 So let's talk a little bit about world building I'm excited to hear from Erin because this is radically different than stuff we've seen before But you still want to keep it feeling like Ruby well luckily Carrie and Eddie gave me like a lot of freedom on like how to Direct the season on the look the direction was to like make it different from red knit the initial beach as an example It's like could maybe kind of be on red knit. It's recognizably human, but it's not alien Candy Valley yeah, it's fine line. It's off. It's unsettling and giant shells and yeah, I don't like it's crazy I think my big contribution was the six-finned starfish They're only at five right. Let's do six I'm a big fan of the horse flies For example like so many of the kingdoms are based off of recognizable places from our world veils very like European Atlas is very like New York the ever after had to be really Deprived of any human. Yeah iconography. I guess yeah Connor started off directing the episode and you and him work together to like really get this kind of like Escher style Let's take everything and warp it a little bit again Just like really transeparated from anything we've seen in remnant right yeah overall art direction for the seasons very inspired by like I'm very into art history So a lot of like modernism more contemporary pieces that aren't exactly tied to one like one culture So it feels a little bit more foreign. It works out too because I mean like you know the whole thing as they're playing a game I don't know enough about art, but it's like I feel like a lot of those styles involve like tile and Yeah, and drawing its own hand Geometry it fit really nicely with Alice in Wonderland themes without being literally Alice in Wonderland with the cat specifically You talked about geometric shapes that also inspiration for the cat's looks not only an environmental choice It has bled into the character Yeah, it helps marry the characters to the world a little bit more and it does kind of tie back in With maybe some grim that we've seen in the past the very subtle checker pattern on the king I'll never say it right So does the cat have a unique rendering style like is there something? Here you might have to help me with this Yeah, I mean so I think that started again with us just kind of wanting like the cat to feel a little Special and knowing that they'd be in a lot of stuff The main thing is that in most cases like the cat does not have exterior lines, which is very different for us I mean like that's a big part of our anime inspired style And cartoons in general is to have an outline and we just kind of wanted the cat to feel a little more connected The world just feel a little bit different We'll see the stuff the course of the volume But there's a lot of interesting ways that they can deform the model itself was very in the ray We're very complex and then on the visual side had to implement a whole bunch of different shaders and like rendering techniques I love the cat but this darn cat It turns out when you base your entire pipeline around the idea that every character has an outline You then have just one character that doesn't have an outline It's a little bit more of a setup. So thankfully our Vince post team was able to like figure that out It definitely cause some problems, but So narratively they're exploring new areas and then animation wise we're exploring new areas too Yeah, especially with like you know the cat that has us a little bit but little in their rig I mean to have a character that can be quadruped and biped is like a thing So yeah huge shout out to our modeling rigging team. It's really hard to get that like perfect So we you know we the animation team and the rigging team like did a really great job of Figuring out the best way to blend those together. I need a team would be running like a pack of wolves immediately You get some really funny animations when you put Animation cycles meant for one thing on something with a completely different rig like that It's very funny. Well, there's a pretty big fight in this chapter as well Let's dive into that a little bit. Well, yeah, we really wanted to again get back to it's kind of early ruby sensibilities We hadn't seen team ruby versus dozens and dozens of enemies in a while And so we really wanted to include something like that that felt really fun and again if we're focusing on the four girls Let's see team attacks. Let's see all kinds of cool stuff, but smaller And it's interesting that there was a part of us that wanted to find a way for ruby to get involved in the fight Which would have been fun But it also feels really nice for where they're out emotionally too, right that ruby is separate from them and continue to build on something You know, we'll see throughout this which is ruby's character Feeling the burden of leadership. I mean right into the episode. She literally has them on her shoulders You know, I mean that that felt really appropriate for the rest of the volume as a visual representation of that I also want to give a shout out to Kiercea Burkhart because she wrote the heck out of that episode. It's always tough to Structure an entire episode around like a fight sequence like that from a writing perspective But she just like really she fell in love with like the game concept of it and was able to like make up rules to a game And then also break them and she wrote a lot of choreography into it as well and it turned out great I really wish that we would zoom out and it was just ruby at a chessboard just going Oh Yeah, what the heck's an arrow fell Thanks for watching this deeper dive into this week's episode of ruby If you want more come back every Tuesday after the episode and we'll talk about it and have fun and go watch the episodes on Crunchyroll every Saturday