 This tutorial is sponsored by 3d.sk human photo references for 3d artists and game developers Check them out by using the link in the video description below Right so far so good So what we're going to do now is create the second contact pose where the leg position will be reversed And for that we need to be on frame 13 because that's in between 1 and 25 And as I said earlier, we're going to be animating this on 12s So, you know, we started on frame one 12 frames later is frame 13. So that's where we need to be And to get this started what we're going to do is make sure we've got all the controllers selected and we're just going to set a key on 13 so now we've got three keyframes that are all identical But now we've got that done What we're going to do is make sure that we invert some of these things So I'm going to select my hips controller And I'm going to invert some of the rotate values, but what I'm not going to rotate is The one for the the leaning forward so I can see that that's controlled by this red line Which this here tells me is my x Axis so if I just do that and see rotate x is moving So I'm gonna leave that alone because I want it to stay Rotating forward all the time. So what I want to do is reverse rotate y and rotate z So to reverse that so rotate y for instance is set to eleven point three five four So I'm just going to put a minus before that and that will give me the opposite value. It'll rotate it That much in the opposite direction The same four rotates there. So that's set to minus five point five five nine. So I'm going to remove the minus What that has done for me on frame 13 is now given the opposite effect on the hip controller The next thing to do is to get the The legs swapped over because you can see now that we've made the changes to the hips The legs have gone a bit crazy. So they're going to need some help So in order to do that, I'm going to go to frame one And I'm going to start with the right leg first So this one here, so I'm going to get that and I'm going to copy the values onto the other leg on frame 13 So I'm going to right-click on my Timeline on frame one and I'm going to copy And then what I'm going to do is go to frame 13 And on the other leg which is right here. I'm going to right-click paste and paste And you can see they are now both in the same position So with that leg still Selected so now it's the front leg I'm going to go back to frame one and I'm going to copy the values from here and Then I'm going to just select the left leg again go back to frame 13 And I'm going to paste those values over And there you go. So that has now created Another contact pose, but everything is now kind of switched So if we play that you can see looks a bit wrong at this stage But we've got the hips rotating We've got the kind of hips moving backwards and forwards as well. So that's working well and the legs are going backwards and forwards So what we're going to do in the next step is we'll set up our first passing pose