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Published on Jul 11, 2012
My first official video review. If you guys like it, I will continue making reviews for games that I've finished walkthroughing! Don't forget to take my survey here: http://www.screator.net/showform.php?...
Here is the transcript of the review:
Braid is a time-twisting indie game developed by Jonathan Blow. It was released in 2008, originally on Xbox Live Arcade, but has since expanded its reaches to Steam, and the PlayStation Network. Does this game make you want to travel back in time and play it again? Let's find out.
The basic story plays out sort of like the original Mario Bros. Instead of Mario, you are Tim, and you are trying to rescue a princess from a castle. It's a pretty basic story, and not much is shown throughout the game that progresses the story except some story excerpts.
Throughout the 2-D platformer, you must use your time-changing abilities to traverse worlds and collect puzzle pieces. In the game, you move with the arrow keys, and use space to rewind time. What's unique about Braid, however, is Braid's ability to change how the time mechanic works. In the first world or two, time-rewind is exactly what you think it is. However, in future worlds, time-rewind may invoke a shadow that mimics what you did when you rewound, or some other effect.
The developer was smart in many regards, especially when designing the levels. There are switches you must activate, enemies that may or may not be affected by time itself, and puzzle pieces you must collect to play against the final boss. Each level has between 1-4 puzzle pieces. After collecting the puzzle pieces, you must put the puzzle together, in order to unlock a section of ladder to access the final world.
There are usually a couple of different methods to obtain the puzzle pieces, but unfortunately, I found some of the puzzles very difficult, and as a result, did not complete the entire game. The game is fun, but does require a bit of brainpower to muster through.
Braid's art style is excellent. Most of the graphics are "care-free" drawings, where it looks like things were put together, in a puzzle fashion. It works well with the goal of the game, as well as the overall gameplay experience. None of the levels look overwhelming, and the graphics set a great mood for the game. The music leans towards the classical side, which is an interesting music style for this type of game. It works, but you wouldn't have thought it would work on paper.