 All righty, let's play this in full first air. No sound Scared human here and that's it All right, I think what works a lot better here. You have some moments right there When he goes forward with his hands, it's a slight little going down here And I would do the same thing here. I would keep that head There's a couple things here. This feels just a bit too connected where Connected as in that the head is not separated from this. It doesn't it just feels like this one piece moves over I think we can separate that a bit more with the potential Maybe it's just straightening up with the body here, but still kind of looking So rotating that head around but then you move the heads to where it is here when this happens I feel like that's a fairly big move towards the creature where the creature would react a bit more with the head Some good stuff there That especially as the human goes down It's almost a bit too in sync. I would delay this by two frames the whole going down But then it reacts to it. That's cool. And then on that move here That's cool, too. The biggest thing to me to change is this. I'm still not a super fan of The creature coming towards the guy as the guy goes forward and there are a couple things about this when you watch this It feels a very slow Where you have also fairly twinned Move as like they both kind of start at the same time. It's more post-opposey than Anything and it's a very soft little thing down where it feels almost like you just slowly investigate this And also the whole thing kind of moves as one piece there until here that drop So to me, I still feel like once he gets closer If you go forward then I would bring that paw down sooner for a for imagine like more aggressive stance where it's like into this Extended a bit more and I don't remember if I asked that before I'm asking like as again I don't have anything here in terms of ears or anything here that you can decouple and open as a jaw To me it feels like if that guy is suddenly going forward and the creature goes forward Then it'll be more of a sharper move forward to almost attack and go and whatever mechanical sound this creature makes or I Think as I mentioned before actually taking a step back To be careful, but if you're doing a step forward, I would make this more aggressive. It just seems fairly fairly tame and other things I would do and I know you mentioned here that you're currently working on this and you still have some Things you want to do, but you wanted to see what I think currently I was watch out for moments where Body wise you got stuff where the body goes down and it's a bit of a sharp edge there as it changes Same thing here as it goes up some spacing issues where it feels like that's a big spacing change And then it's very small through here Then it goes up again, but kind of locks a bit through there And you can probably Lead this also more with the head with the head rotate up then take the neck and then the chest with it right now This is all moving again as one piece I think that is a bit of a theme throughout you can see this here as the body goes up Bam hits that wall there so overall it's it's I see this in lots of places. So I will go and Do another pass on that Same thing on tails sometimes the tails a bit Fast and it's flick, but also sharp and it's top and I know if you have control over Just this piece rotating sometimes it feels like it does like separate stuff Where I can see movement through there But then it's kind of lock not doing much and then if you go back You can see a bigger rotation suddenly so I know that's something that can be tied a bit more into the body moves Or is that somehow tied to? The tail I'm not sure how the how the rig functions there. So yeah, to me just feels more like a polished pass I don't know that there's some cool stuff here where you got sliding of the legs here Just watch out every now and then it feels like a bit of a pop how those knees go up and down But that's that All right, there's an email you can sign up You can start whenever you want you can submit whatever beyond you get 16 submissions either way like and subscribe would be awesome Alright, thank you