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Source SDK tutorial: Creating your own textures

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Published on May 1, 2009

This is the detailed tutorial that shows you how to create your own textures for Source SDK. Click here for the quick tutorial: http://www.youtube.com/watch?v=x3Oy5l...

Download these files before starting the tutorial!

VTFEdit (chose one of the following links):
http://nemesis.thewavelength.net/inde...
or
http://www.fpsbanana.com/tools/downlo...
If both links are broken, click here:
http://www.google.se/search?hl=sv&q=v...

VMT examples (Download the ZIP archive):
http://cid-8938184897494286.skydrive....

in case you can't download the example files, copy the piece of code below and put it into notepad:

"VertexLitGeneric" OR "LightmappedGeneric"
{
"$basetexture" "Folder\NameOfTexture"
"$surfaceprop" "metal"
}


"Skip points" (skip to a specific part of the tutorial):

00:30
Downloading VTFEdit


01:49
Editing the picture with photoshop and making it the right size
(Preferable size is either 128 x 128, 256 x 256 and 512 x 512, but you can use any other size, but if you use another size it should be something that you can multiply or divide into one of the preferable sizes, for example 64 x 64)


05:12
Making your image into a valve texture using VTFEdit


05:48
Creating the VMT - the file gives your texture the right properties, and tells hammer where your texture is located

List of all different surfaceprops: http://developer.valvesoftware.com/wi...


08:09
Placing your VMT and VTF in the right location so it can be used with Hammer editor


09:12
Making sure that the VMT and VTF is in the right location


09:30
Going in to hammer editor to view our texture


09:48
In-game result

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