 As we know Pokemon Homes compatibility with Scarlet and Violet has recently just dropped and with it comes a bunch of new Pokemon we can use in the games. In today's video I'm going to go through the best solo builds from all of the transferable Pokemon into Scarlet and Violet to make farming terror raids and beating these terror raid bosses super easy in Scarlet and Violet. So we know there are about 90 plus Pokemon that are now transferable from Pokemon Homes into Pokemon Scarlet and Violet. I've been through each and every one of them and I've come up with about 22, 23 Pokemon that I feel are going to be suitable for going into five, six and seven star terror raids to beat these Pokemon pretty easily in your game. Of course, this is not my usual recording place at the moment. I'm over in Torino in Italy. I will be commentating the special event this weekend. So I'm in a hotel room. That is a reason for it, but we're still here bringing you content on the go. So I'm going to get into it now and the first Pokemon that we're going to cover, we're going to cover all the Hussuian Pokemon, also all the Pokemon that we do feature in these builds are level 100. All the details with everything that we go over, EVs, IVs, everything else like movesets will all be down in the description below. If you want to check that out for yourself after the video. So Arcanine now with the Hussuian form is going to be fire and rock. We're going with the rock terror typing on this one to take advantage of that rock typing. We've got the Shell Belt item as a line of recovery on this Pokemon. So it was good. And then the move set on this one is going to be Morning Sun, Howl, Flair Blitz and head smash. And the reason for head smash is because of the ability that Hussuian Arcanine gets. And that is that rock head ability, which protects the user from any recoil damage from recoil causing moves like head smash. So head smash is a base, 150 rock type attack does have a bit of a lower accuracy, but the reward for using such a high base power attack is so good, especially in these red battles. And normally comes with recoil, but because of the rock head ability and you negate that, you don't even need to worry about that at all, which is great in a raid where you're doing really big damage. Same thing can be said for Flair Blitz as well, which does come with recoil, but you don't need to worry about that ability. The basic premise of this move set is to try and get like two to three howls off. You're not only going to boost your own attack by getting the howls off, but you'll boost your partner in Pokemon as well. So this Pokemon could be something it could take online as well and used to really good effect. Morning Sun gives you a line of recovery outside the shell bell and we have an EV spread of 252 HP with 252 attack and an adamant nature. So that is the Arcanine. Next up, one of my favorite designs is Hissui and Lilligan. It is going to be a grass and fighting type Pokemon. We went for the grass terra typing on this. I've got to give a big shout out to my good friend, Bebham, for providing me with this Hissui and Lilligan for this build video. We've got the expert belt is the item of choice on here and then the move set of sword stance, synthesis, sunny day and solar blade. We've got an EV spread of 252 HP, 252 attack with an adamant nature and the ability chlorophyll. So the basic premise with this is going to be sword dancing three times at the start of the battle, trying to max out your attack and then get a sunny day up and then you can fire off the solar blade. Solar blades is normally a two turn attack where it takes a turn to charge and then the next turn it will attack. It is base 125, so a really strong, powerful attack. But with the sun in effect, you skip the turn of charge and you can just attack constantly. So as long as the sun's active on the field, just bear in mind, you're going to be able to kind of fire off the solar blades freely every turn. You can also utilize the sun with that chlorophyll ability to double your speed. And you're also going to be able to use synthesis to max recover your HP points, which normally would only do 50 percent when the sun isn't active. So you are quite reliant on the sun with this set, but I do feel like it's a very strong set. And once you can to rascalize once again, a little bit like that, Hissui and Arcanine, you're going to be able to launch some big damage off with that solar blade, especially with the sword stances under your belt. Remember, with this one, it is a grass terra typing and it's going to be very good against those bulky water terra type Pokemon that you come up against in those red battles. Except we have one of the most talked about Pokemon I think coming in from Pokemon Legends Arceus and that is going to be Ursuluna and it is a ground and normal type, a full evolution of usering. And we went for the ground terra typing and we went for the held item here of the flame orb. Now, I would say probably in testing, I found the shell bell to be more optimal because I found the recovery, the line of recovery, the shell bell offered you a little more beneficial. Now, it will depend on the raids that you're going into. If you're going against something like an Amungus, you're probably going to want the flame orb because the nice thing about the flame orb is it takes up that status turn after turn one, you're going to be burned and then you can't be put to sleep or anything like that. So you're not affected by your own. It's a really good option to go into Pokemon like Tocall in particular, that do utilize that your honor or a number of other things. So the flame orb is what we've got on this set. But like I say, if you find the flame orb a little bit lacking lust there and you miss that recovery, just change it up to the shell bell item. And then we do have the moveset of Bellydrum headlong rush, which is a signature ground type attack, drain punch and facade. So with that guts ability, of course, like we've already mentioned, that plays off that flame orb item, when the flame orb activates, when you do get affected by a status like burn, like poison, then you get a 1.5 boost to your attack. That stacks with the Bellydrum as well. So you're going to be doing huge damage and obviously facade as well is one of those moves. If you are burned or poisoned or paralyzed, then this moves power is doubled going to 140 power. So it's really, really strong attack and just generally normal typing is very good unless you've gone up against like a steel terror type or a rock terror type or a ghost terror type. But everything else is going to hit for really good damage. You've got drain punch as a kind of line of recovery, I guess. But as it's not a stab move, you're not really going to be getting the best benefit out of it, like you would be off iron hands or an eyelid or something like that. And then headlong rush, which plays off that terror typing. It's going to be a big ground type attack that's going to do a massive damage. Just beware with the headlong rush. It does reduce your defense and special defense every time you use it. So just use it sparingly when you use it. But that is Oceluna and I do really like this Pokemon. It is very good. But I wouldn't say it's one of the best Pokemon that we've got from Hissui from that Legends Arcist Games, but a very good one, nonetheless. Next up is Cleaver, the bug and rock type evolution of Scyther. I love the design of this Pokemon. We went for a rock terror typing just like that Hissui in Arcanine and we have the Shellbell item on there, as always for a line of recovery when we're in these terror raids. The moveset we've got is Leia, Stonax, Ex-Scyther and Sword Stance. And we have the hidden ability, Sharpness. Sharpness boosts all slicing type attacks by one point five. So anything that comes under the slicing category, things like Stonax, things like Ex-Scyther will be boosted with this ability. So the basic premise of this moveset is to try and get three sword stances off and then utilize Leia before the shield goes up to reduce the defense stat by one stage every time you use it on the target Pokemon or the terror boss. And then try and get those Stonaxes off to do some big damage, of course, when you're boosted up and obviously with the defense drops as well, stacking, making your damage output even more. Soon as you can terastalize, you're going to be able to stack those up a lot higher and you're going to be doing some really, really big damage with Cleaver. It's a decent attack in Pokemon. You've got an EV spread of 252 HP, 252 attack, and then the rest dumped in special defense. But that is Cleaver and I do like it. A very unique typing, I think, and with that rock terror typing can do some good work against a lot of kind of common terror types that we see in six star raids or five star raids. So it makes farming these items a lot easier. Next up is Hissui and Zoroark, the normal and ghost type. And probably one of the most unique typings that we've got in the pokerverse. We went for the ghost terror typing on this because we're taking advantage of its ghost stab attacks. Shellbell is the item of choice again because we need that line of recovery to keep it on the field after we set up. The moveset that we've got is fake tears, nasty plot, taunt, and bit of malice. Bit of malice is its ghost type signature attack. It is a base 75 power attack, but it does have the added bonus of reducing the attacks that only oppose and target every time it hits it. Basic premise with this is if your opponent is likely to set up or start boosting itself or disrupting with yawns or whatever, then taunt turn one. Go for those three fake tears that will reduce the special defense on the target Pokemon by two every time you use it. Then boost yourself up your special attack by two stages every time you use it with nasty plot and then start firing off those bit of malices is pretty straightforward and then you can tracelize and take full advantage of that ghost typing as well. Unfortunately, we can't change the ability on Suyun Zoroa because it is stuck with that warn ability which is illusion which is not really too useful in Terraris, but the EV spread that we've got on this one is 252 HP and 252 special attack just maximizing our HP stat, longevity, and then maximizing our damage output as well with that modest nature. And finally for our Suyun Pokemon, we have got a Namaris, the new genie Pokemon, the fairy and flying type. We've got the terror type fairy and I think this one's probably my favorite, probably the most strong Suyun Pokemon that we've got for Terraris in my opinion. We've got the Shellbell again for a line of recovery because it lacks any sort of recovering move, level 100 with the move set in prison, iron head, clear rough, and super power. We have the ability Contrary and we have an EV spread of 252 HP, 252 attack with an adamant nature. But the big thing about this move set is the Contrary which is the hidden ability on the Namaris. So the big thing here is any stat drops actually get reversed and then become stat boosts and then stat boosts actually get reversed and become stat drop. So this is where you come in with super power once every time you use it, it drops your attack and your defense by one stage. Now with the combination with Contrary, it actually boosts your attack and defense every time you use it. So initially setting you up and making you even stronger every turn. The basic premise is to use this three times and then you can trust lies. You'll be plus three attack plus three defense and then you can start utilizing those play roughs. Now in prison is here, just a bit of a quirky pick. You could go for something like taunt if you want something a bit more reliable or another coverage move that it gets access to. But I do like the idea of having it in prison here so you can stop any opposing steel type threats. Say if you've got a very terror type king gambit for instance, it is going to have access to iron head. Now if you use in prison at the start of the battle, it's not going to have access to iron head for the rest of the game. Meaning that you're not going to have to deal with that super effective attack coming from the raid boss, allowing you to kind of get your super powers off to the point where you can trust lies and then you can freely use that play rough after that. And the nice thing about setting up as you're attacking as well, it's ticking down the turns before you can trust lies. And that's one of the main reasons why I really like an Amorous. I think it's a really great Pokemon. We are keeping it like I say in that incarnate form. So don't worry about changing it with the reveal glass to its clearing form. But this is the build for it. And I think you'll have a lot of success with this one if you do build it in your games. With the Hissui in Pokemon have the way we can start with some of the other Pokemon available and we're starting off with probably one of my favorite legendary Pokemon for terror raid battles at the minute. And that is going to be Ice Rider Calyrex. That is where you fuse Calyrex and Galastria together to get the Ice Rider Calyrex. It is a psychic and ice type. We've got the ice terra typing on here and the shell bell as the item for a line of recovery. Of course, level 100 and the move set of sword stance, tail whip, icicle crash and glacial lance, which is its signature attack, ice type attack. We've got that as one ability, which is like a nerve and chilling rain combined. So you've got two abilities in one, but the chilling rain ability is the main one, although not that useful in raids because you're only going to be knocking out the raid boss once. So you're not really going to benefit from any of the boosts unless you decide to target your partner in Pokemon to get boosts, which could be quite something you could use quite smart way to utilize that ability. Basic premise of this move set is going to be to sword stance three times up, boost your max out your attack and then utilize tail whip that lasts the defense on the attacking Pokemon by one stage every time you use it. And then you can use that like a couple of times and then start firing off those glacial lances until you can terastalize. And then you're going to be able to maximize the damage. This thing hits like an absolute truck. We've got a adamant nature on it with an EV spread of 252 HP, 252 attack, and the rest dumped in special defense, but it is so bulky. It's such a bulky Pokemon. Look at the stat spread on it. It is a legendary Pokemon, of course, but it hits like a truck and you're going to have no problem in Terraris. For most part, you don't even need to set up most of the time. If you're going up against something like a ground terror type Pokemon or something else like a dragon terror type Pokemon, you're going to be doing so big damage for most of the part. You're not really going to need to boost up with sword stance, but it does make it a lot quicker. And this Pokemon really runs through Terraris, especially those six star ones. And so this one I do really like. And this is the ice rider calyrex. Next up, another favorite of mine is Galarian Zapdos. So this Galarian Zapdos, a fighting and flying type who went for the fighting terror type on this Zapdos. And it is holding the shell bell item level 100 with the move set, bulk up focus energy, drill peck and thunderous kick. Now the signature move on the Zapdos is thunderous kick. Every time you use this attack on your opponent, it drops their defense by one stage. So it's really useful, almost powering you up every turn that you use it. And it still works through the shield. So when the shield goes up on the raid boss, you can still allow that defense every time you use it. You're kind of putting this in combination with the bulk up. You've got drill peck for a little bit of coverage if you need it. Focus energy was just a filler move. So you can put anything there, but the focus energy is kind of nice. If you've got room to set it up, just to boost your critical hit chances, it is quite nice. But Galarian Zapdos has been incredible. When I've been using it and testing with it, it's run through so many six star raids, it's unreal. And it does it very quick as well with that defined ability. So if you get affected by any Pokemon that use moves that drop your stats, you're going to get an attack boost, which means you're going to be getting through these raids even quicker, doing more damage. Evie spread, pretty straightforward. 252 HP, 252 attack with an adamant nature. And that is the Galarian Zapdos. Next up, we have, first off, the rapid strike Urshifu, which is the fighting and water type. We've went for the water terra type on this Urshifu. Again, we need a line of recovery. It hasn't got any recovery options in its move pool. So we've went for that Shellbell again, level 100, the move set of sword stance, Leia, surging strikes and drain punch. We've got the unseen ability. So it's not affected by every protect, but that's not really going to come into play too much in any of the terror raids. We've got an Evie spread of 252 HP, 252 attack with an adamant nature. Basic premise of this move set. Again, it's going to be a lot like some of the other ones that are similar movesets. Get the sword stances off. Three of those boosts max your attack out to plus six. Utilize Leia, one or two or three times, whatever you've got room for, and then utilize that surging strikes, which is a signature attack, which hits up three times. And it has, every time it lands, it will be a critical hit. So you're always going to be critical hitting, which is really nice against Pokemon that try to use things like Iron Defense or Asurama or boost their defenses like bulk up. The critical hits are going to ignore any of those defense boosts, so you can just hit through those. And with the boosts on your end still staying intact, you're going to be able to do some really good damage in a really useful water type Pokemon. I feel going into Terraria battles, something that I would definitely recommend. You're getting a hold of an Urshifu. Might not be the same set as this, but it is going to be very useful with that move surging strikes. Next up is its counterpart, the single strike Urshifu, the fighting and dark type. We went for the dark terra typing on this one, and it is very similar to that rapid strike one. We've got the shell belt item, level 100. Same move set of sword stance, Leia, drain punch, but this time its signature attack is wicked blow. So wicked blow doesn't hit multiple times, it hits one time, but it always lands a critical hit, base 75. Power move, and a very, very strong Pokemon. Unseen ability is the same ability, same EV spread of 252 HP, 252 attack with an adamant nature. Basically the same premise as the rapid strike Urshifu, but this time you're going to be utilizing wicked blow, utilized drain punch when you need some recovery. It gives you that fighting cover as well, but a very good option, and great against a flurry of different dark week Pokemon that you're going to be coming up against in these terra raids. Next one is going to be Uxie or Uxie, however we're pronouncing it, but one of the pixie trio Pokemon, I really love this Pokemon, and I think it got access to a new move, this generation, which makes it really viable going into terra raids I feel. It is going to be psychic type, so we're going to play off that psychic type, and we're going to go for a psychic terra typing on it. Shell bell is the item of choice, because again we haven't got a line of recovery in its move set, so it makes sense that we have this, just prolongs its longevity. It's very good defensively Uxie, so you're going to have an easy time setting up with it for the most part, and the move set itself is nasty plot, amnesia, stored power, and mystical power. So ability is levitate, so great going in against things that utilize ground type attacks, you're going to be immune to those, and an easy spread of 252 HP, 252 special attack, and the rest dumped in defense with a modest nature of course. So the basic premise of this is going to be using that amnesia a few times, so I'll get three amnesias up, and then you can start actually attacking with the mystical power, because every time you use mystical power, it boosts your special attack by two stages. Now then after you've used three of them, you can then terastalize and straight away go for that stored power, which boosts its attack based off how many stat boosts you've got. So the more stat boosts you've got, the greater the power, the more damage you're going to do. If you're familiar with using something like slow bra or slow king, from some of our other raid videos, you'll be familiar with how this strategy works, but it's a lot quicker to get to that terastalized stage because of that mystical power move that you've got access to, and it also means you've got a nice way to not have to always rely on the stored power. If your stats get removed at some point, which they inevitably will through the raid battle, then you're not really that screwed at that point, you can go for maybe a couple of nasty plots, or just one nasty plot, and then start firing off those mystical powers straight away again. And it's not a bad attacking move. It is base 70, so it's not like terrible. And if you are terastalized at that point, and you have got a nasty plot up already, you're still going to be doing really good damage and a really nice way to run up. See, I think in these teraried battles, and it will do a good job against a majority of these psychic weak Pokemon. And the next one is going to be Galarian Moltres. Yes, this is a shiny version. So the dark and fire flying type Pokemon, we've got the dark teratiping on it. So just bear in mind, if you are going up against something that is using ground type attacks after you try to slice into that dark teratiping, you will be susceptible to those ground type attacks. Once again, it should be level 100, but this one is level 70. We've got the Shell Belt item on it for a line of recovery here, and a move set of nasty plot taunt, air slash, and a fiery wrath with the berserk ability. So every time with the berserk ability, you hit 50% or lower, then the berserk ability activates and you get a special attack boost to your special attack. We've got a modest nature. We've got 2.02 in HP, 2.02 in special attack, just to max that out, and then the rest in defense. For the basic premises, you've got the taunt to shut down any set of options, any disrupting options from the opposing threat. Then you can go for this nasty plot, max out your special attack, and then start firing off the fiery wrath, then it has access to base 90 dark type attack. It does have the ability to flinch the opponent as well, but I don't know if that will come into play. If the shield is up, of course it won't, but you might have a chance if the shield isn't intact against the raid boss. Right, next up is the final Galarian Bird for this video, and it is going to be Galarian Articuno, the psychic and flying type. We have went for the psychic terra typing on this one. We've given an expert belt because we do have a line of recovery on the move set. Again, ignore the level on this one. It should be set to level 100, but just make sure that you've done that before you go into any terror raids. We've got the move set here, though, of recover, calm mind, hurricane, and freezing glare. And we have an EV spread of 252 HP, 252 special attack with the respite and defense, and a modest nature. And we have that competitive ability on it as well. So it acts a little bit like defined. If you take any stat drops, then it boosts the special attack at two stages every time you take a stat drop, which is really nice, making you very strong quite quickly. You've got the calm mind. It's the only set of option that you've got on the Galarian Articuno, but it does play quite nicely on this set. Of course, you've got hurricane as a coverage for flying type attacks, but you're going to be primarily relying on that freezing glare, which has the chance to freeze your opponent. A pretty basic set. Not one of my favorite ones, but I do think it is quite effective in certain situations. But there are a lot of psychic type Pokemon that we've had access to in this format. So you could go down a different route if you wanted, maybe go for a flying type on it, and then utilize that hurricane a little bit more playing off that calm mind, the recover there as well. So there are some options that you could go with on the Galarian Articuno, but this set should work pretty well regardless. But like I say, there are a lot of psychic options, but if you did want to use the Galarian Articuno, this is a nice build for you to go in with. Next up is the genies. So we've got thunderous to kick us off with. We're going for that incarnate form. We've got the shell bell. It offers us a line of recovery as always with that electric terror typing on their level 100. The move set here is agility, nasty plot, electrical ball, and while bold storm, which is its new signature attack, which is base 100, and it has the chance to paralyze an opponent every time it's used. It is a little bit shaky on the accuracy side of things, but otherwise it is very good. So the basic premise is to nasty plot up three times. You're going to go for agility three times and then utilize electrical ball, which plays off the speed difference between you and the target Pokemon. So you'll be actually max speed, so you should be doing maximum damage with that electrical ball and doing some big damage. You've got the wild bold storm as well to kind of fall back on if you need to. Got the prankster ability, so you're always going to be able to get those stat boosting moves off before your opponent does anything. We've got an EV spread of 2.2 HP with 2.2 special attack with a modest nature, and that is the thunderous. Next up is the tornadoes, which is the pure flying type with the flying terra type on it. Again, no line of recovery on this one, but we do have the shell bell item. We've got the move set of rain dance, nasty plot, taunt, and then hurricane. We've got the prankster ability again, so we can guarantee to get that rain off first turn with that prankster ability that gives priority to any status moves. Also with the taunt as well and then the nasty plot. So you want to get the rain dance up as soon as possible and then get three nasty plots off and then start firing the hurricanes off, which are going to be 100% accurate in the rain. A very strong flying type attack, base 110 power, like I say, in the rain, it's 100% accurate and it has the chance to confuse the opposing Pokemon as well. Modest nature with the 2.5.2 HP, 2.5.2 special attack, and probably one of the best pure flying type options that we've got access to in scholar and violet that are going to be good going into these higher star rated terra raids. Next up is Landerous, the final genie for us to cover in today's video and it is the ground and flying type. We're going for the incarnate version as well here for good reason and you'll see in a moment when we get to the moveset. We've got the ground terra typing as well and then the shell bell as the item of choice makes sense. We keep saying it line of recovery there. So we've got the moveset here off sword stance, Leia, sandstorm and earthquake with the ability sand force. So sand force gives rock, ground and steel types, a 1.3 boost to their attacking moves in a sandstorm and it also provides additional chip. The five turns that it's active mean you get a little bit of additional damage with it. So the basic premise is going to be sword stance three turns, then go for those Leias, then set your sandstorm up and then fire off your earthquakes. We've got an EV spread on this one of 252 attack and 252 HP with the rest put into special defense. Like I say, the basic premise is get those sword stances up, Leia's off to reduce the defense that sandstorm to boost that sand force ability on the landerson carnage and then utilize your earthquake. You can also stack that with the ground terror typing but a really nice option. I think there aren't that many ground types in the format right now that are really useful going into terror raids. So it's a nice option to have going in and of course with that initial ground and flying typing going into the raids it does give you a pretty unique option. Next up is another legendary from generation three. We finally have Groudon in these games and it looks amazing in these games. I love the look of it. We've went for the ground terror typing on it. We've given it a shell bell because it gives it a line of recovery as always level 100 with the move set of sword stance, rock slide, fire punch and precipice blades. We have the ability drought on there. 252 HP, 252 attacking EVs with an adamant nature. Now Groudon doesn't have too many options that it can kind of rely on to set up or reduce the defenses on the opposing Pokemon but it does get swords then so you can max out that attacking stat that's pretty high sky high already and then utilize precipice blades which is its signature attack doing really big damage. The only bad drawback is it's not the best accuracy why 85% accurate is pretty wiffy but most of the time you're going to be hitting and especially once you've trust lines you're going to be doing big damage. Fire punch plays off this sun that will be active through the drought ability and then rock slide gives you coverage for things that are immune to the ground typing or fire typing if you go into a terror raid but for the most part when you're going into a terror raid you kind of know what you're going up against so there shouldn't be any problems and you'll most of the time be using precipice blades and maybe the fire punch for a little bit of chip if needed if you need that 100% accurate move at the end of the game but that is Groudon like I say and just because it is a legendary Pokemon it's going to be able to do work it's going to be able to set up because of its general stats and a very good option especially online as well with friends. Next up the counterpart to Groudon is Kyogre from Gen 3 and this one is actually from Gen 3 this is from Bebham again I've got to give him a big shout out thank you so much for sharing this Kyogre with us for today's video it has got the shell bell item as a line of recovery and again going to just be a very straightforward set we've got calm mind rain dance origin pulse and water spout with an EV spread 252 HP 252 attack with a modest nature and that ability of drizzle basic premises it's going to be calm minding up once you've got a few calm minds up then you can really go to town with the water spouts just bear in mind the water spout is relying on your HP so the more HP you've got the more damage this move does the less HP you get the base power of that attack goes down so if you are around half HP or if you've lost a chunk of HP then you can rely on origin pulse to do enough damage you can recover health with the shell bell item of course and then you can utilise that water spout once again if the drizzle runs out after 5 turns then you've got the rain dance where you can set it up again and take full advantage of Kyogre's mammoth attack stats with its water typing and a very good water typing as well with that water terra typing and next up is the other gen 3 legendary and it's going to be Rayquaza and this looks insane in these games I'm so happy to have this across a very strong pokemon and it has got the shell bell item we went for the flying terra type on it and we have the move set of sword stance earthquake, dragon claw and then dragon ascent dragon ascent it is its signature attack does have a bit of a drawback where it drops the defense and the special defense every time you use it but it is going to be hitting so hard after you have sword stance you've got coverage in dragon claw and earthquake if you want to kind of lean on those moves a little bit more before you can terastalize then it is a nicer option then once you are terastalized you went for that full flying type then you can use that dragon ascent it plus six attack and you are going to be doing absolutely incredible damage got an EV spread of 252 HP just for maximizing longevity and then 252 attack EVs with inanimate nature and the rest put in special defense and we have that airlock ability which eliminates any effects of weather on the field so that would be sand that would be ice that would be the hail or the snow as it is called now sun and then sandstorm so it negates all of the effect the weather stays intact but any effect benefiting from the weather don't happen so it's a really nice ability for that and that is the rikwaza hasn't got too many options for lowering any of the stats on the oppose instead of the field but that's for good reason I mean the legendaries are so much stronger than the regular pokemon they don't really need to rely on that so rikwaza are a nice option if it is one of your favorites this is a nice build for you to take in and utilize in these terror raid battles and I did tell a lie I thought we'd done all the hissui in pokemon but save them one of the best ones for last and that is sneezla you would imagine it's probably not that great going into terror raid battles because it looks pretty frail and it hasn't got the best defensive stats but it's actually surprisingly really strong against the right terror types especially those six star terror type raids that are fairy terror types or grass terror types this is a really nice option to fall back on and sneezla can be surprisingly very strong against the right opponent got the shell bell item for a line of recovery on here poison terror typing with a moveset of sword stance screech close combat and its signature attack diaclol we've got the unburden ability on there but it can be anything and then a ev spread of 252hp 252 attack with an adamant nature again we've seen the combination in past videos that I've covered with other builds of sword stance and screech get the sword stance up three times maximize your attack stat because it's boosting it two times every time you use it then go for those screeches on your opponent that will lower the defense of their defense stat by two times every time you use it and then go for that diaclol attack if it is the most super effective attack that you've got base 80 power and it also has the chance to poison paralyze or put your opponent to sleep every time you use it as well as having a high critical hit ratio as well so it's a pretty strong attack and once you're toracilized with this sneezla and you've got all those stat kind of defectors off you're going to be doing a lot of damage and it's surprisingly very strong in rare battles next up is Mewa Gen 1 mythical pokemon finally in Scarlet and Violet we've went for the psychic terror technique to clear up that psychic typing we've got the shell bell item on there level 100 with a move set of acid spray nasty plot amnesia and stalled power so the basic premise of this move set is going to be go for turn one yeah to turn three you want to try and get three nasty plots off boost your special attack by three stages and then go for three acid sprays which will reduce the special defense on the opposing pokemon by two stages every time you use it the nice thing about acid sprays it's an attacking move so we'll hit through the shield even if the shield is up so if your stats get nullified or if they remove any stat drops on their side of the field and they set the shield up you can still go for those acid sprays and boost the chances of your damage doing more then go for if you want at that stage you can go for amnesias as well and then the main thing to do is go for that stalled power which is going to play off the amount of boosts that you've got onto a mew like we've mentioned with other builds before we've got the shell bell as a line of recovery because mew unfortunately does not get access to soft boiled anymore in scarlet and violet so the only option that we've got going into terror raids at the moment is going to be that shell bell we've got the eb spread of 252 hp 252 special attack with the rest put in defense with that desynchronized ability as well so if you get burned if you get paralyzed if you get poisoned it'll do the same to the tarot purple one as well and to finish off in fitting form is the gen 1 legendary mew 2 a bit like the mew slightly different same terror typing psychic same base typing psychic haven't got the shell bell we've got the expert bell for a little bit more damage there on the mew 2 because we've got a line of recovery and the mew set is going to be recover amnesia and nasty plot on stalled power very similar same premise pretty much go for those nasty plots from turn 1 to 3 from 4 to 6 you're going to go for the amnesias so you're boosting maxing out your attack stat maxing out your special defense stat and then you're going to launch off those stalled powers use recovery when you need to and it has an eb spread of 252 hp 252 special attack with the ability pressure and like I say with this psychic terror typing once you've set up you could start launching those stalled powers off and you're going to be doing a lot of damage with mew 2 very similar to the mew just a slightly different option and if you prefer one to the other or if you've only got available one in your game then at least you've got two builds to refer to in this video that you can utilize and have a lot of success with when you got into these terror raid battles so that is everything for today's video there's a lot of builds that we featured today and I hope you found them useful if you have please drop a like do subscribe to the channel to stay up to date with all of our pokemon, scarlet and violet content and it shows it doesn't matter where we are in the world what we're doing nothing stops us getting this content out we are actually a little bit later but with traveling and other things that's why I'm a bit late getting this content out but I hope you find it useful thank you very much for tuning in friends have a great rest of your day if you catch the event over the weekend I hope you enjoy it if you're watching this afterwards watch the vods and take care of yourselves and I'll see you all in a video very soon so until then friends take care and bye bye