 It reveals the secrets of the past, the present, and what may come to be. Most would think me fortunate to own such a book. But I can only use it in service to others. That is my curse. It wakes tormenting me once more, feeding on the mysteries of this world, unraveling them into opportunity. That opportunity for whom? Greetings my esteemed laddingtons. Welcome to a let's play of Total War Warhammer 3. Now we have done Total War let's plays on this channel since 2014. Imagine that. Good times, good times. I thought to continue this fine tradition of perhaps not a full series of this game because time is of the essence and I have some other videos planned but I thought at least to show the game and of course show you the nice introduction you saw there and the nice introduction you will see now. Warhammer Total War 2, absolutely great game. I really enjoyed playing it and I have made some let's plays of it as well of course which you might have seen. Now anyway we will get straight into it with a new campaign. It guided me north to find out why. It guided me to a distant fortress steeped in blood. A battle was fought there. Though long over the spirits still lingered. In the shadow of a broken portal the trail ended. It was here the tome conversed with the dead. They told of Erson the bear god of chiseled, lost in darkness. A noble prince ventured to save him. Yet he strayed from the path and was corrupted by chaos. Saviour became executioner. A single shot bound in faith forsaken pierced Erson's heart. And so the bear god roared. The tide that broke the world. Spirits where lies Erson now? Is he here in the north? Is he alive? What shadow? Demons? I knew who shackled the bear. Bellagor the fool would challenge Bellagor. And yet the power of a dying god there is no greater prize. A mere drop of Erson's blood would break my curse. Ending my servitude to this accursed book to profit from its secrets. But Erson is locked in the forge of souls deep in the realm of chaos. And I cannot enter this nightmarish domain. All roots have been sealed by the maelstrom. There must be a way. The tome unveils a spell to summon a portal. One to bypass the maelstrom and create a door into chaos. Knowledge to bargain for I need an ally. One who is tempted by the power of the god bear. And can withstand the horrors within. Absolutely epic is what that trailer was. Something I always appreciate with these total wargames, the cinematics. So of course we need to save the bear god from the vicious forces of chaos. All too easy to be corrupted by chaos, which is what you see in this modern world of ours. So we have a few different civilizations here. We have, which is based on good old Russia. And we have Grand Catai, which is based on good old China. And we have a few different chaos gods. So corn is the blood god, stands for share aggression and violence. Then slanish, which if you have been with me for a long time, you have heard me say that the forces of slanish. So that's basically the god of excess and degeneracy. The nergal, of course, I mentioned before as well, the god of sickness and disease. So when I say that I've been struck down by nergal, that's what I mean that I have gotten sick. He hasn't struck me down in a good while now, because I bear the blessing of Apollo and because I garlic max and I take my sink in vitamin D. So that's how you can withstand the attentions of nergal to optimize your immune system. Then we have cinch, which is sort of like an evil god of knowledge, a trickster god, a god of scheming. Now of course we won't be playing any of these because we need to fight the demons of chaos, both in warhammer games and in our own world. Now of course the demon that is perhaps most powerful in our age is slanish. So we can think of things such as only fans and pornography. So that's the influence of slanish. Anyway, we have ogre kingdoms. So they are ogres that roam in great migrations and mogg others by rampaging through the lands. Then we have demons of chaos, it's another faction which is... they are demons that aren't committed to any of these four main gods. So this could be interesting as well of course, but I think the only reasonable course of action is to go with Kislev here. So we're gonna choose these guys. So we have a Sarina, Sarina Katarin. So the name is most likely based on the empress Katarina of Russia. And you can see here some faction effects, some lord effects. So yeah, we don't need to read through all of this. Or she is a great character to play with. We also have this. Konstaltin the Redeemer, the great orthodoxy. I think all of my orthodox christian friends want me to choose this guy. So as supreme patriarch of the Ursunite faith, Konstaltin is one of the most powerful spiritual leaders in Kislev. Wild and unkempt in appearance. He is a howling angry firebrand on the battlefield, urging his devoted followers onwards to fight and die in the name of the great bear. Sounds absolutely based. I think we will actually go with this particular guy. So he has minus 40 in diplomatic relations with the ice court, but otherwise devotion generated 10 from successful patriarch hero actions. Sounds absolutely like something many of you would appreciate. So we will go with this guy. And of course campaign, going with legendary. It's the only way to play if you're a true connoisseur of total war games. That's what I play in total war warhammer 2 at least to get a good challenge. Then we'll go with hard with the battles. I don't think the battles themselves are the nicest thing with the game, but the civilizational development and trade and that sort of thing. So anyway, let's get into the campaign. So you can see this fine artwork as well, inspired by both Russian and Polish hasars. So you see the cavalry there with the wings behind Polish hasars. At the icy grave of Kislev's most glorious leader, I found the one I seek. Kostatin of Kislev. There is no price he would not pay to save Erson. And with the death of Zarbórysburg, he alone has belief enough to perform this miracle. It is a mercy that you cannot witness Kislev's desolation. The sun has been taken from us. I see it in visions. He bleeds, trapped and alone. Yet instead of worship, the Zarina dailies with frost magic and caughtly intrigue. Forgive me, my Tsar, but your daughter fails you. Doom comes for Kislev. The shade who follows me shows himself. I know where Erson dies and I can take you to him. Lies will not save you, disciple of the dark gods. Listen to me. My book reveals a path to his deathbed. I will show you the way for one drop, just one of Erson's divine blood. Where is he? Sin unbound! It will free me of a chaos sent curse. It will make me pure and your faith. Your faith will save your god. Bring your book. The Motherland endures whatever the cost. The school is to rescue Erson, the god-bearer of Kislev, from the clutches of Veliko. After fraught bargaining, my price is agreed, and I will do all I can to guide the Kislevites to their last god. Moments are left to prove your profane book will aid my work and save Ursun Heretic! Your grace, if you are to rescue Erson, you must do so from a place of strength. We do not have time to persuade, so must chastise those hostile to us. Wipe out the ungold kindreds and seed their settlements with followers who share the ideals of the great orthodoxy. Further to the east, an even more despicable threat lurks. The vile rat men of Hellpit. If we are to welcome Ersun back to the Motherland, such abominations must be purged. But not all are enemies this far north. Allies can be found in the proud city of Prague. They have had their fill of heretics and deviants, so we'll welcome your sermons and scrutiny by the orthodoxy. Further south, however, is the witch's nest. She claims the capital and defiles the once great palace of her revered father. These towns fall under the Ice Queen's influence, but can be won over or trodden underfoot if they refuse to see the truth. And in the southwest lie the lands of the Empire, weaklings who have taken Kislev's protection for granted. Perhaps it is time to punish the ungrateful or see if they are willing to be converted. So you see, Your Grace, we have many heretics to slay, but be ready for when the time is right, we shall fight our way into the chaos realm itself. Evens that stray from the teachings of the great orthodoxy surround us, punish such unbelievers with fire and fury. Alright, we are in the game after yet another epic cinematic and we need to purge these heretics from the realm. So just having a look here at the overall graphics and feel of the game, really nice, I must say, I really like it. So we have the empire here and some wood elves, the witch's wood we have here. So just having a look here, looks good, looks nice. We have a griffon there, we have Edinburgh with other Kislevites, I suppose. And then we have Noden here, nice name for a city. And yeah, good stuff, good stuff. And then we have what is Scandinavia, I suppose, up here. So some chaos marauders. Anyway, since this is... we need to illuminate these heretics. So had it been a bit more even, the odds I would have played it out manually, but now since we outnumbered them quite a bit, I will just auto-resolve here. And then we have... a few different options, we can... pardon captives, or we can... saliak provides. We can reinvigorate our forces here. We have gotten a... as a sort of a hero here, we can embed in our army. And then I suppose we can go on to conquer this settlement here in Troll Country. Good stuff, good stuff. And here we have a shrine of Ursen. Quite aesthetic. Quite aesthetic indeed. Now anyway, I just wanted to show you this fine game. And yeah, as I said, looks good, looks good. I will probably take a little moment in a coming time to play a bit. But yeah, as I said, I have quite a few other videos I want to make. So this will be it for this fine game. Maybe later on I will show you some more of it. Who knows, who knows. Anyway, thank you for watching and I wish you all a great day ahead. XOXO, boom!