 Hello everyone and welcome back to enter the ether of the podcast all about the upcoming third person MOBA ethereal clash of souls I'm your host the one and only Mangus joining me as always in the tin foil Titan himself my friend and co-host jelly knees. How you doing jelly? I'm doing great man goose And we have someone special here with us today the person who has to put up with the tin foil Titan The majority of the time man goose is just the temporary like Babe babysitter of the tin foil Titan every weekend, but she has to deal with me all the time. This is UG page And follow we have a UG person with a face cam who to thunk it Mud you're not accounted for in man goose's book apparently, you know what you count to me So we're going to be talking about level design today page. Why don't you go ahead and introduce yourself? Tell us what you do at UG? Yeah, so hi guys. My name is Paige. Obviously. We've heard it a thousand times you forget it That's okay, but I'm one of the level designers at undying games and I'm working on ethereal Which is you know what this beautiful podcast is about, but can I help you? It's gonna be a great podcast goose But I am in charge of helping make the map bring it together and help bring the world of ethereal to life Which is a very exciting and also terrifying job, but I'm having a lot of fun with it So I'm gonna keep riding it up. We got to see the fruits of your labor a little bit last week whenever they They showed off the map of it, which was nice Yeah, that was that was exciting and terrifying because I Was gonna react to it and a lot of those shots for things that I did within the map So I'm like alright. Here's my child take it do with it as you will So I was really excited that so many people responded well to that. Yeah, they did they really did what it was absolutely beautiful I think the map is gorgeous Some people had a few Little like that picky things to say, but you know, it's a pretty alpha map and sure things will improve I personally didn't see much room for improvement myself But I mean I don't know I'm no I'm no expert before we start talking about level design We we did get an ethereal fun fact. I wasn't expecting one this week because it was Christmas But we did end up getting one. It was all about account Leveling jelly you want to talk about the account leveling stuff that they they just guessed So it's actually like a lot of information. It is like weirdly deceptive. You're like, oh account progression Okay, sure and then you read it and you're like, oh, oh wait. No, no there's way more to it than just Like account progression. So really the the basis for it is that there's gonna be four Four ish Different types of progression for your ethereal profile You're going to have a general account level which is just increasing over time Kind of just shows that you've put a lot of hours into the game as I know many of us will Then you have your player level Which is kind of their form of an honor system It sounds like and that it's going to be Their way of if you get if you win a lot of games and your team honors you afterwards saying you were helpful teamwork Whatever it may be your player level will go up If you are toxic and constantly berating your team and they dishonor you at the end of the game Then your player level will go down So it seems like it's going to be a way that at a glance I can look at this person and say Oh, they're usually very positive or oh this person usually is very toxic and deserves a chat ban Or whatever it may be Then we're going to have the myth progression which will be In my mind very similar to what paragon had in that you're going to have a a progression system of you've played so many hours on this myth that you're considered a a Proficient player on that myth once you get to a certain point in that level system You're going to hit it's called they're calling it like the prestige Tears of the myth progression And there will be rewards in the prestige tier is my understanding and then That will actually also fluctuate so in your prestige tier You will be able to move up and down in it according to your performance on that myth Which I think is a really cool way to do it that you get some base progression No matter what so you hit a certain proficiency level and in order to get better than that you have to win consistently It's not just a matter of playing the myth anymore. It's about showcasing your skill on them, which I think is a great way to do that system Then finally we will have a ranked system Which will not be in the pre-alpha and we'll get instituted in the game at some kind of later dates Which will be your very general your your normal rank system where you're going to have That i'm in the diamond tier and man goose is in the master tier and page is in the Best person in the game tier whatever that may be a page congratulations So those are the the main four systems like I said four ish if you count the myth one is is one and a half systems But I think it's going to be really cool to see all the different progressions and be able to watch that in real time as the game goes on Paige you have anything to throw in about this I know you're you're uh, you're level design and you probably can't talk too much about the account leveling system and all that But did you have any thoughts that you wanted to share? Yes, I mean obviously it's not my department. So I can't say too much about it Um, but I was really excited that we were able to put that information out for you guys because I feel like as players It was important for you guys to see kind of not only that we're taking care of the in-game stuff But a little bit of the outer game So I'm really glad that we were able to release that to you guys our marketing team has been working So hard on all of these fun facts and stuff. So I'm glad they were able to get that out for you guys Right on Um, the only thing I had a problem with out of all of this was the player level I do like that you get um, there's you toxicity is de-incentivized in some way like Like you could see you could tell that you're you're you're doing something when you report somebody and like People dodging draft and stuff that's going to be punished. I do like that However, this is a problem that I've seen with a lot of these systems like this It takes into account mainly wins And certain roles within the game don't affect wins as much with me being a support main It's harder for me like I can take A mediocre team and make them great by playing a great support However, I can't make them win and like so if I have like Like just a terrible carry. There's nothing I could do if he just keeps feeding into the enemy team There's nothing I could do about that And I think on the opposite end of that if you're a great carry Even if your team is terrible, you can still carry a win like you can still pull a win out. So it's kind of like I don't I hate to bring up a problem without also Bringing up a solution, but I can't really think of a solution to this This is probably about the best way that you could do it. I Yeah, I guess to to make it all that you got to fuck a few support mains over so Like a support means we're used to it. We're used to taking one for the team So we're going to take one for the team here, I guess and so so that the the player level system works appropriately But yeah, it's going to be a little harder for support mains to climb then Then uh, somebody looks like a jungler or a carry main Absolutely We'll see how it works So the one thing I do want to mention is that they they showed on the blog post that there's They they showed 10 different like icons nine of them were Silhouetted so we couldn't actually see any of the details, but one was revealed the one that's there. I think is a cool It's cool enough that you can get the feeling of that when you hit that next Icon, whatever it looks like you're going to have that feel of like wow like I've I've accomplished something I move up to a higher tier of something else that it feels that way The other thing I want to mention is there's something up with those gemstones underneath And I I I know I know that I'm like really close to a breakthrough on them I've been staring at them for the last 24 hours like looking at it like there's something there. I know that there's something there I think Start to put shit into these just to mess with you just to pique your interest wouldn't surprise me I think the picture that we see here though, I think it's more than likely your uh prestige levels There's 10 of them. You got 10 levels of prestige. That's my personal theory I don't know about the gems on the bottom I don't know what that could possibly mean. I'm telling you. I'm real close to a breakthrough man goose It's gonna happen soon. It's gonna be full tin foil hat theory like we're going hardcore white gray white green blue purple yellow red I think they're gems. I think they're gems. I'm telling you right now, man I I need one piece to put it all together and it'll make perfect sense So you guys want to get in talking about level design now If we have to Dems and I don't even have a solid theory about them yet We got several questions lined up for page. Hopefully she can answer them Of course with her being under NDA. She probably not isn't going to be able to give us the full answers for everything That's okay. We're used to it and uh, it's um, of course, that's the way it is I don't I'm not gonna really complain about it but uh, yeah, so First question up, uh, how do the myth passives affect the level design because there are some crazy myth passives In ethereal, so how did how did that affect? How you do your thing Yeah, so I mean it definitely created an interesting challenge I mean you can't just design it the way you would a regular moba work, you know Most the players are on an even playing field you have to take in to account all the passives How they're going to interact with your environment how to make sure that none of them are a little too op you have to kind of foresee any metas that can take place And try your best to not intentionally make those And just yeah, the balancing of it It takes a little lot of work in order to figure those out how to create that fair game and a game that'll be best for all the Players that want to try stuff out It takes a lot of working with our good apartments, too So we level design works a lot with gda in terms of figuring out How to take all those passives into account and make it a game that everyone's going to enjoy But it's So what i'm hearing is that uh, you'll know the meta based on how the map is laid out ahead of time So if you I mean make creating the map clearly you have some idea that the sky slayers are going to be the most op please please sky slayers be the most op but Sky slayer is going to be the most op because you'll you'll know the secret crannies that you can like sit and hide in the Bush is the where the sky slayers can go and when's the therial coming out? Soon tm. Oh with it on early. I like it. I'm on my game with this one I don't think that's gonna be the last time you ask either But I mean that's like you're saying that's literally we go in sometimes with gda and just By myself i'll go in on my lunch breaks and i'll try to find every single spot that you could potentially exploit to break the game And it's one of my favorite things to do That's an interesting thing uh balance You don't want to put You want to put enough things in that the passives matter, but you don't want so many Of like you know some places where you can wall climb that you Just must have a reaper to play the game. I didn't even think about trying to balance that out That's gotta be rough It seems like there's a balancing aspect in the map itself of It's not just tuning the abilities themselves or tuning the myths themselves. There's also a design in the map of Will this class be more oppressive than any of the others because of that Which I think is really cool, but also crazy at the same time that there's in level design There's balancing of the game like it's a weird thing to think about But uh, so next up for you page we Do you design like just specific elements of the map or are you designing the layout as a whole? What what do you work on on the map specifically? So as a level designer you kind of get to be the person in charge of the sandbox. I would say Where you get to be the one that helps create not only the layout But you get to help work with the art team to figure out assets that go into it So we could be working on something and be like hey Do you guys think you can help me make this and sometimes we have to step in and do things as well Whether it's material changes or asset changes So we're really the ones that kind of bring it all together And do both the layout and the designing different elements We're the ones that if we say okay, we want this certain objective to be here We have to figure out how we're going to make that work and sometimes we have to bring in the pieces It's it's fun. It's like playing with Legos You you get to be both the layout person and the person that gets to kind of bring the world to life with every It's it's a really fun job. You get to do a little bit of everything It's like playing with Legos, but you have people that can design specific Legos for you Or you know how you can go in and make your own custom Legos that like it's it's really cool to be able to have that collaboration But also have that skill set to do those things Kind of an aside, but I've never realized that I would want custom designed Legos Like that just sounds like a brilliant thing that nobody's created yet. Wait a second Okay, I'm going to cut that out because jelly you and I we're going into business I mean No page you're not part of the show normally so you don't get a cut Yeah, you can get a cut if we get a cut of the Malaya body pillows. That's how it works Uh parrot lady body pillows Oh really Leah, you heard it here first on enter the ether. There are parrot lady body pillows in development right now by ug That's fun to say parrot lady body pillows parrot lady body pillows So Now that the map is no longer You know stack right on top of each other It's still separated. How did you What what's the mindset you have to have to create something like that and make that work in a MOBA So you kind of there's two ways that you really have to look at it There's the grand scheme of things of looking at it like a traditional MOBA map where you have top mid-bottom lane And so you kind of start there get your general layout. You have to take in mind the jungle paths Then you kind of split it into the three different pieces And then it almost in a weird way it almost becomes its own world So you're looking at that lane like that's the only map you're working in So you have the general like lane going through it Then you have that specific jungle that you go to your next lane and that has a completely different one So it's kind of fun in the sense that those all work as individual pieces that then come back together as a giant jigsaw puzzle That's I think that's how I would relate to it Is it's it's more like working on a giant jigsaw puzzle where it has the individual pieces and sections to it But then as a whole it comes back together. It's it's been definitely an interesting process on how that all works together So cohesively as we've made it work That's rad Yeah, that's I think it's I think it makes sense to think about it that way as They're they're separate, but also together at the same time. So it's it it makes sense that that would be how it's designed It's going to provide a fun aspect to the game with everything being completely separate like that Um, I'll probably still get lost but If it makes you feel better, I helped make the map and I still get lost Usually that's because I'm busy looking at something I didn't notice. It'll be a while It's just just like any other game what you figure out the map your your goal And that's that's what separates like the the new players from the veterans Yeah, and see that's why we'll have the little mini map. So hopefully you don't get too lost Yeah, I'll still get lost So now what's gonna happen is you'll get lost and man goose will cliff you out of nowhere because you're not paying attention I'll be looking for it I really want to cliff people I want to hear on voice comms man goose. Where are you on cliffing kids? They strolled into the wrong neighborhood and so I'd toss them off the edge. I already got the first spawn kill I'm looking for that first cliff kill, too Do it I believe in you Okay, so The terrain is supposedly destructible by berserkers Is there a way we've been asking this forever? Is there going to be a way that we know what we can destroy and what we can't destroy? Yes, so we did think about that because we were like, oh, that'd be kind of unfair to not have some sort of indicator So I can tell you guys that there will be some form of visual indicator on the breakable objects I'm not allowed to tell you specifically what it is But there will be a visual indicator for what is a breakable object because we do have I won't say a lot of them, but we do have some opportunities around for berserkers to use Right on that's the best answer. We've gotten ever to that question in the past. What three years Now in my head, it's just gonna be like a giant red X on like a rock somewhere. You'll be like, oh, yeah, that thing X marks a plot, right? Just make it big and obvious not even like in the art style of the game for sure So when you're designing things like the berserkers and destructible terrain like that, how closely do you work with gda to get that done if at all? We work so in terms of actually like designing the passives, that's all of them Um, but in terms of how they interact with our map We have to work really closely with them because we actually I know for myself I sat down with a wonderful person that you guys know from gda, which is skifter But he and I sat down and we actually went through and figured out spots in the map That could actually work to add that to the gameplay But that's also we have people that pop in all the time psionics helps out eldrime pops in So we work in really closely with the gda team in terms of making sure That we have those opportunities in the map for our characters And it's it's fun to be able to work with them because they point out things that like I may not have thought of So it's it's nice to have that collaboration with them Um, I'd imagine you'd have to with the way that the game is being set up There's so many things that you have to really work with gda on I'd imagine so it makes perfect sense that you that that's the case All right speaking of gda rotation times this this was like a hugely important thing with a lot of the pair of zombies out there people Were um, harping on the rotation times For a lot of those maps Do you guys take like the Like um the standard rotation times from legal legends into account when you're doing ethereal because the map looks Much larger than any other MOBA I've ever seen So we do so we take into account along it takes just from multiple games We did a lot of research just across the MOBA genre in general But we looked at how long it takes to get from mid to top or top to bot lane And that's included in our portal system But fun fact, we've actually clocked How long it takes to get just from your base to the middle or to run from side to side including through the jungle I spent an entire day once which it was it was fun looking back at it But I spent an entire day once just clocking times with several different myths of me just in map running from one end to the other And marking down how long it took each character to be able to like hit certain points or if I went certain pathways And so we did make sure that it kind of clocked out with the average of other MOBAs But that was a very long day of just hitting the forward button Dodging a tree every once in a while But yeah, but we we definitely took that into consideration because yeah the map definitely it looks huge Um, but we did make sure that scaling and all of that and that was partly when we were figuring out scaling How to do all of that was a lot of time sheets and running. I think I still have them laying around somewhere Just to remember She's going to be the one that like comes out with a video when the game comes out It's like, okay, it takes 60 seconds to go from all the way left to all the way right What you need to do is time it perfectly Actually, you know, I would love to take a look at those time sheets cough cough But so with I mean with rotation times and stuff like that in consideration as well And flying being a thing how does how do you take that into consideration and make It more interesting visually for the people above versus Actually in the lane and things like that I mean that's been a fun Kind of thing as well is because we have characters that can fly because we have characters that can move and climb on things You can't just design it like you would Almost a regular 3d mobile where you just have kind of that one viewpoint Who really have to scrutinize like every possible angle because you know, you have small characters Like nicolai who are super small to the ground So a lot of what they're seeing is if they look up versus you have these guys players that look down And so that's been kind of the fun part about a level designer Is this world is probably one of the most immersive things I've ever built Because just from every angle you have to check that it's going to be just visually beautiful to look at So that if you're sitting up on a rock if you're hiding in one of the little Like perch spots that you can find If you're flying around the map We're making sure that every possible view is just absolutely stunning so that your travel time is a little more fun It's gonna keep flying just looking down. Wow looks really great. Oh the thing I was going Yeah, that's back there now. Okay. Well, uh, don't worry about it. Casually leave the team fight behind No one Jelly, where are you? I'll fly it So, yeah, I think that's an important thing that the map is just fun to traverse Even when you're not fighting like just getting from one lane to the next or just getting out to your lane If it's if you can make it just like a little bit fun and like a little bit pretty to look at I think that's uh, that's going to be important thing an important factor into the game And I'm glad you guys are paying attention to that sort of stuff I know that For instance like in paragon that was something that I loved initially about the game Was that running through the jungle felt like an experience all by itself without having to fight anything without having to do any of that Um, and you could just go around and be like wow like that looks cool or there's rocks up there Or there's water like it's it was just one of those things that I think Amplifies the enjoyment of the game And then just the gameplay then thereafter makes it even better Yeah, and that's that's been a big part too is we we want to make this a beautiful game Both for people who have been waiting on it and are in the community But also for people who may not this may be one of their first experiences with amoeba or this may Like most of us it's going to be our first time playing ethereal And so just being able to make it that visual appeal that then keeps them in the game Or let's say it's seasoned player that at some point can stop Let's say you're into the game and just goes hey, I never noticed that mushroom over there on the rock So I mean it's just being able to create that as something that I think is really special about this game Mushrooms in ethereal confirmed just saying We didn't see him in the in the map. So yeah Yeah, we know now we know We're in one of the pictures a mushroom was Yeah, it's probably really small. They're small little like orange mushrooms. Oh, okay Now they're really confirmed if we really didn't know about it now. They're really confirmed It's okay. Oh, it's gonna kill me the bait. I said that they were confirmed just to get her to like really make sure they were confirmed The mushrooms have something to do with the gems jelly Eat the mushrooms. I'm telling you man. The gems mean something So page just you personally how what got you interested in doing level design um, this is something like you've always wanted to do is Design levels So what happened is I actually got my start in animation kind of the tv film industry side of it And I worked a lot as a character designer then kind of transitioned into environment design doing backgrounds and all that And just kind of fell in love with the idea of being able to create the world and the environment that something takes place in And then was given the opportunity to kind of do that within the video game genre So when I was able to approach ethereal and kind of bring that up and they gave me this opportunity It's been really exciting to create a world again because that's just something that I absolutely love and it's Something that I really enjoy because there's a lot of research that goes into that and making sure that you know All the plants in an area are from the same area the small details that you can throw in to help bring that world to life Is just something that I think is really exciting for me But being able to then take the piece of concept starts that were given or take a mood board and just bring it Into kind of a realization It's a very special thing to be able to do Because yeah, it's it's very rewarding to be the one who sculpts a character or makes a kit but being the one who gets to kind of Be the big kid in the sandbox as I mentioned earlier It's a really exciting thing to be that person that brings stuff to life So this is it's definitely what I love to do and it's something I've always loved as a storyboard artist as an environment designer and so being able to do that on a project like this is just a dream come true because I'm the just the reaction that we got from the public It was it's that rewarding moment that you kind of wait in your career for to have that kind of response of people All that work And then people love that world that you built and the excitement that I see from people to like play in a world I built is just it's the thing that dreams are kind of made of for for loveful design Oh That was the sweetest answer ever That's really nice to hear. I'm glad you uh, I'm really glad that that's such a passionate person Is working at UG to create this game. That's uh, that's really great to hear. Um Yeah, that's that's awesome. Now it makes me want to go design some levels. It makes me want to go mess around Open it up really I'm trying or something finding some things. That's that's how I started an environment design was I went to zoos a lot or To like little gardens and I would just draw everything That's the biggest thing I can always say is just if you want to build a world Do you have to go out and see the world? Obviously not right now, but say in sign We're gonna go design our custom Legos man goose. Don't worry. Oh, we need inspiration from from nature Um, so I mean Kind of going away from the level for a second here Who's your favorite myth who being a level designer, right? You're so used to the little details of the map design and things like that So I'd imagine that that carries across to myth design or just even the kits that you may know and we don't But uh, who so who's your favorite myth? I will say My favorite myth outfits are definitely marinas because I think they're super pretty. Um, I'm shallow like that, you know But I will say in terms of favorite myth. I'm absolutely Dante trash. He's my boy and I'm gonna ride or die with him when the game comes out So why is Dante trash? I I'm okay. I don't know. Okay. Our girl's allowed to be a simp for a person because like I'm I'm that person that like And like the plays Dimp is a banned term now. You're not allowed to say that word anymore. My bad. Is it really? I'll I'll go back to being Dante trash then because like He's my boy So, uh What mobile experience do you have like what kind of mobas have you played? What kind of like Heroes champions, whatever the hell have you played before like? I mean you mentioned you like Dante. Are you like a carry person or? So I will say I like playing carry. I'm not good at it though Definitely the support person. Okay. He's laughing because the reason I'm not good at it Is because I'm definitely that person that gets a little greedy with stuff So I'll run in and I'll fight and then keep running in and keep running in and keep running in Why didn't you heal me? Yeah, exactly. Yeah, so, um, I definitely do better as a support I know in fault and protest. That's where I put a lot of Narvash Because he's my boy and he's a big chunky tank of a boy Um But besides that a lot of people including myself at ug we play everything from league to smite To fall just to make sure that we're kind of well versed in as much genre stuff as we can Right on um Let's see. I'm gonna skip the next question Uh this map. So we'll go back to the map now Uh favorite section on the map whether it's something we know about you can tell us not Like where where on the map? Like are you like yes this spot? I would like to sit here forever Um, so actually fun fact about that a lot of the pictures that we used pretty much all of them actually Um in that particular blog post where we showed spots were all Former favorite spots of mine. So like I've zoomed marketing around. I'm like, all right You can go chill in this spot and if you sit like right here, you can see this great view But currently my favorite spot because it changes as we kind of add and take things away and just build things My current favorite spot is still in one of those pictures And that's that little like river rapids with the rocks and the nice pretty trees on the sides Um, that's probably one of my favorite spots because it just feels super zen in an environment that I know is just going to be littered with fighting So I like to just kind of like zoom down and I sit in a very specific spot I'm like my lunch and dinner breaks when I'm working and I just like need to step away from a screen for a sec And I'll actually park the camera right there turn on like some super zen music and just like chill while watching all The effects and everything go through on the river. That's that's probably my favorite spot that if I ever go afk during the game That is probably where I am Just take it out age get away from the river As kalia would say, oh a butterfly That's that's exactly all gonna be with the When the game first drops just wandering around The first couple games we play when the free alpha drops You're gonna see somebody at least one person on both themes just being like i'm just walking around Yeah, just tooling around the mini map and you're like, no, no Like over here come back this way. Come on The very first predecessor alpha. I was streaming it and I was uh Thing down jungle and I'm just wandering around everywhere not not doing anything Some guy was oh lost jelly for zen some guy was like, uh It's like this guy's the worst jungler I've ever seen I'm like Yeah, I'm ignoring the jungle camps and not doing anything but walking around See, I'm okay with that if you want to do that material. I mean, maybe your team won't be okay with that but like You you can be on my team the first time you play okay, and then if you go afk and you wander off I'll be like, uh, he's fine. Yeah, I think I think jolly's right I think it pretty much everybody's gonna be wandering around the first first couple games Uh Jelly what we got for the next question So the we kind of talked about it a little bit already But do is there like specific sections on the map that different members of the level design team cover like would Is one person handle the camps does one person handle the trees whatever it may be So it's a very um collaborative effort. Um, if you guys know, there's two of us that are doing level design So it's myself and Wayne And so we kind of share responsibilities through things So we'll typically someone might start something the other one will come in and kind of finish it and then but specifically Um, if I had to pick like one spot that I've done a lot of work on it would probably be the jungle That's where I've spent most of my time since working here is working on the designs for that Working on kind of how the camps fit into it and figuring out the structure of the lanes and how they kind of Interact with each other working with gda was mostly my job with the jungles that But for the most part it's definitely a collaborative effort. We kind of dip and share on everything objectives faces all of that Yeah, it definitely seems like something you would need to work together on to bring it all together at once because if you just had Yeah, one person putting throwing trees in randomly then You know, you wouldn't know where to put this or that Yeah, and that's that's what helps too is having the two kind of eye sets on it It's definitely one of those if you don't catch it the other person will and it's just having that extra set of hands to kind of come in And polish up everything So you guys heard it here first page handled the jungle mostly I'm a jungler. So if I have concerns about the jungle, I don't even have to like just send it to somebody at UG I can just call page up and be like look here. I'm telling you this is wrong fix it Yeah, this is now a time to mention. I'm going on vacation for a couple days when the game comes out. So if you need me I won't be reachable. Bye I think uh, that that was about all the questions. Uh, I had one more gel. You got any Questions for page I don't think so not that come to mind at the very least. Okay Something I thought of as we were talking about this at first. I was thinking like this has never been done like a Like a third person, but with the destructible environments and all this stuff and like flying heroes, but for real It's been done in single-player games. Like There there's plenty of single-player games out there that have all these features It's just never been done in amoeba. Have you taken any inspiration from games like that? Like uh gears of war or something like that where it's like third person but there's all kinds of stuff to destroy that that any of that affect how you created the map for um ethereal A little bit. So I would say the beautiful thing about working on ethereal and the crew that we're working with Is very versatile in the games that we have played All together. So I mean, there's definitely elements that may feel like you're just walking through like one of those beautiful rpg games or along those lines just How those games would feel almost and that's I think where it can get a little tricky to maybe Feel a little lost in the environment Like if you're a jungler and you get lost in the view or forget that, you know, you need to go gank a lane somewhere Staring at the jungler in the group. Hi jelly But uh, it's it's definitely something we take into consideration I think that's the beautiful part about this game is it kind of takes Those beautiful elements from games like that and puts them into amoeba So it's it's very exciting to be able to like I said work on a project like this that Not only is just going to be a beautiful moba in general But that has the potential to elevate like what these kind of games can do within this genre All right, right on so uh page Did you have any like final things that you wanted to say to the fans or anything like that? Um, thank you for your support and it means a lot whenever you guys are interacting with us and asking us questions And we just love you guys as a community so much It it means the world to be able to work on a game with a community. That's so We're gonna awesome as this one You heard it here guys She wants you to spam her with a feral win as many times as you possibly can with discord At every time you paint of imagination. She wants a feral win a hundred times in a row in the discord Only if only if dad is thrown in there just at least once Uh jelly you got anything to plug Uh just the youtube i'm Gearing up on tons of videos got a whole bunch out already I've got four or five more that are in the works right now at various states of completion Uh, the second I figure out anything with those gems that'll be a video because I i'm gonna find it. I know I am Yeah, you've been back about you've been bagging about um No, I've been I'm gonna try and stream a little more than I used to I was going to play ricketer today in fault and then fucking battle pass and then I'm like, fuck you stranger batter I'm not buying your battle pass No ricketer for me. Not at least for it a little bit. But yeah, that's uh, I guess that's the only thing I'll really plug Uh page you got like a twitch or youtube or anything like that you want to plug instagram I mean, I have my instagram, but that's just the same if you can find me on discord It's the same thing page of imagination, but it's mostly my vintage and our modeling stuff Um, but you know, I will plug the the ethereal discord, which I'm sure you guys will put in there and also we have a tick tock Yep, that's the last I saw you was in the was in the tick tock The tick tock and now people know who was at the end of the tick tock because I received several messages of people like who is that? We don't know who she is She's a stranger. I didn't even think of that because I just knew exactly what was Everybody else is just a random person that pops up that they've never seen before That's awesome All right folks, that's gonna wrap it up for this week We see that uh the page is building a beautiful world for us to play in So I hope you all join us as we all enter the ether Man goes