 So, you got your movements, but you want your character to knee the fuck out of people like a melee falcon. Not a problem. In the next two minutes, your character will become the people's hero. Alright, let's do this. Go to the first frame, press the record button. Now decide how long you want your animation to be. Drag select all the bones, press I to keyframe lock, rotten scale. Control C to copy and scrub to the end and control V to paste. Now scrub to the middle and press I to keyframe lock, rotten scale. And create the main frame of your action. In my case, it's falcon's knee. Now, all you have to remember is that action animations have three parts. The windup, the main action, and the cooldown. So right now we have a start, we have an end, and we have an action. But we do not have a windup and we do not have a cooldown. So scrub to the 25% area, press I to keyframe lock, rotten scale. And give your character a windup. It's whatever you think the character would have to do in order to prepare to launch the attack. In my case, I'm just gonna have you crouch down a bit. When you're happy with your windup, scrub to the 75% area and create your cooldown. Press I to keyframe lock, rotten scale. In my case, just catching yourself landing from the knee. Once you're done with that, you will see that we have a pretty nice looking animation. But there is one more thing that we can do to make it better. And this, my friends, is the golden rule to beautiful action animation. The windup, main action, and cooldown should all have recoil motions. What do I mean by that? Basically, go to the main action, drag select all the bones, control C to copy, scrub to the right a few frames, and control V. Now we gotta give this frame some recoil. The recoil animation is basically the same pose, but a tiny bit in the opposite direction. So if the knee came out this direction, then the recoil should be going the other direction. Just a tiny bit though. Do this for the arms, the legs, the spine, and the head. And just make everything bend a tiny bit the opposite direction compared to the main action. Now add a recoil for the cooldown, and add a recoil for the windup the same way. Congratulations, you're done. We now have ourselves a completed melee Falcon knee animation. So just remember, windup, main action, cooldown, and recoil for each of those, and your animations will be looking beautiful before you know it. Hope that helps. Thank you so much for watching. If you enjoyed this video, please don't forget to like and subscribe. Hope you had a fantastic day, and I'll see you around.