 Hello friends welcome back to another episode here on the channel I hope you're all doing great and for anyone new to the channel my name is Lee also known as Osiris and in today's episode you would not get it but we are continuing on with our VGC series 10 content and we've got another rental team to feature from another one of you fine viewers and today's team is courtesy of scotch scottie w is his handle that he uses online and it is a zaschen team so scottie when he passes over he did say it was a very standard zaschen team with goll chomp goll chomp a pokemon that we haven't really seen too much of in series 10 so it did peak my interest when he sent it over and it's always nice to feature teams when they are sent across so and just a little reminder if you have a rental team that you'd like to see featured on the channel do send it over discord dm whatever you want or drop it in the comments and we will try and feature it we've got a bunch more to feature next week on the channel so we're rounding off nicely this week with scottie's team that he has passed over to us so we got the zaschen pretty standard here with the subset it's probably one of my more favoured sets i do like the sword stance but the sub gives you a lot of room in matches where the sword stance is a bit more punishing i guess so nice to kind of feature that again we've got the incineral with the assault vest a nice variant obviously with the throat chop there something that we haven't played too much of on the channel it's a really nice tech that gives you that dark stab as well obviously you haven't to rely on u-turn no parting shot there but a bit more of an offensive incineral i'd assume then you've got the riddle boom again with protect there not something that you see on it too often but relying more on the grassy glide the u-turn the gochamp great combination between the rough skin and then that rocky helmet really going to punish any contact moves that come onto gochamp a great switching when you suspect things like fake out in particular got break and swipe to lure a target attack and then you got stomping tantrum and stealth rock which is a really interesting tech to have on here something i've always thought about it's a big player in singles but it's never really made that transition over to vg and it would be interesting to see how well it gets on today because it's always something i theorize right back even back to like 2013 yes i'm very old but at the same time i do think it's something that could have some utility in vg so be nice to see how it gets on today then you got the standard kind of suikun with the safety goggles gets that alleviation from rage powder redirection and any sport type moves and then rounding the team off with amungus got the pollen puff got the protect rage powder and sport pretty standard amungus there with the citrus berry so there's a rental code for the team big shout out to scott again we'll have a couple of games for the team now hopefully run into some meta teams and some interesting matches and then we will round up with the rental at the end of the episode friends so hope you enjoyed today's episode and without further ado we'll jump into game one first up we have mike playing a team of kayaga serena incinero landers incarnate whimsicott and zaptos pretty standard kind of looking kayaga team at least at the moment obviously excluding the tornadoes here replacing that with the whimsicott gives you a little more of a varying support options like on call the terrain support and so on and you still get that tailwind it can support the kayaga and you've also got access to things like fake tears it support a lot of pokemon on this team so you've got to suspect all those kind of options there zaptos as well and another inclusion it's gonna be a little bit difficult for some of our pokemon to deal with especially the zascian it can't really hit it for very good damage and if it has got the rocky helmet like you would expect it is going to be a bit annoying to deal with for sure um okay i think what are we going to i like i like the idea of gar chomp as a lead to be honest with the stealth rock if we could get the stealth rock up that would be that would be pretty good um but it's getting around it's getting around the fake out isn't it um we've got boom because i think we need boom in this match um it's like do i want incinero probably do want incinero um or we could go on moongus the other thing is do we go suikun because then it matches the um no i think we go double double fake out intimidate zascian go chomp for this one yeah the suikun provides a tailwind support we can kind of keep pace with my opponent but i think we can do without and i think we can position ourselves well enough with our kind of the meta twins of rillaboomin incinero so let's see obviously the serena causes us a few issues but um it's not terrible we've got to watch out for the whimsy cut as well it can just go directly for a moonblast turn one but i think you're probably more concerned about getting that tailwind control onto the field i really want to get the stealth rocks up onto the field to be honest here um and i'm going to go for that and i'm going to go for that and a u turn and expect probably tailwind yet probably a power whip from the serena but it's gonna get a heck i'm going for the reflect interesting i like it i likey likey okay well we get the stealth rock up there we go so we've got that let's see how this works out this game um everyone's setting up boom i'm gonna just remove itself from the field get some decent ish damage onto that serena and um we'll get i think zashing onto the field now why not why not we've got to be careful with how we use this sub this game because of on core course we get that intrepid sword boost uh i think we've got a pretty nice switch in to really boom this next turn or to incinero probably makes a little more sense to bring the incinero and as it's got the assault vest it's going to be able to take those attacks a little better and i think we just go for we cook off the player rough the humus blades probably the attack to go for although we could expect to see maybe kayaga come in on the serena slot if it does switch out at all it may not but the intimidate's going to be more than useful if the serena stays on the field at least and we'll see what this whimsical cause for at least getting rid of the serena means that we can utilize our fake outs you know that's the big thing you see the giga drain come into that incinero there from wimmy which is an interesting option there as you don't generally see that in the triple axel is going to hit nah just hits the one so we'll take that all day long as you get our free the humus blade into the serena slot is going to be enough i don't know behind the reflect that's one no but another one will another one definitely will the other option here is what we could do is potentially double into this whimsical slot right we double into wimmy here because then we remove the tailwind threat as well and the tailwind is going to end in like one one turn two turns two turns so yeah it's a good opportunity where we can go after the wimmy the humus blade as well because the serena is not really putting too much pressure on to us out of the field at the minute right see another giga drain it's coming into the zashing this time doing some decent well it's not bad it's not bad it's not amazing damage and another giga drain double gigas uh getting that health back so i'm gonna recover a little bit of health but like i say even behind the reflect we should be able to get the whimsical this turn especially the double up here and getting rid of that tailwind support is the the big thing that we need to do now so do take the whimsical down to its sash and then we've only going to stall that one turn of tailwind and then we're kind of good to go from there really um you can bring him really boom i think it puts a bit of pressure on to the kyoga in particular oh yeah we don't want gochum coming in i think really boom but it's interesting now because my opponent's not switching around because of the stealth rock probably not because of that but you know it is an added feature that we've got now anything that comes in will take a little bit of damage on the way in which is always useful and could be kind of the what we need to kind of close this match up if we if we go forward from there so i guess here we've got to stall out the next tailwind turn and then it will end and then we can go from there we do see incinero come in so that's actually not too bad because i think what we could do now is we have to protect we have to protect we can just switch into our own incident i think you get the opposing serena down to minus two get the incinero down to minus one protect zashian and then we've got potentially a wait well we've got a definite way to get rid of the serena the next turn we probably then just you turn pivot out into the opposing incinero because it's likely that this serena's probably got the assault has it got the assault vest i don't know maybe maybe it has maybe it hasn't let's see where they go fake out into our incinero just fine and triple axel so go on after the relaboom there so getting all three hits this time which is all right so i think we're pretty safe in the fact that we can probably it depends how much i mean we probably want to double in on the the serena just to make sure it makes sense to go for the behemoth blade gotta worry about the flare blades of course from the incinero they are minus one but it's still gonna do a decent amount of damage and if they pull out something like a protect on the serena now it could be pretty bad for us but it might be i don't know i don't think we will may seek hi auger switching for the serena but then it weakens it weakens the um the flare blades which you don't want to do if you're all the incinero player here oh i don't think a u-turn is even going to be enough maybe well just about so we get to utilize yeah we get to utilize our fake outs our grassy gliding stuff again thing is though what we want to try and do here is be a bit more pragmatic because the grassy terrain is going to end i think this turn so we don't want to bring rilla in now to have to switch it out to switch it back in again you know now the flare blades are going to come out into session but minus one we should take this yeah say come oh of course oh the burn okay well not ideal but not the end of the world a reflect finally wears off on my opponent's side of the field there's a grassy terrain leaving and kai auger is going to make its way onto the field i mean a stomping tantrum is going to get the incinero from the garchomp now and then that just leaves boom to to deal with the kai auger which is pretty pretty straightforward from here so that's kind of fine and you can see the um stealth rock doing a nice chunk of damage on entry free damage you know so you can't really complain about that we'll get that stomping tantrum into the incinero and we'll go for a flare off into the kai auger just get some damage onto it because grassy glide is going to be enough to kind of pick it up anyway we've got the miracle seed on the boom so it will be enough to get the kai auger when we do get boom onto the field and that's all we want to do we don't want to switch it in take any unnecessary damage at this point we've got two healthy pokemon in the back they can kind of come in and disrupt and close this game out for us if we need to like i say a stomping tantrum should be enough to get the incinero here we do connect with the player off do actually decent damage here oh it's scarfed it's gonna get the gochum it's not not strong enough to get the gochum this is the other thing that gochum has going for it you know it it has the dragon typing so it's not like super effective uh oh it's not super weak to the water is able to take attacks like that a little bit better stomping tantrum actually not enough to get the incinero here but again not really that the incinero is gone the incinero is gone the rocky helmet and rough skin gonna we yeah gone gone bye bye it's nice that we get to see that kind of come into play as well um so yeah the stomping tantrum we weren't lying it was able to pick up the knockout onto the incinero just need that little extra help and now we get the boom back onto the field and kai auger's starting to cry starting to cry so we might see the forfeit here may do may not let's protect gochum i don't know why we're protecting just for the sake of it we want to preserve gochum gochum's done such a good job this game there we go the battle canceled so we do pick up a nice victory to kick us off with today but very good game to my opponent a nice team and some nice techs on pokemon that you kind of wouldn't expect those techs on especially reflect on the serena it did talk about assault vest i think through that match but of course it didn't have assault vest because it had reflect so yeah ignore me if you're about to type that in the comments i've just saved myself i've saved you from doing it so there we go anyway good game to my opponent we'll jump into game two of today's episode okay next up we have a duskman the crossman glarians aptos incinero amungus tapu finney and mimikyu great looking team you've got that combination between the duskman the crossman and the mimikyu they got the trick room setup you've got the actual setup between the shadow sneak and the weakness policy potentially on that duskman it's going to be difficult to deal with but we do have some good pokemon in the team to help us deal with those threats a tapu finney is going to be a bit disruptive for us in the respect that if they can keep the mystery on the field then amungus can't really perform in the trick room like we'd want it to it does mean that if we bring that we likely have to bring something like really boom to the match as well and then you've got glarians aptos got to be careful with that incinero because of the intimidate and then the amungus as well on the other side of the field which is going to cause us a few issues i do like suikun here it can burn things like the duskman the crossman and set up tailwind and roll and so yeah and it's got the safety goggles gives it a bit of immunity against things like an amungus so yeah i think suikun's a nice pick here for sure but what do we got do we got suikun garchomp oh i don't know if we do i don't know if we've got room i think we need to go like boom so let's go zashin let's go incinero and let's go boom i think yeah i think i think we need all of those i think we need all of those so no garchomp here no moongus either which is a bit strange the trick room element that we'll be playing against but i don't think we need it i don't think we need it i don't think we need it i think duskman like duskman's always going to be a threat you know especially if he's got the weakness policy like you'd expect it to have um we've got to think about from their point of view like we've got rage powder as well which which makes it a little bit more difficult for the mimikyu to kind of get that set up going so i didn't mention it team preview but it is something that can um put your opponent off kind of going for that and we do see the duskman and the incinero come out from my opponent um now we could just prevent the the the trick room going up straight away and just go for a roll reset i drop and just get incinero onto the field and i know we're going to be kind of a bit counter-intuitive here where we are um we're going to be roaring out and intimidate onto the duskman which is always useful but at the same time we prevent the trick room which makes things a little bit easier for us going forward um they just withdraw the incinero and um they are bringing in okay that's fine get that misty terrain onto the field give a little bit of protection prevents that burn damage as well it's all right because we i mean we still got uh really boom and yeah they were going for the trick room the larynzapdos uh so that's actually hmm i think we've got to switch out incinero because they're going to go for maybe close combat as a zashing can come in there it's neutral uh no no no no wait there wait there wait there wait there we don't want to switch out suikun we want to go for a skull i think into the zapdos and then switch into zashing here we're kind of limited we can't really switch really booming just yet um i don't i wouldn't feel comfortable switching incinero into really boom there just in case we see a brave bird into the incinero slot more likely we see close combat quick guard what what what okay well we'll get some damage onto the zapdos which is always useful uh and nature's madness into suikun yeah okay that's that's manageable for sure because now we can get rid of the zapdos although we probably see that the incinero come onto the field um yeah and i think we get the boom in here the boom and the play rough behemoth blade let's just behemoth blade let's just behemoth blade and hope it's enough but you 100 expect the incinero to come in here from my opponent might be better off actually going for that um the play rough to be honest but it does hit super effective but let's see what this zapdos goes for and quick guard i can't believe that i wonder what they're trying to prevent okay we're gonna see the double switch here which is which is all right i'm gonna get some damage onto the dusk main which isn't the worst thing in the world we've got a fast fake out going into this next turn which is yeah still all right um we can't prevent the trick room i mean we can prevent the trick room the thing is though we'll probably take i mean yeah we want to get suikun back onto the field here the problem is we might take a flablet from the opposing incinero here uh where it goes for just flablet straight into to really boom but i think we need to we need to prevent um the trick room going up which is i think the main thing that my opponent's probably going for here knowing that we've got zashing we got some fat well more more so faster pokemon on our team than they have so kind of need to get ourselves in the position where we've got incinero out in the field uh and you can kind of pivot pivot in okay just trading fake outs that's that's that's super good okay that's fine uh i don't think we go for anything other than a scald um and i think we go you turn into you turn into incinero i think they expect the the raw to come out so i don't think they go for the trick room here i think they just go for some damage so hopefully we can you turn out with really boom first get incinero on to the field um yeah get that minus one and we get incinero onto the field without having to worry about the the glaring zap does kind of switching in as well which is always a little bit of a worry and if we can get a burn on to that dust man here that's huge for us that's massive especially with the misty train not being active on the field come on sweet room get that burn get that burn burn burn burn no burn okay a parting shot uh type of finny gonna make its way onto the field at least the dust man's minus one now so that's good and we can just cycle these intimidates you know round and round i really want to go for that the uh the snarl as well but the fact is if we go for the snarl we're probably going to proc a weakness policy on that dust man so kind of puts me off a little bit gone for that but there's a trick room they just go for it okay the nature's madness isn't ideal i will say that and go for the u-turn i mean we can just flablets we can flablets we're not intimidated either oh we are we are okay ignore me ignore me let's go for a u-turn um and let's go for another scald into the dust man because we can get really boom on to the field now and we still have that okay photon geyser let me take that okay hillpulse oh dear oh dear oh dear it's not what we like to see but we'll be able to get boom on to the field it puts a bit more pressure okay sweet room actually slaw then uh incidental which is interesting we would have liked to have got that scald off before but it's not going to happen we'll get boom in and then at least we've got a way to put a bit more pressure onto that type of finny but you've got to expect that the incineral comes in on that slot anyway this next turn so we're probably better off just you turning um into the finny i think yeah well you turn into that slot we could double up into it to be honest but again we're probably better off switching suikun out to incineral and then you turning and then getting uh zashen on to the field i think for our incineral uh for our really boom i should say yeah because the incineral comes in now hundred percent yeah and then we get the dust man down to minus two which makes it pretty useless under trick room which is not going to have the the kind of the firepower that it needs especially if it goes four ton guys that into the into that suikun slot again so the incineral isn't going to take any damages turn which is exactly what's happened we get the u turn a little bit of damage off onto the incineral we get zashen onto the field makes it difficult for my opponent now because they've got to switch round they do have an active fake out of course uh so they can go for that and they do have potting shot as well but i think what we could potentially do is how many turns of trick room have we got left uh two have we got two left two turns yeah so do we attack here um now i think what we'll do is we'll protect here we'll go for another u turn out into the zashen into incineral we'll get really boom onto the field here so we've got an active fake out for that last turn trick room and we are oh they go for the fake out there okay oh no that's not stance yeah that's not ideal that's really not ideal but it's not devastating either the worst thing would be if the grassy terrain ends now which it doesn't so that's good because if they got earthquake that would be bad okay let's bring bring swikoon in kind of what are we minus one i don't think we are you know we're neutral okay i'm going to flare blitz into the duskmen here i want to get damage onto it i want to be able to remove it from the field and if swikoon goes down here means you get zashen in and it's going to be able to to to prevent that trick room going up the next turn we do see the flare blitz we should take this yeah pretty comfortably and what are they gonna do they're gonna earthquake with grassy terrain up some seal strike okay into the swikoon that's fine we've got a free flare blitz and we're gonna put them in a really awkward position going into this next turn because the flare blitz should do a good chunk of damage here should take it down to 50 percent you would hope anyway when we're not intimidated and they're only neutral at the minute yeah it's not a huge amount but the double up the next turn will be will be enough will be enough depending if they got a barrier not because they haven't got the weakness policy which is interesting because that's kind of what we were banking on so yeah let's bring in zashen now get the plus one gotta think that you just protect protect but it's so risky like do we they are minus one i'm sure with incineroar yeah they're minus one so we take that we've got a little bit of room where we could i mean we can't knock out the opposing incineroar anyway so then we just double up into this slot yeah they could just protect on flare blitz us which would be terrible but anything that switches in there if the zaftos if it's the finny they're gonna take crazy damage and i think if you're on my point you want to try okay we're gonna get it we're gonna get it and the flare blitz it's in range now it's not in range it's not range it's got a big berry or is that a citrus it's a citrus no no no no no no no no no no no no it's enough though it's enough we get a high roll we get a high roll that's all we needed okay that's good that's good that's good incineroar my new bff there we go parting shot that's fine uh we can just switch and reset that Although I mean if the Zapdos comes in now because it'll be Finny and Zapdos or Zapdos and Incineroar. It's still not too bad Still not too bad. I think for the Finny we need to keep Rillaboom in the back So it's Finny. Is it Finny and Incineroar? I think if you're my opponent you probably want to get the nature's madness onto Zashin But if we see Incineroar coming it makes it a little bit easier for us to manage I think I think we've got an easier switch into Rillaboom this next turn. Yeah And now Zashin down to minus one Okay, what we're gonna do? So I hope they don't Now let's just protect And that's you turn into the Incineroar. I just hope they don't go fake out into our Incineroar here. That would be the worst They've done it before so they may do it again. No, okay Hope they got nature's madness flablets into that Zashin slot. That's really what we kind of want them to see And we can get the Rillaboom back in and then we can switch the next turn Because we need to reset but it opens the door for my opponent To potentially get this Aptos onto the field, you know Let's see nature's madness. Yep, and flablets or parting shot even flablets That's good The thing is now they can't really switch There's Aptos in before we switch Zashin out because we're faster So we've got that kind of advantage which is always good but what we can do is We can grassy glide into the finny, but I don't think we do because it has a finny got protect nature's madness It may not I think we can probably get away with a grassy glide here Getting Incineroar in because I think they're pointing shot out and get the Zapdos into anyway It just wouldn't be better probably to get Zashin back onto the field So we've got that pressure for the Zapdos the next turn although we do have the fake out So we do have that kind of gone first and we all gonna see the finny kind of retreat here The Zapdos come in, but it's not the end of the world. We'll get a bit of damage onto it, which is always useful The parting shot. Okay, so finny gonna come back in that's That's actually alright Because we just need to get Zashin onto the field now and we can remove the Zapdos We don't need to worry about it too much then and then it's just about taking the Incineroar down And then the finny it's easy enough to deal with from that point and you wouldn't really expect the finny to have calm mind Fake out into Zapdos and we'll you turn into finny It's just are you gonna go nature's madness into the really boom slot probably probably but I mean we've got to get Zashin in at some point and if it's relying on nature's madness then We don't need to worry a great deal about the finny to be honest And I think we just play rough into the Zapdos slot because that that plus Like if Incineroar comes in there, okay, okay, he'll pulse. That's fine. I prefer that to be honest There's a player awful still take down that Zapdos this next turn But my opponent's salt kind of techie about keeping it on the field in front of Zashin It's a little difficult where we could go for a U-turn Into Zappy and gold for a substitute here with Zashin because I expect maybe the Incineroar to switch in now Huh, they don't switch in well, that's interesting. So Incineroar coming in on that slot Okay This Zapdos gonna do It's just detecting okay, we'll get a free sub up so that's huge for us So we don't have that the worry about fake out the next turn so we can just go for the play rough there and All you could protect on there Well kind of cover that Zapdos has to switch out. It has to switch out to the finny has to You have to switch it out to the finny makes me want to go more for a behemoth blade and a player rough They're gonna keep it in There's no way they keep it in. I think we behemoth blade. They keep it in Yeah, yeah, I'm gonna double up into Zashin. I think Three minutes left on the clock But it's enough even neutral. It's enough. Okay That's a critical hit. That's really unfortunate for my part. That's really unfortunate because I think the combination Hmm, I don't know if the flablets would take us down, but it would put us into an all very very awkward position Now we'll get the boom back on the field We do need to switch it out to switch it back in again to get the grassy terrain up to Take advantage of grassy glider course against the finny But that makes things a whole lot easier for us, which is yeah the crits massively Massively annoyed for my point here is the flablets gonna come out It's a nice play actually. Yeah into the real boom expecting that switching so don't know where the Zapdos would have went maybe doubled into that slot to be honest because Yeah, the the finny gets a lot harder to deal with once Once the really booms gone Wonder if a player off is gonna be enough to get the incinerole Potentially should do actually it should do. Yeah, so we can switch into incinerole now go for that player up into Incinerole Get it down to minus one and we'll just do that and go for the player off It should get it from neutral Should like a neutral attack. I mean, we're not intimidated. We're just neutral should get it from here, but Depends on it the incinerole is trained honestly and it's the most unreliable move in the entire world Zashin avoids the muddy water So we're gonna be able to take that and we'll probably see a flablets come out and there is 50 seconds left of the battle So we're going right down to time as the flablets comes out and it's gonna be into the Zashin sub We do have fake out this next turn so we can take advantage of that Let's try and get another player off. We can fake out into the Into the finny and that kind of locks the game up for us because I don't think they got a way to To knock out Zashin or incinerole here We could just sub it would be the safest option But the battle is canceled but very good game to my opponent I think it was swayed a lot Towards the end with that critical hit onto the Zapdos Where we didn't go for the player off I think if we went for the player off 500% of the time we'd get that knockout But behemoth blade whether or not we got it on neutral. I don't know. I don't know. Um, it would we probably wouldn't Would we? I don't know. I don't know. I don't know. Honestly, if you know in chat Let me know that would be great, but we'll round up now and Wrap up with the rental team for today's team. All right friends Here is today's rental team a big shout out once again to scottie for providing us with the rental team and Is kind of very standard zashin, but it's a very solid build all the same And it has got that added bonus of having the gar chomp with the stealth rock in which is a tech I absolutely love. I think the gar chomp inclusion in this team is great I really like it a lot It's been fun to play and I would definitely highly recommend each and every one of you to try the team out For yourselves and give stealth rock a go because I do think there is something in that Honestly, I do. Um, but scottie, thank you once again Hope everyone has enjoyed today's episode seeing the zashin again We've had a lot of zashin on the channel, but you know it's series 10 So makes a lot of sense to play probably the best pokemon in the format a lot and feature a lot of different teams around it Because most of the teams that we have featured the zashin teams They are very different in their own respects to play slightly differently So it's always good to have a look at those and kind of understand that for when you're playing against it If you aren't a zashin fan for yourselves, but if you are I hope you appreciate the team And if you want, I hope you appreciate the team. Anyway, anyway, we're gonna wrap things up there friends. Have a great rest of your day Thank you so much for tuning in. We'll be back with more series 10 very soon on the channel So until then take care of yourselves and bye. Bye