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Maya to ipisoft back to Maya - Part 4 ( Adding MOCAP FBX and Re-Targetting in Maya )

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Published on Apr 16, 2012

For more updates, please visit https://www.facebook.com/cgisoul
and http://www.mduque.com

In Part 4, we add the FBX file we exported from ipi dmc at Part 3 and re-target the bones from the control rig into our character.

For my latest work in progress, please visit http://www.mduque.com
Hope you enjoy it.

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