 If you're reading the tea leaves for PS4 or too lately, it might not be looking so good. A limited roadmap, slow sales and production allegedly even ceasing until more stock can be moved all point to a headset that's struggling. But what can Sony do? Well, anything will be better than the nothing that they currently seem to be doing about us. Hey Sony, what are you doing to improve PS4 or 2's situation? What? I mean, what are you doing like you're doing anything to improve the situation? Nothing. Me? Just hanging around. But I think many of us would agree that a price cost, a big push for hybrid games and better marketing would be a good start. Now in my opinion, the highest priority of these should be the price. It is $550 and €600 still. And we are living in a world where the Quest 2 is now just $200. Sony needs to cut the price and it needs to be a sizable cost. But let's be realistic, the PS4 or 2 is probably expensive to make. After all, there is no cheaper headset that supports eye tracking. It also has that impressive OLED display. So how can they cut the cost without taking a massive hiss if they're not taking a massive hiss already? Allow me to propose to you the PS4 or 2 light. A new headset from Sony that is to be sold alongside the standard PS4 or 2 which we currently have. Eye tracking, gone. OLED display, gone. Sense controllers, get them out of here. Headset haptics.もう, another word for gone. Now, I can already hear you laughing saying pumpkins you fool. You can't take away eye tracking. It's needed for games. Well actually, if we take a good look at the PS4 or 2 library, the vast majority of us, you will find are Quest ports that don't even utilize eye tracking. Even games that aren't on Quest, like Happy Funland, don't use the Members eye tracking. Take a look at this chart which I have met which demonstrates what I'm saying. So then you say, well, hold on a sec, what about the games that already do use 4VAC rendering like GT7 and Resident Evil? And I would say to you, you can still use 4VAC rendering without eye tracking. You just wouldn't be able to use dynamic 4VAC rendering. In fact, Resident Evil 7 on PSVR1 did already have 4VAC rendering. It was where the image was the sharpest in the center and if you looked at the edges you would see it would get lower res around the edges. So you'd be talking about patches being needed for the small amount of games that do take advantage of dynamic 4VAC rendering but what about the other uses of eye tracking? What about games like Firewall Ultra or Synapse where eye tracking is used for gameplay elements? Again, the answer is patches. Sony owns Firewall so they simply get a patch out for alternatives to eye tracking which is what first contact we're working on anyway before they got shut down and the same for Synapse. Now it would be a pain for Sony but a minor one considering very few games forced you to use eye tracking only. So that's eye tracking taken out and already Sony are saving big money on production costs because apparently eye tracking tech is super expensive. So next up is the display. Go from expensive OLED to cheap LCD or whatever it is they're using in the Quest 2. Boom. Done. More money saved. Next up the sense controllers. Remember PSVR1? Remember how that thing cost $399 when it launched to buy but that didn't include the camera or the move controllers. So even though the real price was over $500 when you take those into consideration in everyone's mind the PSVR1 was only $399. It's a psychological thing and it's important. Sell the PSVR2 LICE with controllers sold separately and you cost $100 off the price right there so you can make that sticker in the shop window look way more appealing. And if people complain by saying you need the sense controllers you can say well actually there's games where you don't like Gran Turismo 7 or Ultra Wings so that's how you justify selling it with houses and making this an optional extra. Headset feedback. Honestly I have no idea how expensive something like this is but it's not necessary therefore get rid of it and get the cost down. Boom another cost cut. And voila you have the PSVR2 LICE with a much more attractive price point so that when little Jimmy asks mom and dad for a PSVR2 for his birthday they look at the price and say sure thing sweetie. You and I would be horrified to lose the eye tracking and the OLED and all of that of course but the unwashed masses the little kids the mainstream wouldn't even know what they were missing and it'd still be better than the PSVR1 thanks to the PS5's horsepower. Keep the current PSVR2 model for the enthusiasts like us or those who want to upgrade from the light model once it's got its hooks into them. Does this make the PSVR2 a mainstream success overnight? No but what it does do is it starts to move more units, starts making it harder for VR developers to ignore the PSVR2, starts making it more appealing for flat developers to make hybrid games and then maybe we get some momentum that can carry us to a PSVR3. Anyway that's my thoughts on what Sony should do. I suspect I'll get a lot of feedback telling me my thought process is too simplistic that it would be much harder for Sony to create this than I'm making it sound and that might be true I'm not very tech illiterate when it comes to the hardware but at the very least can we consider selling sense controllers separately to knock off 100 off the price? No? That's it for this video let me know your thoughts on this idea go ahead and tell me how unrealistic it is or maybe you even agree with me and correctly think that I am a visionary. Before I go though let me thank my channel members whose names are on the screen as we speak. That is it for this video thank you for watching I'll see you in the next one please try to stay moist