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Every Semicolon - Part 16

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Published on Jun 2, 2012

This is part 16 of the Every Semicolon series in which I record the development of a game from start to finish.

Some of the events in this video:

- I introduce the Developer Console system
- I create an exploding barrel block
- I make the trajectory indicator remain full when changing size
- I ensure the ballista bolt ejects from the ballista at the correct angle

Playlist Link: http://www.youtube.com/watch?v=eaGnrQ...

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