ants. I'll be back once I've defeated these guys. Okay, I am back. Hopefully, just killing these guys, we had to do another one before this. There's like two ant fights. They're disgusting. Don't like them. But hopefully we're done. Hopefully we're killed. They also need to fix the catch of the day spell. It's still broken. I thought someone would have reported that as a bug in the test room, but still broken, unfortunately. So, that's fun. It takes just forever now. It's ridiculous. But yeah, please don't be another bug. Damn it, there's more bugs. Look out! Oh, he actually has dialogue. Wow, let's defeat the horned frogs and I'll be back in just a sec. Okay, I'm back. We just killing these wee little things. I have to say the combat music here is really, really good. Just sitting and listening to the combat music is so good. The best part, the best part of this place is honestly the combat music. It's just so good. But um, yeah, they're dead. Hopefully, they should be good. Easy. So this is a bummer. Let's get back to a safe clearing and I'll explain. Not if. D. Good job. Um, let's head back. Let's head back to Marum, who is... we saved. Who was we saved? We saved really good and now we can be free. He can be free at least, which is great. Um, so let's head back to him, which is all the way over here so big. So long. I really like this area. I don't know why, but like just the whole concept of it being a complete ring is pretty cool to me. I think that is so cool. Um, I honestly forgot, uh, this area. So, I mean... Does that jungle path lead anywhere? Well, why don't you find out? We've got to get to some sorrow. Okay. The jungle's vibrations are calm here. We can talk. I know it looked like those frogs were gonna hurt me, but they totally weren't. You're strangers. I get it. You don't know how we do things. Life and death energy constantly shifts and swirls through the jungle. It's really amazing. I was preparing the grove for a death influxy. Ah, now I have to start over. The fight totally harsh the vibes there. No worries. I can do it. You just got to be more careful, you know? How did, how did it, um, how did it totally harsh the vibes I am in death was obviously you were prepared for death influx because that's me. Sorry for the confusion, but we're in a hurry. We need to get this girl to samsara and get her medical attention. Samsara? It's close, but you'll never get there on foot. We live above the jungle. In the sky you'll have to fly. Take my sky boat. When you get there, find my man Cole. He'll welcome you. You'll love it there. Okay, let's head over to samsara. All of us will fit. Barely. Let's go wizard. Let's head over to samsara and we will probably then finish off the episode there. These episodes I don't want them to be way too long. Well, really long at all. I just want them to be kind of around like 10, 15 minutes. Come a long way to get here, haven't you? Welcome to samsara. To our limited perceptions time is a line from the past to the future. Life and death. They look like two different things, but they're not. From outside a mortal vantage point existence is a flattened circle. A wheel. Raven made the ring of mandala to remind us of that forever. This is samsara. The center of my people's great work. I sense something very important brought you here. How can we calamar help? This girl is dying. She needs your help. The chain is why we're here. We need to fill her with the chain's life magic to keep her alive. Why do you want to do that? Death is just a part of this cycle. You have to free your minds. Go talk to our elder. She'll help you. Okay, we'll just head over to the elder just because I like this place and we need to see it a bit more before we go. Here's the map by the way. Looks pretty cool. We are kind of just floating up here by the chain apparently. This chain right there is the chain which is quite cool. Let's...where is the elder? I forget. I forget it. I forget it where the elder is. He this way. He be over here probably. Yes, in the heart? No, just out here. Okay, here he is. Found him. She, sorry. You have come to prevent a death. You do not understand. Life and death are not opposites. They are different segments of the great wheel. So why not let this girl die? It is the way. The wheel spins. The matter of her body will nourish new life. This is not to be feared. You don't understand. This isn't just any girl. If she dies, it could be the end of everything. What do you mean? Let me look into the girl's aura and see if I can see what concerns you so much. This is the Raven child. If she dies light will be lost forever and the cycle itself will break. That's what we're trying to tell you. Oh my god. I understand now. You must take her to the cave of Quickening where the chain focuses the power of life magic. Wizard, I want to consult with the Elder a little more. You go get ready to go. I'll catch up. Okay, we're going to leave off here for today. Next time we will talk to Cole, we'll head into the thing, we'll save Malory maybe. Who knows? Thank you for watching and if you're into like and subscribe, if you're very subscribed press the little bell so you know exactly when I post another video. And remember craft outside the box.