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Super Metroid Any% 42:57

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Published on May 21, 2015

[Edit] Now that I've found the time to start playing again I have come out of retirement with a new goal: 42:3x. With my current strats a 28 sits somewhere between 42:30-35, so 28 could be a future goal while I'm there.

Performed on the 21st May (early hours)

This will probably be my last run for this category. It's been a wild ride but it's time to stop now this goal has been reached. Any further improvements are just nitpicking on my part. I could certainly do a 42:4x but such a struggle would be unnecessary for my sanity and I wish to devote my time to other things now.

About the video quality: I have been using a USB device to capture the run from my dvd recorder. The quality is decent but unfortunately it quite often creates a ghostly Samus when she takes damage, takes an elevator ride and similar things happen to some enemies as well. There's also a few graphical distortions that occur occasionally but last only briefly. It's regretful to upload a run like this but I had no other choice. I think the quality is generally quite pleasing to the eye though and is easy to get used to it's downfalls.

Notable improvements:

First time CWJ: :P, Need i say any more?. This stuff is pretty mandatory but it is the downfall of this otherwise glorious route.

2 round Phantoon. Thanks to Reeve for making this strat workable in a run. It certainly makes Gravity splits better on average by eliminating a 3rd round.

Perfect Lower Norfair escape.

Notable mistakes:

- Short charge for fast pillars. Sticky hands, hesitation, utter crap.
- Damage taken at top of worst room in the game.
- Causing Ninja Pirate to drop health instead of some supers on the 2nd spark, subsequently costing time having to face Ridley with just 7 supers.
- Missing jump through Baby Kraid's door.
- Draygon: Bad RNG/bad x factor, low health for blue suit spark. probably the biggest overall time waste in the run costing me 42:4x pace.
- Way too cautious Metroid skip
- Butt clench/slow MB phase 2.

Thanks to Smokey and Reeve and Forensic for continuing to support me and provide innumerable amounts of advice and support with strategies in this endeavour, and thanks to Zoast, Kott, Oats, Sweet and all the other extremely talented runners who continue to push the boat out of this monolithic game.

  • Game

    • Super Metroid
    • 1994
  • Category

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