 Howdy guys, welcome back. All right, so now that we have our raw Heightmap ready to go. We are ready to actually create the terrain inside of Unity using the new terrain tools All right, so let's jump back into Unity and take a look Okay, so here we are inside of Unity and what I want to do is get our heightmap imported All right, so I'm gonna come over here. Make sure you have the terrain toolbox open again If you don't it's up here. So window terrain terrain toolbox All right. So first things first, let's check this import heightmap so we can access all of these Parameters up here and all we really need to do is hit this little file button right here. It's going off-screen a little bit Usually if you just make the UI a little bit wider, it Will show up. So what I want to do is go into my Houdini project where my raw file is located and Select it and hit open Okay, cool. So you'll notice that it's actually showing us Information about our texture or heightmap. So it's 1024 by 1024 number of tiles is one by one and the bit depth is 16 bit Okay, so a couple things that we want to set up So up here in the general tab what I want to do is I want to set this to the size of my Heightmap and then I also want to get the height from Houdini. So what's the height in here? so let's go back into Houdini over here and Well, it's kind of hard to actually tell what you can do is you can actually Hover over this little distort node right here hit the info box and look at the size information right here So if we actually wanted to make this the full scale Terrain inside a unity we would say 6,590 for the X and Y and then 1389 for the What the Y actually so this would be the X and Z and this would be the Y right here But I don't want to have such a large train to work with because it'll just bog my machine down While I'm also recording here. So I'm just doing a 1024 by 1024 But the information about the height here is useful. So let's use this 1389 right there. That's in meters as well as it is inside of unity. So we'll put in 1389 now it's going to come out really really tall All right, if I go and create it right now if I were to hit this create button down here And you'll but you'll notice that we actually have the ability to remap that to a new height And so that's what I'm going to use for now Plus it's also useful, you know, especially if you're you don't need it to be super accurate now If you're actually doing a super accurate like simulation You'll want to actually set these to the sizes that you have inside of Houdini. Okay, I Also want to set the terrain resolution. I'm going to set this one to 1025 Just so it matches my height map and I don't need to flip the axes. I don't think right now Cool. And so yeah That is good to go. We are now ready to hit the create button and let unity go and create this terrain for us All right, so let's go take a look and see where we are. There we go All right, so you need 2019 now finally has the proper flight camera, which is awesome So it's going really slow right now. That's just because my Units or how fast I can go It's set to a max of two I'm gonna set this up to like 80 because this train is pretty large and I want to be able to go really fast All right, there we go All right, so I'm just using the WASD keys on the keyboard to fly around in the middle mouse wheel to speed up and slow down Super useful. All right, so there's our height map Now as a train now I have gone through and tested this already before So that's why I knew that the value of 200 was going to work just fine for this size of terrain Cool All right, so with that done We're pretty much ready now to start taking a look at how we get this Landscape or this terrain textured using all that masking data that we set up before How do we import all that information set up all the splat maps appropriately inside of unity here So that's what we're gonna take a look at in the next section. Thanks so much