 Hola comunidad, it's Paolo Vasquez. Remember at the beginning of the early stages of Blender 2.90, the stats in the status bar were moved. They were no longer there. They were reshuffled a little bit and put some of them in the 3D viewport, where they make more sense. It was part of this design document where the first step was to basically just move them into the viewport. So you can actually try this already in Blender 2.90 and 91, of course, and it's an overlay. You're going to find them in the overlay settings, statistics, and it will show up here in the corner. It's part of the text info section. So these are mode dependent, right? They have, if you are, for example, in armature mode, they're going to show how many bones you have and it's all context-sensitive. However, having them in the status bar was not always very natural, especially when you were working on the compositing, for example, where you don't actually care that much about the geometry if you're only doing compositing, same with the video editing and other areas of Blender, which you were just taking space down there. However, it is important to have the stats there. So the second part of this design, that was actually a request by the community, was to have them in both places with extras. So not only are you going to find the stats here in the viewport, you're also going to find them here in the status bar if you right-click and then enable, for example, you can enable since stats is which is going to bring the status, the same as you had before, plus the memory. This would be exactly the same as it used to be. Memory of your system and then, plus all of this Blender session, plus the collection, armature, the object, everything that was there before. With an extra, there is a new stats that you can see now, which is video memory usage or VRAM, how it's called. So if we check, for example, I have 1.4 gigs of VRAM used out of the eight gigs of my graphics cards, the one that I have available, which is something you can see if, for example, on Linux there is the NVIDIA X server settings that show you the same, basically. It's like eight gigs and 1.2 gigs in here, one plus Blender, so it's the same. However, it's convenient to have it there, so you can see before going nuts with many textures or EV shaders or something that take a lot of video RAM on your graphics card, keep an eye on that value. This setting right here, when you save Blender, or when you quit, for example, if I enable everything and then I quit Blender and then I open it again, they're gonna be saved because this is a user preference. If you go to the preferences with, I like to go via F4, the menu, then preferences, then editors in interface, status bar. You can just toggle them from here so they can save across your Blender sessions. Very convenient, and yeah, that was the big change. I think for the time being, this feature as it is, it's pretty much there, it's just done. One thing I would like to see in the future, though, is to have maybe more, now that they're in the viewport, I think the second step would be to make them more context-sensitive, even more. So for example, if you are in local mode, you could have only showing the current local stats, which is not now, right now is global. It just works the same way it used to work here. They also show the global because there's no concept of local and global in the status bar, right? So yeah, a lot of work ahead, but here we could also, my teenage years hit. What else would you like to see there? What do you think it's a good stats to have there? Like poly counts or points or like objects or maybe you want to script it, you want a field where you can fill in counting whatever. Stats, for now, it's just the one block, but you could have it much more, much bigger, much more extended. So let me know in the comments, what kind of stats are you most looking forward to or which ones do you actually look for? Maybe it's not even a place for the stats. Calculating stats is a bit expensive because you have, it's expensive. Maybe the outliner is a good place for that. Let me know. Thank you for watching and talk to you in the next video. Ciao, ciao.