 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel. My name is Lee, also known as Osiris in today's episode. We are, yes, you guessed it, continuing on with our VGC Series 10 content. And we have another rental team from one of your fine viewers. So thank you so much for all the submissions that we've had in a big shout out to Draco, which is DK Trading Core, is he's handle on YouTube. He has sent this team across to us and we are very grateful for it because it looks very spicy in particular. On face value, it is very similar to a lot of the kind of standard Kyoga Tornadis teams, but you have to say that the Vertix sticks out like a sore thumb here. And it seems pretty exciting to play because it does have the ability Swift to him. It is going to be able to take advantage of the rain that the Kyoga brings to the field and it does have the assault vest as well to give it a little bit extra stability on the field. So you've got throw chop, you've got liquidation to take advantage of the rain, the rain boosted liquidation. They're going to hit like a truck. You've got play rough. And then you've got that starred icicle crash as well. She's going to be good against a number of things in this format. So I'm really excited to play the bear tick. The other kind of components of the team are pretty standard and very reminiscent of something like Santini's Players Cup team or was it invitational team, which whichever one it was, we know about, but you've got the we've all there for that fast faker, the faint, the lash out, the triple axle. And then you've got the Serena there as well with the Queenie Majesty really helps support against things that are going to try and get those priority attacks on you, especially with things like bear tick with that sort of swim, especially if the reins on the field and then the Kyogre with that choice scarf as well, which can really catch opponents off guard. We've got speed control in abundance from the tornadoes with the tailwind there, a way to set our weather back up if we come up against anything like Groudon and then icy wind as well as additional speed control, which helps us out a bit and then they all good old Rilla boom sitting in the back there doing these things. So there's a rental code. What we'll have is a couple of games with the team now and then we'll wrap up with the rental at the end of the episode. So I'll sit back. Hope you enjoyed today's episode friends. Hopefully we can get some good action with bear tick today. That's a big wish for myself. And if you've tried bear tick out already, I don't know how many of you would have in this format. Let me know down in the comment section below. I'd love to hear from you. But without further ado friends, let's get into game one of today's episode. Okay, first up today, we have a Latios, a Rilla boom Suicune, Zashian Incinero and Landers Incarnate. So this is kind of a standard looking Zashian team. You'd normally maybe see the Latias on there, but Latios being the option for Tyler Durden right now. It's a nice looking team. It's going to be difficult. They're going to tailwind with the Suicune. That's their main source of speed control. They're going to have potentially icy wind on something like the Latios. We've got Rilla boom Olga, Tonellis. We need to keep up with the trick room. And then we'll go bear tick as well, I think as well as our last one. We could go Serena, but at the same time, is Serena going to really provide much other than just blocking the fake up from the Rilla boom? And the answer is probably no, whereas the bear tick can probably put on a little bit more offensive pressure, especially if we can keep the rain up on the field. Now we do see Rilla boom and Incinero come up for my opponent. They've got to suspect. They have to suspect the Serena switching. They do. It's like they have to. I don't like these situations though, because it's like who, which Rilla boom is faster than the other? You know, we're going to be faster than the Incinero for sure, but are we able, are we going to be able to get a fake out into their Rilla boom? And then I think we lock in with Water Spout to be honest, because if you can get rid of the Incinero, it's a Pokemon down my opponent's side. Makes a limit to their ability to function here. We should be able to fake out into the Rilla boom blocker potential grassy glide. And you've got to think to my opponent, probably thinking, do I fake out all grassy glide here? Because the fact that there could be a Serena switching in from the back makes it a little bit more difficult. So that's what we, they are going for the fake out. So they're just going to trade fake out, which is fine, which is fine. We don't mind this too much, but we have to pull a switch this next turn. We can't allow Kyogre to sit on the field here in front of this, in front of this boom. So I think we'll go for the U-turn into the opposing Rilla boom and we'll bring in Tornadus, but Kyogre, just to sap up this potential grassy glide that's going to come in here. A Wood Hammer. We may just see Pivots out, you know, I would imagine the Incinero probably parting shots out at this point. Oh, just a solid, just a hard switch. It's into Latios. Okay, but it may give us the option to bring Kyogre back onto the field, especially if we see, we're not going to be able to see if this, this Rilla boom goes for a U-turn. I would imagine that's probably what we will see. Like, I think we just bring in Bear tick to be honest, because it does give us a way to kind of put a lot of pressure onto that Latios this next turn. Is the U-turn. So we could have brought in Kyogre here, Bear tick taking the natural big chunk of damage from that to be honest. Maybe Incinero coming back out. Yeah, that fake out pressure. What's this Latios going to do? Maybe do have the Assault vest on Bear tick, but I think the one thing that we probably want to be a little bit wary of is the fact that we are intimidated. We could bring in Kyogre. I think a hard switch to Kyogre and potentially go and we're going to get faked out into Tornadus anyway. But they may fake out the Bear tick to protect the Latios and just go like icy wind. Well, they're just pulling a hard switch straight into no Zashin's coming in now. Okay. It actually works out all right for us. If you don't see a potting shot and we see a fake out into Tornadus, this works out perfectly for us. Yeah, that's that's like even better. So we get the tail wind up as well. Okay, well, that's that's really good because they're going to have to reposition Incinero to really boom now. So we can kind of hard go into that that we can go water spout and then go hurricane to really punish the Incinero switch to really boom here. And if the Incinero stays in then Kyogre takes down the hurricane gets redirected. But I could say I think the Zashin probably protects here right now, but the really boom is gone. They are going to be able to get Incinero back onto the field. Wow, they don't even protect Zashin. That's nuts. That is actually nuts. Wow. They did not expect them to not protect the Zashin here. That's actually crazy. Kyogre may go down. Yeah. Yeah. Okay, not ideal. I'm locked into water spout as well. So we're not in the best of spots really, but I wonder if a water spout and a hurricane would be enough to get the Zashin and Latios coming in. Okay. We could just icy wind. I mean, what are options better coming in? Don't really want better coming in. I don't really want a pull. I mean, Incinero is a bit annoying to deal with and especially because of rain will be ending soon. So we've got to bear that in mind. I think rain's ending in one turn. So, yeah, I think we're better off. Let's bring in Rillaboo and let's go for hurricanes. Not going to be enough, but they may icy wind. So at least we could match the icy wind if they go like icy wind with Latios and a grass glide should get the Zashin the next turn. That shouldn't just protect him. Are we going to just see an icy wind from the Latios here? So I see wind in protect and do a bit of damage to that Latios, not a massive amount. See more than I thought it would. You drop the speed there. It's going to be useful going into the next turn. The Thunderbolt. Okay. So it was going after the Kyogre. You've got to imagine. Yeah. I think we just double in on the Zashin slot this next turn. A grassy glide and a herk. Do we hurricane? Hmm. It's a little bit risky. Hurricaneing, especially because we know that the Thunderbolts then it could come into to tornadoes now and it's an easy play for my opponent just to go Thunderbolt into tornadoes. I think and bring Incineroid. So I'd be more. I'd be more tempted to go. You turn into Latios and then I think we could rain dance again. And then if we lose tornadoes here, then at least we get Bertic onto the field. Actually, what we're going to do is just fake out Zashin. And rain dance. I think. Yeah. Yeah. Okay. So Incineroid going to come in here because then the next time we're going to be able to tailwind because our tailwind pit is out now and to really get the most out of Zashin here. We're going to need to get grassy terrain back onto the field. Because the rain dance means that we don't necessarily need we don't need to like pivot in Kyogre specifically to get the rain up, which makes it easier so we can let something go down and potentially then yeah, I think we'll just you turn into Incineroid and we will hurricane into Incineroid as well. We'll double into that slot because the Zashin is going to be eat. We're going to be able to deal with the Zashin pretty easily once we get Kyogre onto the field. There's a fake out into Tornadus. Yep. Beam is bled. Are we able to take this? I don't know if we are, you know, I think this probably takes us down. Oh, it definitely takes Tornadus down. Like I say, it does open the door for us to get Bertik and Kyogre onto the field now, which is good. Yeah. I mean, then we've got really booming the back to kind of bring in if we need to. But I think we should be all right and Bertik now and intimidated should be able to do a lot more damage. So we can just go liquidation. Into the Zashin and then go scald into the Incinero slot and that should lock up this game. Hopefully. Because Bertik will be able to deal with a scald should be enough. Yeah, scald's going to be enough to get the Incinero and a liquidation in the rain and intimidate. It should be enough to get the Zashin. You would hope anyway. Bertik fails to get the Zashin here. I'd be very upset. It may just protect here, you know, but we kind of yeah, we're pinning my opponent down really at this point. And the next time we can just scald into Zashin and I took a crash into Latios because it's solo health now where even if Incinero comes in on that Zashin slot, the scald going to be able to kind of clean it up. And this is where the Kyogre kind of comes into its own with the scarf doesn't really care so much about tailwind being up or needing that speed control. It's kind of just good to just click buttons at this point and it's always nice. I think when you are using a scarfed. Okay. So we're coming back in going to be able to take this icicle crash. But yeah, we're going to have to reposition a little bit if we want to sweep with Kyogre. It does make it a little bit difficult, but I mean the fact that we're going to be able to get rid of Zashin makes things makes life a lot easier for us for sure. Thing is icicle crash should be strong enough to get the Latios from the range that it is right now. So you could switch Kyogre out to Rillaboom and then just icicle crash into Latios because Latios doesn't really threaten us. I think the worst like the worst case scenario in that play would be fake out into Baertik. But I and then and then double in but we've got the assault vest there. So I honestly think they're more likely to fake out into the Kyogre to preserve their incineroar here and go for the Thunderbolt as well. Maybe but probably not thinking fake out probably enough to take it down. Scarfed Kyogre. I do love scarf Kyogre. Really do. It is a very good Pokemon, but it plays so differently from like non-scarf. Kyorillaboom in fake out into Riria into the August will be able to remove that Latios with the Baertik Baertik getting some action in this game. This is good. We take it down and now it's going to be liquidation. Probably not you turn. I don't think I don't want to switch in Kyogre at all. I think we just wait by that time get Kyogre on to the field as soon as something on iron goes down and then we can just remove the incineroar pretty easy from that point. So there's no pressure for us to start switching around right now. We can just be quite patient with what we do and fake out this turn though. That's always going to be useful and then in liquidation we'll see how much this does minus one. It's not going to be a knockout by any means. I wouldn't have thought we'd even knock it out in the rain to be honest. I think the one thing about Baertik is like I do like Baertik a lot, but it's very underwhelming doesn't hit as hard and it really suffers to intimidate a cycle and so then in this format in particular it's it's not ideal, but great game to Tyler there and we're off to a nice start with the team today. So we'll jump into game two friends. Okay. Next up we have Luke playing a team of indeedy female zernius Reggie Alecki stack attacker, Tockel and Crocodile. And this is actually all right because we can lead tornadoes. I think like we've got a free free option here where you can lead tornadoes. Um, Kyoga. Um, we'll get big damage on the thing. I think the only thing you'd need to watch out for here would be the Reggie Alecki and if Reggie Alecki has something like, um, it has something like Sash who would make it awkward. The other option here is maybe go something like, uh, we vile because then at least oh, really boom to potentially be honest because then we have the fake out and we can keep the speed control in the back later. Yeah, I think we've all got here. Uh, go really boom and I think tornadoes is probably our best one for the late game. Unless they go down a trick room route, which would be bad for us because then that leaves us a little bit open. Um, to get the trick room up, whereas bad tick would be all right and Serena would also be not a bad option. But I think I'm going to go full tone. Overall, yeah, let's go tornadoes. Cause I think the taunt might be quite useful. Maybe. Let's see. Let's see. Let's see what Luke goes for. Seems pretty scary though. It's got like really good offense on the on both ends of the spectrum. You know, the top end with the, uh, the fast things like Zernius, if it's set up the Reggie Alecki, uh, and then the other side of it with the stack, which, which makes it very difficult to deal with. Um, I think here what we're probably going to see is a wide guard from the stack and now if it doesn't, why God? It's in a little bit of trouble. What you could potentially do is predict as well, predict the tall call coming in. Um, and then trick room is being set up. It's too obvious to fake out the Reggie Alecki here. I mean, probably I really do think that the Reggie Alecki probably switches out here, but we can't really afford to take the risk and not fake out into that slot and it actually staying and just go. Yeah, they just go for an attack and then we lose Kyogre going to air balloon. Okay, well, this should be okay. It's going to be a quick one for game two today. Um, yeah, I really expected why God may be there and then the talk all to switch in for the Reggie Alecki could be an option where we would like I'm tempted there to go for the faint. But if we went for that, we would have been in a lot of trouble. We lose Kyogre and then stack and second probably gets a trick room up. So you can see why we wanted to do the play that we did. Um, Zernia is coming in within DD. So that is we've got follow me direction here, but it's it's still not really too bad because we just walked us about and probably there's a psychic terrain not even set up. There's no psychic terrain. There's no psychic terrain. What what what we can lash out or we can triple axel. I think we probably got triple Axel into the Zernia. Yeah. And then if they redirect them, you guarantee the knockout on to DD. It's actually got fake out. Oh my God. Oh my God. This is not good. Triple Axel. Hopefully hits three times. One more. One more. One more. That's all we need. Oh, fake out in DD. I've been hard. I've been hard. I've been hard. Wow. Fair play to my opponent. No, like in all honesty, fair play. That is a yeah. I just yeah, I don't even register that indeed he has fake out. So we are in a bit of a bind. We need to get Kyogre. We need to get Kyogre in a tailwind to do some work. I think we have to sacrifice boom and we've all to do this to do it. We can go for triple Axel. But they're just going to dozen gleam. I think here, which is not ideal. Surprised at them. I was so surprised that they're not a psychic terrain. I was like, what? And then they totally beat down on us. I'm like, it's going to be an easy quick one. It's not. It's going to be it's flipped on its head now. It's going to be a quick one for my opponent. I don't know if we're going to be able to to do very much now. Maybe boom takes a dazzle. You know, unless they moonblast. Yeah. Okay. Well, we'll get the triple Axel off. Who made taking that any day? Um, work triple Axel is going to be enough to get the DD no way. No way, no way, no way friend. And the grassy train not doing us any favors right now. Um, we are in serious trouble. We are in serious trouble. Is it water spout? Is it going to be enough to get the yoga? I don't know. But the thing is what we can do now is tailwind. How many turns of rain have we got left to? It's not really a lot, but we can go for the triple Axel. We will get this off. So they got to follow me here. So we'll get rid of the DD. They can dazzling gleam. They can dazzling gleam. They can dazzling gleam, but a full power single target water spout might be enough to get the Zernius. That's what we've got to hope for here. Um, triple Axel will get the DD. Yep. Can the third one hit the Zernius? Please come on. It should work like that. Doesn't though. Dazzle, dazzle. Can anything take this is be huge if something hangs on. Nothing hangs on. Nothing, nothing survives the deer. Oh my God. It's going to be down. Yeah. We've got one turn of rain left. We need the rain. We need the rain to get this Zernius. I swear we do. We, I think we have to lock into Skald's because if they protect, if they protect now, then we're in trouble. But it's whether or not they look. It's whether or not they look at the, um, because I think a water spout will get them. But if they protect and then the rain ones out, it's whether or not they look at the weather. It's water spout. It's water spout. Let's lock it in and hope they don't protect. No. They've done it. I don't even mind losing this to be honest because we are going to lose it now. We needed to lock in the Skald on that play. I mean, yeah, what's bad is not going to be enough. No way. No way. We need the rain boost to get it unless we crit. Of course, we can pray to the gods, but then I feel a bit bad because my opponents got a new tech that I haven't seen before. And I really do like it to get the Zernius working and the DD without the psychotrains are really nice, really nice tech. So I've got to take you out after my opponent for that. And they get the crit to, uh, to just rub it in for us asking for it. So very good game to, uh, is it Luke? I think it is Luke. Yeah. Very good game and amazing tech there. What a backwards and forwards game, but a great one to end on today. Honestly, uh, I am a little bit sad that we lost when I always am, but I'm not sad at all that we get to see that little tech there from Luke, which was phenomenal. So we'll jump over now and remind you all of today's rental team is the rental team from today's episode. I hope if you tried out, you have a lot of fun with it. Um, obviously the bear tick is the big star of the show. I feel anyway, but scoff. Kyle gar in general is a really nice Pokemon to just play around with in the format in series 10. Uh, in the supporting cast as well work so well with it. And that last game was a lot of fun. Um, but just watch out if you come across any non psychic to indeed easy know what to look out for now. Sorry, Luke. We've probably bust your strategy wide open, especially for the ladder, but I'm sure it'll work regardless anyway. So, uh, yeah, if you do try the team out, do have a lot of fun with it. Big shout out to Dick here trading and Draco for the team today and we'll wrap things up there friends. So leave your comments down below. Let me know what your thoughts are on today's episode on the team as well. And if you have tried it out and, um, I will see you all for another episode very soon. So until then friends, take care of yourselves and bye bye.