 Mad caps they have landed in blender 2.8 the new ones because blender has mad caps for many years now But two months ago sort of yeah, I'm a bit more than two months ago I made this call for content to ask the community to Contribute their best mad caps the ones that actually cover more of kinds of different kinds of workflow and That they can be used with this new system that has blended 2.8 because up until now blender 2.7 had a fixed amount of mad caps You couldn't have your own unless you recompile blender, but you couldn't really easily add your own and they were just Basically mad caps are a texture that you apply to your model Check so to speak and it moves with a normal so you move the view and it's just yeah It's like a texture only it's like lighting baked on a texture But and in 2.7 that how it worked but in 2.8 actually detect the mad caps get multiplied on top of the lighting Already existent in your scene so you can actually with the fewer mad caps you can have much more variation So these call for content was very popular 286 posts after we have now 22 mad caps selected from in 2.7 in 2.7 was 24 I think so now it's about the same but there are more variations now For example, there are very specific ones for checking Details on your mesh which before we didn't have too many we we had some that were very Specific, but most of them were like pretty ish or wanted to be pretty but they were not really that useful so after tons of work From the community and even this last blog post 15 hours ago Post by Monezki where he went through all of the ones that were selected So this was done all here in the in the dev talk forum So people were contributing them and making giving opinions and it was really a community effort so once the list was so sort of Selected then this user for example Monezki went through all of them and make little changes to Most of them the ones that really needed like a tick on Contrast or lighting and so I think now it's getting pretty pretty close Of course this can change anytime. We can actually update the mad caps. They're the individual files so they can be They can be updated anytime and this time unlike 2.7. They are now actual EXR files and like JPEGs from 2.7 and They are 512 pixels, so they're actually much bigger and like the few little pixels that the previous one had the lower solution So what are they and how do they look like? Well, I have this nice file by Daniel Bysted This is the render view of Evie, but in order to see the mad caps just go to solid and In solid view and now in flat single so I don't see much then you also have studio lighting which is a basically an Image that with a few diffuse lighting Spots where you can see your model, but with a madcap now you can actually see your model much better So these are the selection of mad caps that you're gonna have they are Not categorized at the moment. They're just like all the fault all the files in one folder They're sorted alphabetically. They have a name if you leave your mouse over you will see the name that they have Ideally in the future it will have like a tool instant tooltip or something that is easier to to see which kind is it Ideally even better in the future. This will be managed by the asset manager So that way we could actually put them into categories and they will be much more organized But for the time being they're just dumped here So you will find the default but the one that is first is called basic That's why it's first is that starts with a B But it's actually a good start because it has a bright ish color it In it means that being bright you can easily mix it with the single color of your scene and still have information about the Auditor mesh you can mix it with materials. So for example if This material had a color Set in the viewport display. I could mix So for example, these materials have a specific colors I can mix them the madcap on top of that or even better random. So you can go with the random hue and just have a very nice overview of your mesh and They all have different just to see it better. It's better to just go to single and then set the the Default to one whoops Here set the Saturation to zero and the value to one and that way you will see it better and how it looks then you have a black one Which is very dark, but it's for long hours of Working with in the dark with sculpting. Maybe it's good If the feedback with the community think it's too dark. We can always pump it in a We can all fix them one by one The there is ones with reflections. There is ceramic this one I like this one actually with random looks very cool and on top of that, of course, you can mix cavity shading so you can make really Nice looks there so you can see this Awesome and you can even mix with of course anything so you can even add shadows on top of that So I don't know what's the point of using this besides being cool in this case But it really shows the details of your mesh But of course to actually see them in details. You won't mix all of this stuff like the shadows You don't really need the shadows all the time. So with the material actually it's much much nicer So this is pretty neat then you have some specific ones for example like Here like this one with the lines is just to see the Details on your geometry if your geometry is really flat like in this You can tell and if you had imperfections, of course, this is not the best model, but It gives you an idea as it works better in like hard surface Meshes then the normals, of course, it's very useful just to see where no more so pointing then rim you have a few there are also more reflective like this and They all have their purpose. There are a few you can leave your mouse over this one is very typical for sculpting It looks a bit like the big softwares to it But but yeah, remember that this actually in the is using the solid mode which you can mix with color Management so you can actually make your scene brighter and then that will follow There is a car paint. Yes There is even a tune one So you have plenty of options here to play with Yes, it's just so much eye candy So remember this you can tweak. Okay. I'm not in madcap anymore here So remember you can always tweak this yourself and blender 2.8 now allows you to add new madcaps So in order to add new ones, you just click here in the little Icon here in the corner and in madcaps, you can always installed Madcap and then you can just add a new image. Okay, this one is not the best example but you should go and check out the thread because there are many many that are very good looking and Like I really like the Jade one. This is just beautiful. It's like candy. So It's so nice. So go play with it. Thank you community. You are amazing This is a huge improvement for blender like for in general for the community It's it's gonna make sculpting and checking your Your model so much simpler so much easier. So it's been a great a great and let's see how this picture Okay, you're not supposed to use this kind of stuff Anyway, I will leave it here because I have to continue working because after this is what's the call for madcaps There will be another the the next called will be for the workspaces, which I already did and now I'm gonna Do the final tricks and also upload them Gonna make a video about that, but a little bird told me that the next video I make might be It is pencil. Yes. Yes. Yes. Yes, it's coming. It's coming. So stay tuned for the next video and I will see you there