In this video I take a look at multiple versions of my Left 4 Dead 2 map "Cornered" that I released a few months ago and talk about the development of the map from rough layout through to final release.
In part 1 we look at the rough draft of the level layout, examine some of the gameplay ideas I wanted to implement in the map, and look at how the level changes over multiple iterations.
In part 2 we will look at the map Beta that I released, and how I made changes based on player feedback, and then look at the final version of the map and talk about navigation meshes and optimization. Part 2 will be out "soon" ;)
Download the map here! http://www.l4dmaps.com/details.php?fi...
Rain Storm information page : https://developer.valvesoftware.com/w...