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0 - CEPL - Lispy OpenGL

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Published on Mar 23, 2013

My first attempt at showing some of the opengl wrapper functionality that I've been building for CEPL (Which stands for Code Evaluate Play Loop). I will go into real detail in future videos so this is just a quick example of rapidly making iterative changes to the kind of example that is used in opengl tutuorials.
All the code is on github at https://github.com/cbaggers/cepl

p.s. Please excuse the raspy voice, I'm still recovering from a small cold!

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