 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great as always and for anyone new to the channel. My name is Lee, also known as Osiris in today's episode. We're continuing on with our VGC Series 10 content and featuring another rental code team is from my good friend, Johnny Hacks. He has provided teams before on the channel, which we've always enjoyed featuring and today we've got another cracking one. We've got a dial got based team and it's a restricted that we haven't featured yet on the channel. So really looking forward to getting into this one today. As you can see, you've got the Dialga there, the life orb. So giving it a little bit of an extra bit of power when it does get those attack and moves off earth power flash cannon kind of the staples that it's going to rely on here. Then you can kind of see though the big elephant in the room, which is going to be the Belcephalon, which is something that we don't see that often, but works so nicely with the telepathy ability on Dialga, which gives you immunity to any kind of big spread moves that would normally hit you like the mind blown. And with the choice off there, it is a really nice option. You've got trick there as well to really punish other opposing Pokemon on the opposite side of the field and then shadow ball and flamethrower just to give it some kind of attack and options outside of just that mind blown. If you've not got that favorable partner like dial guy next to it support and cast going to see the Amungus that works well in trick room pairs up nicely with the algorithm makes a nice call between that and incinero got the incinero there with the safety goggles giving you a little bit of immunity from redirection, especially like rage powder from Amungus. And when you're in front of Azernius and it is trying to Geomancy up and then we've got a rack with it. It is picking up a little bit of usage recently. So it's nice to be able to see it kind of featured here. Obviously got that wide guard, which is a really nice tech to kind of protect the team from all of those spread attacks that you're going to see and then rounding off with incinero's best buddy at the minute, Rillaboom. So team looks great. Looking forward to trying it out today. As always, we will have a couple of games of the team kind of pilot a showcase it talk through it and then we'll wrap up with the rental code at the end of the episode. So sit back. Hope you enjoyed today's episode and without further ado, get into game one. First up today, we have a Volcarona, Shadow Rider Calyrex, Tyranitar, Tabulele, Whimsicott and Dragonite. This team looks fire. This team looks great. The Tyranitar inclusion in there is really nice. Obviously gives weather disruption, gives a dark typing as well. And to a certain extent, I guess something that they can use under trick room if that is an issue. I do think Blycephalon is going to be pretty good here. So I'm kind of tempted just to leave Blycephalon Dialga. Got to watch out for the T-Tar lead, but I don't think it matters too much. The Whimsicott obviously is an issue. That's the only thing like Whimsicott. We could lead incinero Blycephalon and then just go for Mindblown or just go for Shadow Ball. Or we could just lead incinero. It's just we've got to stop the tailwind. Like if we go Blycephalon, the tailwind next to Calyrex is a bit of a problem, isn't it? They may go for something like Lele though. Up top, you know. So yeah, let's go Blycephalon incinero. Let's go Dialga and I think probably... Ooh, Arachnid, Boom Amungus. Maybe Boom. Maybe Boom. Although... It's just, it would be nice to change the terrain, right? From Psychic Terrain. The Dragonite is going to be tough for Boom to come in against. The Volcarona is going to be tough for Boom to come in against. And that's where Arachnid would have been good, but... We'll see how we get on. We'll see how we get on. See what my opponent brings. Okay, so Volcarona and Whimmy. That's actually alright, because we can literally go Mind Blown here and fake out into Whimmy. And we should do some nice, nice big fat damage. Two Mind Blown and we just got Flamethrower. I think we've got Mind Blown. And then we're taking damage on her incinero. Is this too much of an obvious play where we fake out the Whimzacot, you know? Where we could potentially go like parting shot here or just pull a switch straight into Dialga, to be honest, to avoid any damage. And we keep incinero on the back. So we've got a good switch in for Blaseflon the next turn. Because Volcarona, like, let's face it, it's not putting on any pressure to have Blaseflon here. We may see Tito come in. Okay, it's Tapulele. Yeah, okay, I want to get around. But I guess they probably want to try and get the tail wind up, which is fine. The thing is, with the psychic train coming onto the field, it's a little bit awkward for my opponent to use taunt if they've got it on something like Whimzacot, you know? And the Lele is going to take an absolute ton of damage here from this Blaseflon. Mind Blowing. So the telepathy kicking in, which is nice. Let's see how much damage we can do. And we'll take the Whimmy down to its sash undoubtedly. Up. Wow, Whimmy no sash. Okay. Well, the tail wind is up. The issue about doing this is it obviously gives us a bit of an issue where Calyrex can kind of come onto the field now and start that snowball. And we do need to be very careful around something like the Lele with taunt. What we could potentially do is protect our Algar switcher into Rillaboom. Because then we get rid of the terrain, we've got Faker at the next turn and then we can trick her in with Dialga. We should take at least one attack from the Calyrex on the switching. And if they go Expanded Pulse, they're probably likely going to move Blast into Dialga. If not taunt, I would imagine. Depends if they've got it. So Dialga just protecting here. You want to avoid as much damage as possible. Astral Barrage coming out. Yeah, boom. Still going to take a hefty chunk of damage here. But we should take this with the Assault Vest. Gives you that nice kind of buffer to be able to switch in on that big attack and a Dazzling Gleam. So we'll take both. And we've got access to Faker out now. So we can get the tricker up this next turn. Unless something like that happens, which is super annoying. But at least we avoid giving the Calyrex a boost the next turn. Because by getting Incineroar onto the field, that makes it a little bit easier. But it's still annoying. Still annoying to have to deal with that. But, like I say, we're not in a bad spot right now. Because I think Incineroar hasn't got the Throat Chop. Throat Chop? Do you want to give it? No, I'm parting Shot and Flare, but it's in roll. Okay. We'll figure out the Lele. We'll get that tricker up now. The Lele may switch out. So you've got the Psychic Train to come back in. Oh, wow. They protect the Calyrex. That's nuts. That's nuts. I think they just sealed their fate there now. Because we just double into the Calyrex the next turn. We don't really care what the Lele is doing. Unless it keeps critting us. Because it has already ruined Rillaboom's day. But we're all right. Do we just double up into Calyre? Well, I mean, it's obvious. Last turn, they've either got a switch, which they may do. Because they're in a bit of a tight spot. Or they stay in and just get decimated here. And then that is the end of the game. Yeah, because the Flash Cannon will be more than enough to get the Calyrex here. There's a kind of thing that you kind of see with these sort of teams, the Calyrex ones, that they're quite fragile in regards to if you can get a tricker up against them, then they fall apart pretty easily. Unless they've got, like, specific trickering checks. Jesus, these Dazzling Gleams are, like, ridiculous. Is that Specs, do you think? Maybe? Could be. Has he used anything other than Dazzling Gleam? I don't think so. No. So it could be Specs, Lele. Tier 1 pit is out for my opponent, so good about that in mind now, depending on what comes in as their last Pokemon. But I mean, we're sitting in a good spot, right? Is the Volcarona. I think we take an attack from Volcaron. We'll just Flare Blitz, and we'll go for the Flash Cannon. Like I say, if we suspect the Specs on the Lele, which I think it is from the damages doing from the Dazzling Gleam, which may have been enough to get the really boom without the crit anyway, it's not going to protect, and Incineroar going to be able to deal with the Volcarona pretty handily by itself. So, like I say, we're not, I don't think, we need to worry about taking. I mean, they could overheat into the Dialga. That's probably the only thing that they got that can knock us out at this stage. We should take even from this range. We'll find out, find out. Ooh, we don't, we don't. But a Flare Blitz is going to be enough, and a Shadow Ball. We kind of pin it from both ends now. So, when the Trick Room ends, we've got Blasephalon to kind of wrap this one up. And it's nice to get to see Blasephalon do some work. It's always one of those Pokemon where, you know, you come into a team preview, team like the start of the episode, and you think, are we going to get to see much of Blasephalon today? So, it's nice to kind of kick off where we see it do a nice bit of work, especially against the Calamax team, which is, you know, one of the more prominent and centralizing restrictors that we've got in the format. And we do pick up a win. It's a very good game to my opponent, and a nice one for us to kick off with today. With the team, we will jump straight into Game 2 of today's episode. Next up, we've got Nicole playing a Reggie Alecki Tourney. This Kyogre Katana, lander Asterian, and Incineroar team. Pretty standard-looking Kyogre team. I like the inclusion of the Katana there. It makes it a bit more scary, I guess, but it gives a bit more offense as well with the steel typing, especially when you've got that Trick Room support, the Tailwind support, and you've got that ElectroWeb support. The one thing you would say is, if we can, again, get a Trick Room set up against this team, then we're in a good position. And it's kind of a common trend that you're seeing in Series 10 at the minute. Tailwind is quite a predominant speed control mechanic for teams, so Trick Room is always the first thing that you think of to combat that. It's just about being able to get that set up, because you obviously have to worry about the taunt from the Tornadis, which could be a little bit of a problem. And the other thing to consider is the Katana will, if dialogue, a few problems just in regards to having, like, sacred sword and being able to get some big fat damage onto us early on. So I think, really, boom, Dialga is a lead's good. I think we probably do want Incineroar in here. The double fake up is going to be nice. And then we want Arachnid. Arachnid's pretty good. If we can get the Trick Room up, there's not much my opponent's got that Arachnid needs to really worry about. And between Incineroar and Dialga, I think we should be able to handle the Katana pretty well. So let's see what my opponent brings to this one. Can imagine it to probably be, well, are we going to see Incineroar Tornadis potentially? I don't know. They've got to be in mind to try and stop the Trick Room, you know? Yeah. There we go. We guessed it right. Bingo. We got it. So I mean, yeah, it's a little bit awkward because now we need to probably switch in Incineroar, protect Dialga here because I think what they're going to do is they're going to fake out Dialga and go for the Tornadis to stop the Trick Room. Whereas we want to try and put ourselves in a position where we've got the active fake out next to the other thing that you've got to consider as well, the Incineroar could have roll. So that is something that we need to kind of think about. But our main priority is getting our Trick Room up, and we do not want to be taunted. So we've got to try and set up some sort of support to be able to do that. And I feel with the Dialga not on the field at the minute, the worst case scenario is we see a parting shot from the opposing Incineroar. But I think the situation that they're in right now forces their hand to go for the fake out, you know? We'll soon find out as we release that protect from the Dialga and fake out, yeah, and probably a taunt, or maybe even a hurricane, into now they go for the taunt. So now we've got, yeah, I think the thing that we need to worry about now is do they have a roll or taunt on the Incineroar. It's always a nice option to have, but we can go for the fake out into the Tornadis. We may see the Tornadis switch here because at this point, you know, my opponent has to kind of concede that fake out's coming and we are going to be able to get the Trick Room up as we see Dialga come onto the field. And we may see the Incineroar go for that parting shot. So we, I mean, we had to kind of check the Tornadis in case they did stay in because then our turn's kind of null and void and we don't get the Trick Room off. The snarl's not ideal, but it's not the worst thing in the world because the next turn we can pull a double switch if you want. We want to reset those special attack drops and probably preserving Dialga is not a bad idea. You know, you can pull a switch to a rack when it can go for a parting shot into the Kailga, I think it's probably a nice, nice idea to do. Get Rillaboom and Arachnid on the field at the same time. It would be good. It also keeps our Incineroar in the back, so keeping in mind that, you know, the Cartana could potentially be the fourth Pokemon for my opponent. We're switching into Rillaboom here. No, we're switching into Arachnid here. So just keeping that Intimidate in the back, you know, it helps against the Cartana for sure because that is going to be a matchup that could be a little bit awkward without the Incineroar and Dialga, especially for Rillaboom and Arachnid to deal with. How are we going to see? I mean, we could bring a Dialga into this slot again, you know, but it feels like if we bring... Yeah, let's bring Rillaboom in. Let's bring Rillaboom in. Could bring Dialga in, but like I said, you know, we'll stick with what we... Oh, the U-turn. Not ideal, but not the worst. What's Nicole going to bring in now? Is it going to be that Tornadis or is it going to be the Cartana? Cartana coming in now would be a good call if it is in the back. Yeah, there we are. There he is. There he is. Cartana, a nice beam coming out. Nice. Yeah, that is a nice play for my opponent for sure. We've got to be very careful around the Cartana right now, but we do have an active fake out. We do have a way to... We could potentially double into it. I think the Kayoga is pretty threatened here. The grassy terrain being on the field is not ideal. But I don't think the Kayoga stays in. So I think we could get some decent damage onto the Cartana here with the liquidation. Since it rains up, it's not going to do massive damage, but any damage at this point onto the Cartana is good. I can imagine either the Kayoga switching out or just protecting this turn. The thing is, it's probably likely going to be the Incineroar that comes in on that Kayoga slot. And we could have liquidationed into that slot, kind of predicting it. And that would have given us such an advantage and just faked out into the Cartana. But like I say, the damage onto the Cartana is going to be useful. It kind of frees up the field now for us to get Incineroar onto the field this next turn with Kayoga kind of not on the pitcher. So not lost a great deal here, but we're not on an amazing spot. But the health restoring here is decent. And we probably want to protect getting Incineroar in how many turns of trick room we've got left because we need to keep that in mind. We've got two. Okay. Yeah. I can't afford a Raccoon to take a Leafblade, not under grassy terrain, even if it is intimidated. So we're hoping at this point, I mean, they could sacred sword into the really boom slot, predicting the Incineroar to come in. It would be a kind of a play that would make sense, especially with active fake out from my opponent side of the field. Fake out into a Raccoonid. And we're going to see Leafblade into the Raccoonid as well. So that's all right. And imagine the Cartana is probably grassy terrain leaving the field. So that helps us out a bit against the Cartana. I think what we're going to do is potting shots straight out into the Cartana and go for a liquidation into the Incineroar here. Because I think the Cartana is likely a sold vest. Just for the fact that it didn't protect on that fake out, where it could have done and saved itself some damage. Yeah. The Kyogre probably likely to come back in here. Yeah. And then we can get that Algarin. And then, yeah, all right. Tornadus coming in. So we need to be a little bit careful around. I mean, that damage is really good. That's minus one in the ring. And the potting shot going to be nice. Where we can get the Algarin potentially on the field now. So we don't really want to bring Incineroar. I mean, Rillaboom. The only thing that we would do to bring Rillaboom here would be fake out and then attack into the Tornadus. But do we bring the Algarin? It's just Algarin and really have the firepower against the Kyogre. But I think the Algarin is probably better because it distracts my opponent a little bit from being able to just attack into a Raccoon it here. And they have to be more aware that the trick room could potentially go back up again, which is not ideal for my opponent. The Reign does stop, which isn't great. But in one respect, it's quite good for us in the fact that Hurricane isn't 100% accurate. Now we could just double into the Tornadus here. I think that's probably the best play. Yeah, because they're going to taunt to stop this trick room. If they go for Thunder, it's not. It does hit, which is a little bit unfortunate because it's out of the ring. We do take it. They're life orb Ogre. Jesus. But we should get rid of the Tornadus here. Life orb Ogre, that's nuts. We do take that, so that's some good EV in there on the old spider. We are taunted though, so we've got to bear that in mind as well. So there's not going to be plain sailing. An Earth Power probably will get the Cortana, so it's probably good at this point to switch in Incineral for Arachnid. Earth Power, the Cortana. Is it going to get it though? That's the problem. That's the problem, right? That's the problem. Is the Earth Power going to get it if it is a Saltfest? I don't know, I don't know. Because we're likely going to see Sacred Sword into Dialga. So the Intimidate definitely going to be helpful here. Sacred Sword. Oh my God. Mean what you do. What you do in that situation? What you do? And if we see an Origin Pulse here, we're done. Now they got Ice Beam. Okay, well, it's not too bad. Critical, critical hit. Not ideal. But what have they got in the back? What have they got in the back? They got Ogre. They got Incineral. Incineral makes a lot of sense to come in now. Get the Ogre out. Go after the Rillaboom. A Poison Incineral is going to be really tough to manage. It's going to be really tough to manage. But Amimu can go for Faker. The thing is, right? Do they switch Cortana out here and protect Kyogre? You know, that would be the thing that I would imagine they'll probably do, right? So we could do this. We predict this. Predict them switching the Cortana out, which I think they're going to do and protect Kyogre. They don't. Wow. Okay. Just bring it Incineral. That's not ideal. We probably lose Rillaboom now. I think this player's just lost us the game. Oh, they do have Detect. All right. So that's not the worst thing in the world. But yeah, the Iraq when it's taking that thunder out of the rain has put us in a really awkward spot. I mean, there's not really much we can do with the boom, the boom now because we need Iraq when it to help deal with. We needed Iraq when it and I'll get to deal with the Incineral here. Actually, what we could do, you turn into Incineral, switch into Iraq when it and then we get the intimidate again. But if you lose Rillaboom, then Kyogre kind of just wins this. But I'm hoping they go fake out into Incineral here to protect the Cortana and then Sacred Sword. Let's hope they don't get a crit again. Jesus. Skorblens Cortana for you. Isn't it? It's Skorblens Cortana. There's nothing we can do about that. You know, that's what it is. Hopefully we can check my opponent's team up. But the crits have saved them. Yeah, save the bacon. We had opportunities, you know, in this match where we could have we could have just pinned pinned my opponent and we talked about it through the turns. So just a little bit unfortunate how it has worked out with the critical hits. But it does happen sometimes and we are going to say good game because there's no point of playing on now because the Kyogre in the back can just come in and wipe us out. But yeah, Cortana doing a lot of work in that one. You know, it's a little bit disappointing to have the outcome like that. And like I say, we could probably look back at that and say there's definitely points in that match where we called switch ins but we didn't really act on it like we maybe did and played a bit passive covering things and certain things like that. So good game to my opponent Cortana with the Skorblens kicking our butts. But we'll move on to our next opponent in the episode. Our third and final game of today's episode is against an end time Mimikyu, Shadow Rider Calyrex, Rillaboom, Glastria and Urshifu. Interesting team for sure, especially with the Mimikyu inclusion there, you know, it's got the potential to set Trick Room up for the Glastria and with the disguise it makes it a little bit more difficult to deal with. Obviously has things like taunt as well, which can shut our Trick Room down from Dialga. And obviously under Trick Room, Glastria going to be a little bit more awkward to deal with, especially with if it is a salt vest, which we kind of imagine it probably is Urshifu or the Dark or the Water type I would imagine. So how are we going to approach this one? Like Blycephalon could be good here but the Mimikyu makes it a little bit more difficult for sure. But I do, I am kind of tempted to bring Blycephalon up top because they haven't got any tailwind and it gives us a real easy way to at least set our Trick Room up as well. I think on Raccoon it's incredibly good here, especially under Trick Room. Probably need Incineroar, like I would like Rillaboom, but the Glastria kind of... No, because Dialga I think can deal with Glastria. Glastria, it's just got to be very careful with how we deal with it because I think they're going to be able to hit us super hard under Trick Room. But they're not going to enjoy taking Flash Canons. And like a double up Flash Cannon, Grassy Glide might be enough, maybe, who knows. Might come down to Blycephalon dealing with it. But Enti and Mimikyu, okay. I don't think we Mind Blow here because it's just a waste against the Mimikyu. I mean the one thing we could do is go Mind Blow on and Flash Cannon and that would get rid of the Mimikyu and then that Mimikyu is gone for good. And we'll do some decent damage to effort in the process. Could Trick Room as well. But it's likely we get taunted maybe from the Mimikyu. I don't know if it's going to taunt, but it may not. The other option is going for the Earth Power into the Enti, which allow them to set the Trick Room up potentially. Ooh, it's Scarfed. Okay, it's at speed enough, so that is that done. That's not good. See what this Mimikyu does. Okay, Scarfed Enti. Totally ignore that and a play rough. Goddamn. Could have just Trick Roomed. The Earth Power will do a nice chunk of damage. Take that down. So we get a trade off, but it's a pretty bad one from our point of view, to be honest. Because now Calyrex definitely comes in and there's not very much we can do against it. I mean we can. We've got to rack with it, so we can Wide Guard. Okay, it's Earth Shrifu, keeping the Calyrex for later. Let's go for Liquidation into the Mimikyu and let's switch into the Boom. Because I think as long as we've got to rack with it to help us set the Trick Room up, with Dialga, we're not in a terrible place, especially if Calyrex is in the back. We just need to get rid of the Earth Shrifu. It's likely to go close combat here with a mansion. It's not really going to be able to do very much. Jeez, that and a play rough. This is where Incineroar would have been very, very useful. Shadowclaw as well. Okay, into our Raccoonade. We'll be taking that pretty well. Liquidation going to come out and break that disguise finally. So at least we've got the Grass of Glide as an option this next turn. But again, we need to really think about preserving Rillaboom here, rather than just letting it kind of go down. So the fake out is going to be useful. Is the liquidation going to be enough to get the Mimikyu? Probably not. Let's just check this Earth Shrifu. I need to check my forms. It is a dark fighting type. So each life actually not going to be too bad onto it. But it's just whether or not do you protect with Earth Shrifu here? I'll switch it out. I think you probably protect it. But do we want to risk the no protect? But we're going hard in on this now. And there's Kali. Big Kali. Nice to see the Mimikyu protect here. But I doubt it will. I think it's going to Shadowclaw for Raccoonade. We're taking that pretty well. And then we get a bit of health back here. It doesn't do too bad damage to be honest. I mean, a Grass of Glide probably would get the Calyrex this next turn. Do we want to get rid of the Mimikyu? Not yet. I think we want to try and get... I think we want to try and maneuver Dialgar into the field in his next turn. And Trick Room. So let's wide guard and get Dialgar in. And then we can... Like if we get the Trick Room up, we kind of win this game I think. The Scarfed Entire though is a little bit annoying. It's always something that I forget about as well. You know, Scarfed Entire. See Entire and never instantly think of the Scarf. And the amount that we've played on the channel, I should really consider that that is... That is something that a lot of players are kind of going to and relying on. So there's a Shadowclaw critical hit. Not ideal. Not ideal at all. Now, did we go for the Wide Guard again? Or are they going to just attack into Dialgar? That's the question. That's the question. Because we could just go after the Mimikyu. I think it's probably better just to Wide Guard. Just to kind of cover bases and go for the Trick Room. They could Trick Room as well with Mimikyu. I think that makes a lot of sense here where they're like, Trick Room's coming. I'm going to Trick Room. Or they could just decide to just keep attacking with Mimikyu like they have been doing, you know. Substitute. That's alright. And they're just going Shadowclaw. They're not really helping us out here because, you know, in all honesty, we would have had a Raccoon Head still which makes things a little bit more... a little bit easier for us to deal with. The problem is we can't just ignore the Calarax now. We could protect this next turn to stall out a turn to Trick Room but it may not as well. Kind of like we want to concentrate a bit more into the Mimikyu here but at the same time can we afford to allow the Calarax to get an Astral Barrage off them? Probably not. But it is probably likely going to protect, right? You've got to imagine it's going to protect. But like I say, it's just annoying. It's just annoying because do we go for the Mimikyu or are they going to protect the Calarax? They've got to protect the Calarax because they definitely suspect a double in but at the same time, I don't know, I feel like I'm just going to go for it. Yeah, so they didn't protect the Calarax. Hopefully a Flash Cannon's enough to get it. So Shadowsneed coming out into the boom. It can take that pretty well. Please be enough. Please be enough for the Lightbulb. It is, okay. Mimikyu's the one thing we don't need to worry about, like massively here. Urshavu is the next big problem but a Flash Cannon, a Negrasi Glide or a Wood Hammer should be enough to get it. And there's enough Trick Room turns. Well, Wood Hammer probably better now. Wood Hammer, yeah, Wood Hammer, Wood Hammer. The great friend. We've got to worry about Sucker Punches, well, you know. Like, Sucker Punches is still going to do a fair amount of damage but I'm just going to double in on the Urshavu again. They may protect here. May protect. But again, it's like, yeah, they're not protecting it. So we'll get it. There's a sash. At least we're not going to take too much recall with boom we should be able to deal with the Mimikyu quite easy. And you can see from this match that it's so easy to kind of get yourself sucked into a mind-frame where you're like, are they going to protect it? Are they going to protect that Pokemon here? Because it's in such an awkward position. But you've got to think like the trade-off in those situations where it's like, okay, if they don't protect and they attack, we probably lose the game. So it's like, do we just cover bases where the Mimikyu's not really doing too much and then we can kind of go from there. They're difficult. They're coin flips at the end of the day. The shadows need to come out from the Mimikyu. They're going to be able to pick up the knockout on the Rillaboom. But this flash cannon life orb should be enough to get the Mimikyu here for sure. As Dalga are going to be the last Pokemon standing. And after losing Blisphalon so early on to that end tie, it didn't look too good. But we managed to be able to kind of pull this one back and pick up a win. Phase two Shadow Rider Calyx teams today, I believe. But good game to my opponent. And what we'll do now friends, we'll hop over and just remind you all of today's rental team. Right friends, here is today's rental team and a big shout out to Johnny again for providing us with this team today. It's been a lot of fun to feature on the channel and I think goes to show that Dalga definitely a good option within series 10 and definitely has some potential to do very well. Especially with things like a Raccoon that can come in and really support well under that trick room and the Blisphalon with the Mindblown is just a really cool move and option to have especially when you've got telepathy Dalga that's not going to take any damage from it in a way to really pressure opponents if they haven't got that instant kind of tailwind or Pokemon that's going to be able to add speed. Like you've got a little bit punished in that last one against the end tie but all in all Blisphalon a very fun Pokemon. I'm a little sad that we didn't get to use the trick today because I think it can be a nice option to punish opposing teams as well and it's a really nice option with the choice scarf there just to kind of switch items and then lock them into something that's not more favourable. But if you do try the team as always please let me know down in the comment section below what your thoughts are on the team and if you've got any rental teams of your own please let me know or provide them and I will try and feature them on the channel. We've had some really nice requests and interesting requests recently about things to feature. One of them was Mil Tank so I've actually started putting that together so maybe next week we'll have that on the channel and that'll be a lot of fun because Mil Tank surprisingly fits into a bit of a niche that could work in Series 10. So we'll wait for that one, keep an eye out for it but we'll wrap it up there friends have a great rest of your day whatever you're up to and we'll be back on the channel very soon with some more Series 10 content so until then take care of yourselves and bye bye.