 Hi everyone and welcome back to another episode of our Pokemon VGC 2019 Battle Series. I hope you're well, having a great day and we are going to continue on today with this team on your screen in front of you right now, which is the Dustman Necrosma, Zernius, Incinero, Megacangus, Korn, Amungus and Tepithinian. Of course that Dustman Necrosma will ultra-burst into Ultra Necrosma within this team. We've got Kornmind on our earth part and Photon Geyser just to recap everything, the Zernius is pretty standard. The Incinero was there for support with the Snarl, we've got U-Turn, Flablet, Fakeout and then we've got the Megacangus Korn as well. We've got Fakeout, Crunch, Double Edge and Roar on it, Amungus is going to be there for Redirection Support and E-Trick Room Merger as well. It's got Spore, it's got Kismog, Roar, Posing, Zernius, Threats as well. So we've got Double, Kind of Zernius, Checks there, they're not the most solid but hopefully Dustman Necrosma will put off the majority of them as well. And then Tepithinian, we've got a little bit of a quirky set on it. It is there mainly for support though, but we have got that Psych up option on it that we can take advantage of with our own Zernius or a Posing Zernius or anything that does boost up in front of us. So it should be a lot of fun to continue on with. I hope you've been enjoying the episodes so far this week. If you've missed any of those and you'd like to go back, check them out. You can go back up here, I'll link a card for you to check those out and then come back and check out today's episode of course as well. The team as always is down in the description below. There is a poker piece and a roll piece of the team for you guys to check out. Try out as well, get you started in the Ultra series. And talking about getting started in the Ultra series, we have a bunch of guides on the channel right now for you, helping you get a better understanding of the Ultra series because it's just started. So we've got an introduction guide. We have got a Primal Kyog, a Primal Groudon and today we'll have a Mega Rayquaza guide with an Ultra Necrosma guide out tomorrow. So that'll all be linked in the description below. I hope you enjoy them and I hope they are some benefit for you. There are a lot of sample teams within every single guide to get you started in the series. So at the end of the day, I hope they are beneficial for you all and that's the purpose of them to get you started and give you a good stepping going into this new format. So without further ado, guys, let's get into it. And as always, if you enjoy this content, please leave a like on the video. Make sure you do subscribe to the channel for more Pokemon content and do leave your comments down below because at the end of the day, I don't love anything else less or I should rephrase that. I don't have anything more than hearing from you guys because it's just the best thing about doing this content, interacting with you, hearing your thoughts on the teams, everything else. So please leave your comments down below and I'll make sure to get back to each and every one of you. But saying that, we've got a first opponent of the day. So let's hop straight into it. So we're going up against Tony from Japan and he is playing Kangus Con Groudon, Salamence Incinero, Tapu Finney and Ultra N'Crosma. Oh, that's main N'Crosma. It's going to be Ultra N'Crosma though, isn't it? So you've got the Ultra N'Crosma Groudon combination. You've got Tailwind support from the Salamence, then the Kangus Con is supporting Fakeout support as well alongside that Incinero. Got the Double Intimidate there that's going to be a little bit hindering for some of our more physical attackers on the team. And then the Tapu Finney support as well. I see Wynne support, Heal, Pulse support, lots of different methods of support on the team. I think one of the things we can identify here is if we can get Azirnius boosted up, we'll be in a decent position going forward because we can hit that Ultra N'Crosma for good damage, the Salamence, the Mega Kangus Con. We've got to watch out for things like Hayes from the Finney, Role from the Incinero and that Kangus Con as well, and we're not going to be able to hit that Primal Groudon very hard, so we need to rely on other methods in our team. What do we want to do though, because I think one of the things I'm going to do is lead off with Incinero and Tapu Finney, and I think we will have Ultra N'Crosma in the back with Azirnius. And I think I always feel bad because I'm leaving Kangus Con out a lot of the time, but for the most part it's because I want that Intimidated support and the Faker support, which Incinero really does, and it makes me question the Kangus Con a lot of the time, if it's the right Mega for this team. But we will soon find out, I guess, we've got another week of playing this team altogether, so it's going to be good to find out. And I'm sorry, I haven't selected the music, so we're just going with the generic standard one in today's episode, but I hope it's all right for all of you guys out there, and I'll make sure to pick something a little bit different going into the next one. So we've got Groudon and Tapu Finney coming out from my opponent, and we are going to see the message ring activate from the opposing Tapu Finney. I think it was ours. And we do get the Intimidated support on to the Groudon, which is the most important thing, we'll probably see it Primal Revert as we do right now on screen. So, seeing Primal Groudon burst out onto the scene. I'm right. Okay. I think we need to reposition ourselves a little bit better than what we are at the moment. I mean, we could actually wind Primal Groudon. One of the things that I do feel like I could do is just go for a Faker into Groudon and get ourselves, it doesn't mean the Cosmo on the field. The problem with that is though, taking an actually wind in the process, which I imagine is what this Finney will want to probably try and do here. Just I want, yeah, I'm going to do it because I need to start and try and cycle the Intimidates on our side of the field to try and nerf this Groudon as best I can. We're getting the Cosmo out. Groudon protecting. Yep. I mean, we can't risk not faking it out here though. That's the thing. We get punished so hard if we just deny. Okay. We're going to see it here. That's fine. That's fair enough. Here's coming out. All right. Well, we'll get a tap of Finney onto the field now. I think the one thing that I do worry about a little bit is potentially the Swagger support for that opposing Groudon. Is that Finney? I'm going to Ultra Burst and I'm going to just protect because then the next time we've got access to that Z move, which we can potentially hit that Groudon with, Incineroa going to come out. Okay. It's not the end of the world. I love getting Incineroa out of here. Problem is though for us, we're protecting now and the Fakeouts active for that next turn when my opponent brings the Incineroa onto the field. We are going to Ultra Burst though and we have got Incineroa on the back that we can bring in for the Intimidates support the next turn if you want to, which is kind of obvious as what we do on that Necrozma slot. Precious Blades is coming out. It's going to be hitting Neutral and no Intimidates support there. What's it doing to Finney? Finney not taking that too well. Okay. Yeah, we've got Fakeout support now, which is not ideal for us at all. We can go Icy Wind I think and we'll have to bring in Incineroa. That's pretty much our only option at this stage. It's almost like we won't Kangus Con at this point in the match where we can bring it in to support the Necrozma a little bit better. But then again, not protecting that last turn means, you know, Necrozma is going to be, it's not going to be able to pick up the KO onto Groudon, but we could have got an Earth Power off there but then Precious Blades is going to do a lot of damaging. Necrozma is not going to be the best of spots. Okay, so we're getting Incineroa and getting the Intimidate onto this Groudon, which is the most important thing right now for us. Sold stance. There we go. Party is starting. That's back to plus one. We do get the Icy Wind, which is just helpful. We'll probably see the Incineroa just go for a U-turn, I imagine. Yep. We do have access to Fakeout this next turn, which is helpful. Let's have the Finny coming back out onto the field. Right, I think we need to switch out into Necrozma once again now because then we can Z move the Groudon the next turn and we need to fake out. The thing is here is whether the Finny switches out for the Incineroa once again and we're kind of in that same position as we were a couple of turns ago. Let's see what my point of course is for. Because even a Icy Wind here wouldn't be the worst thing in the world. We've got the Fakeout. It's an Icy Wind. Okay. I do have access to the Z move. Groudon does flinch. Okay. We should be able to take the Groudon down, but I think my opponent probably is aware of this. So I would think the Groudon probably protects and then the Incineroa comes in on the Finny slot. That would be my best bet. But to kind of cover things, I guess we could go for the Light of the Burns of Sky into the Groudon. Switch back into our Finny and keep Incineroa on the back. So we've got that intimidated to bring him once again. Okay. I'm going to see the Incineroa come in I think now. Okay. Could have went Earth Power there. Would have been a safer option. Hopefully we don't see a Moonblast from this Finny because that's something else that we have to consider as well. Now obviously with the Dragon Typing that we've got. And we're not going to have to cut anything out here because we've gone into a Dark Type and we're not going to be doing anything. So there we go. Go on. Roll in the Cosmo. But it's not going to happen. Denied. He'll pulse. Okay. Expecting maybe an Earth Power here, which we get away with slightly. We do get away with. Probably want to get. I'm going to get Zonius onto the field now and I'm going to bring Incineroa out as well. I'm going to try and get the Geomancy. The Geomancy gone. And I might not want to go for it straight away. I want to try and chip this. This tap with Finny down slightly. Because we won't. If we're going to attack it, we need to be making sure that we are going to be picking up the knockout onto it. It's a real tussleless game though. So I think what we'll try and do, depending on the board position of my opponents, board the next turn, is maybe switching Incineroa straight back out and just get Dazzling Gleam damage. Okay, we're going to see the type of Finny switch out now. Groudon hit the field once again. I'm going to get the Sun back up for my opponent. Is this Incineroa I'm going to do? Is it just going to U-turn maybe? Probably does U-turn, I imagine. Hmm. It's just faking out. Okay. We've actually got a real good opportunity to go for the Geomancy here. We will take a Flair Blitz from the opposing Incineroa, but at the same time we can get this Geomancy off and fake out the Groudon. Do you think I'm going to do? Because we should be out here. Groudon going to switch out. We're going to get Finny in, I think. Tap with Finny. Yeah. Incineroa will probably U-turn if it hasn't got roll, which it likely hasn't because of the Finny having access to his. This is where we won't, well, we can't get around the Hayes really this next turn, but we can start to get damage onto things. That's the main thing, but we definitely see, I feel the Groudon coming on that Incineroa slot now. Okay, Snarl. I mean, that's way better than the U-turn because now we can U-turn now and that's what we want to do is try and reposition, so try and stay ahead of the game. I'm going to dazzle because then that'll put Finny in range and just U-turn out. Put Finny in range for N'Krosma to potentially pick up a knockout. Okay, Incineroa going to switch out. Groudon. Salamence. Oh, plus one dazzling gleam. I don't think you're going to be taking that very well. No, no, no. Even if you see Hayes here and I kind of got mind of seeing Hayes, Salamence is going to switch out and I get knocked out, so that's one problem gone for us. Hayes, yeah, that's fine. We'll get U-turn across my back in now, I think, because then it almost invites the Incineroa onto the field rather than the Groudon, I think, because an earth power dazzling gleam or an earth power moonblast is probably enough. Yeah, so there's the Incineroa, which allows us the room to get our Incineroa onto the field once again. We could actually go Geomancy here. It's a bit cheeky, but we could go Geomancy and switch into Incineroa. The only problem is if we see a U-turn out into Groudon, that's where we'd waste our resources a little bit by doing this. So we've got to, if anything, the Incineroa can't U-turn here, but U-turns then we're in a bit of trouble. I think the U-turn's coming. I think it is coming out as I see wind. Yeah, and I think the Groudon comes back onto the field now. And then, yeah, we kind of are forced then to fake out the Groudon. Yeah, I like that's the one thing we didn't want, but we forced the Finney to go for the Hayes the next turn. But I guess we could take advantage of that by actually getting the Crosmore out onto the field now for Zonius and just faking out the Groudon. But we can't do that, obviously, because we're going to Geomancy, aren't we? I mean, one of the things we could potentially do is fake out Taboo Finney. We would lose Incineroa though, and I'm not really keen on losing Incineroa right now. Yeah, let's fake out the Groudon. Let's not do anything overly stupid. We've already been a bit over. Okay, we're not actually going to see that. We're going to see the Incineroa coming to Taboo Finney. We will get the fake out, and we'll be able to complete our Geomancy with Zonius. Okay, we're only on plus one speed, but it's still all right, because like this next turn we just switch Incineroa out to Finney, Sack Finney, and then we can get Incineroa back in if we want for that that fake out support depending if the Taboo Finney is out on the field or not. But if the Groudon takes down the Finney now, then the Incineroa is kind of denied a U-turn out, which gives us a little more, a little bit more advantage going into the next turn. It's a precipice blade. It does connect. This will take Finney down, fortunately. But like I said, it does deny my opponent that U-turn, pivot out. So now we get our Incineroa in. Get that Intimidate. Oh, we get Ultranocrosmite in, and we put Earth Power in Dazzle. Although I kind of want to keep Nocrosmite till the very end, and I know the Groudon probably protects this next turn, but the Intimidate's really important for Zonius here, and we can just Dazzle. I think it's probably the best thing to do. Razzle that as well, and go for the safe fake out into Groudon, and we'll see what my opponent tries to do. So then I'm going to switch out, probably see... I don't know if we'll take down the Finney here. Ah, we may do. We may do. Probably see the Groudon protect. Makes a lot of sense. Then we get the Finney. Okay. Now the Groudon's locked in minus one, so we've got an option now where we can potentially put it down to minus two. Or we can sac Incineroar here. Or we sac Ultranocrosmite. But I feel Ultranocrosmite is going to be the thing that helps us secure this victory. I am going to go for a protect, and I'm going to U-turn out into the Incineroar. And we know the Incineroar's got Snarl, so probably not got Darker's Lariat. So it doesn't threaten an Incosmite as much as we kind of think it may. Precious Blades. We may even take this. Come on in, see? Take it! Like a champ. Now. No way. Bloodlets. Okay. Now we bring in the Cosmite. And I think we dazzle and earthpower that Incineroar. Let's just see. The Groudon is minus one, yeah. I'm pretty sure that's what we do, because the Incineroar can't protect you. And as long as we get rid of the Incineroar, then we can deal with the Groudon with Ultranocrosmite from Dazzling Gleam Damage. And if the Groudon protects here, then we've got to double up the next turn. So that's definitely the best route for us. Precious Blades can miss. It hasn't missed in this match so far. This has been a slog of a game though. It's been a really nice one for us to kick off with today. It's been a really solid game. And I still think this place is where we could have cornered us to make this a lot easier for ourselves. Groudon protecting. So there we go. We're going to be able to lock this up. Dazzling Gleam is going to definitely put this Incineroar into range. It probably won't proc a berry. Shouldn't be enough to proc a berry. Oh, earthpower might not actually be enough, you know. It's enough, because Ultranocrosmite is the best. Such an overexaggeration, I'm sorry. But I get a little bit hyped when we get these situations. Right, we can Moonblast finally and then go for that earth power. And that should lock up the game. And very good game to my opponent. Massive shout out to Tony. A really good game for us to kick off with today. So hope you guys enjoyed it. We're going to go straight into our second one. Probably with a little bit of a longer episode today. But I think you guys enjoy it, right? You guys enjoy it. So, it's nice when we have a game like that and we can kind of come out on the better side of things. There's a few moments there where I was like, maybe we don't win this one. But you've got to keep going in these matches and just try and carve out board positions that kind of give you the advantage and identify where you can kind of win a match really. I think that's the big thing. And I think my opponent switching out the Finney was kind of their biggest downfall and not hazing us because it put us in such a kind of dominating position with our Zernius then from their known where it kind of weren't able to deal with the threat of the Zernius as well as they wanted to. But it's just one of those things. Anyway, we'll go into our next one because we've got our next opponent. We are going to be playing a Kyogre, Requiser, Cortana, Tabukoko, Stack Attacker and Swoobat. Is that a Swoobat? I think it is. Psychic Flynetype. I can't remember its ability. It's got some mad ability though because I always remember Jamie Boyd and Ben Kiriakou making a crazy Swoobat and I illegal team. I'm trying to think what it did. I don't know what it did. I know it's pretty fast. I'm sure it's like base 116 speed I think or maybe even faster than that. I'm not sure. It could be slow. Who knows? Anyway, we've got Ray Ryoga here. We've got Trick Room Support from the Stack Attacker. Probably Tailwind Support from that Swoobat. Maybe Tailwind Support from the Cortana. Cortana is likely to be a Solstvest anyway. Right. What are we going to do here? I think Ultranocosma is decent but then again we've got to be careful around that Tabukoko. Do we want to bring Kangaskhan here or not? I'm going to bring Kangaskhan for a change because I think it can still have some utility in this game although we're probably better off with the Incineroar to be honest because of that Cortana more than anything else. Do we've got Ultranocosma? Ultranocosma, yes. We've got Ultranocosma and then we'll go. I think Tabukfinny is really important here. We're benching Kangaskhan once again. Is it the right choice? I don't know. It's that thing. It's just every time I'm like okay I want Fake Out Support because it helps us get both positions. It helps us get some room. I need Intimidate because of the threats here especially with Cortana. If we don't bring Incineroar we kind of struggle a little bit to maybe hit it for a Super Effective especially when you're relying on Zernius a lot of the time. We need it for Rayquaza. So it's kind of like well we need Finny as well because you want that switching Kyogas out in the field. You want that alleviation. Tabukfinny can switch in pretty easily on things so it's really difficult to kind of make do with Kangaskhan. I don't know when Incineroar is in the team. This is what makes me think maybe another Mega's the answer here but who knows we can we can approach this in as the week goes on I guess. Right we can Fake Out Rayquaza and we can Ultra Burst and Earth Power the Stack Attacker because we don't want to allow it to setting up a trick room. That's the one thing we don't want to allow it to do. So that's what we will do. I mean if we catch the Stack Attacker with the Earth Power I'll be very surprised for one if my opponent allows us to do this. Could hold a Shukka Berry. We could see the Ray switch out here. Any combination of things could happen but I'm not too worried about the Stack Attacker really right now because the Earth Power checks it completely. I don't think it can actually survive it. So Ray going to switch out. You're going to see Kyogre hit the field. Might just be seeing a trick room. Literally just I think the Stack has probably gone for a trick room. It's Sashed because that would be a little bit of an issue for us especially not faking it out. But it might be it might be scared of the Fake Out double end to it but then we're leaving the Rayquaza kind of like alone which we never really want to be doing in this situation. So we are going to ultra burst into Ultra Necrosma Ultra Instinct and get a little bit of chip onto the Kyogre with that Fake Out and we are going to get that Earth Power. No Shukka Berry. No Sash. I mean it's a new format so we'll give we'll give my opponent a little bit of room there because you know if you haven't played this format before you're not really to know that Ultra Necrosma carries Earth Power. Like if you're coming into brand new you you don't know that and that's the sort of thing that will catch you out. But this is why you play on BattleSpot and practice before going to tournaments so you don't get caught out in tournaments places that these matches do matter because BattleSpot doesn't really matter too much. This is a good thing to relay over to you guys that are going to tournaments this year. Get all of your bad bad games out of the way on BattleSpot so you have your good games at a tournament. Learn from your bad games and go from there. So we definitely catch my opponent off guard which is a little bit unfortunate. We're going to come back in and it is going to be in a nice position going into this next time for sure because although we can throw out a Z move onto it which is kind of tempting to be honest. We do leave that Kyogre kind of unchecked. What to do, what to do, what to do. Maybe we bring in Finny. I just don't want to allow the Rayquaza to get a sword stance off here. That's my biggest gripe. I'm going to just go for the Z move. Light that burns the sky. Here we go. It's probably Sash Rayquaza though. You've got to imagine it probably is but it may not be as well. Might be Leifold. I do like Leifold Rayquaza. It hits like a truck, like literally like a truck. Turns into a truck. Just runs things over. No it is very good though. It's just the Sash gives you that little bit of extra security especially if you go on a sword stance set as well. We are going to see it mega evolve and bring that Delta stream to the field. Depends what it does here. I don't know how sword stancing is the right play here. Just attacking. If you're Sashed, maybe sword stance but I think you're probably better off just going Dragon Ascent. The thing is with the Stack Attacker out the way it opens the door completely for Zernius to come in. Into the Rayquaza it is and it's going to be, is it going to pick up the knockout? That's the thing. It's going to be Sashed though, isn't it right? Wow it's not Sashed and we pick up the knockout. This is going to be quicker game than what I thought. So it probably is Leifold where it could be banded or a number of things. We're going to see a water spot. Thankfully because we are a dragon type and the Wren's not up we don't take as much damage as we probably would have previously. I'm putting down to their last two Pokemon so we should be able to kind of clean this one pretty easily I think. So we'll see. It's not going to be straightforward but I think we're not too bad at a position right now. Katana, okay. Katana. Well we can icy wind. We can probably heal Pulse. We can bring in Incineroar. I don't really want to bring in Incineroar when Kyogre's out in the field though that's the only thing. It's kind of like we want to deal with the Kyogre then we can deal with the Katana with Incineroar but then if we're not dealing with the Katana then it can get carried away with Beast Boost so it's not massively straightforward for us. I think what we'll do is icy wind for Sho and I'm going to just go earth part into the Katana. Katana's probably a salt vest and the match is just four fits in my point of four fits. I don't know if you should have four fit there but no one we've got in the back maybe it's just a bit too difficult but we definitely caught them off guard. That's basically what happened turn one and you're going to have that in these early formats as well. You're going to get caught off guard by things so you're not expecting those things so if it does happen to you at the base of it don't feel downbeat about it just learn from it make sure you take a note of it and then move on and just make sure you don't fall for it again because that's how you improve obviously going forward and if it is something really difficult you can sit down and think about a draw out think how can I get around this what can I do and you can change your team appropriately and things like that but we're going to end things up there guys thank you so much for tuning in today we've had two crazy games one really long one which I really enjoyed and then that bit of a short one there like we've just mentioned but I hope you've enjoyed both of them thank you so much for tuning in look forward to reading all of your comments down below as soon as you've watched this episode hopefully you leave comments it'd be great if you do but if not I hope you've just enjoyed the episode have a great rest of your day and I will see you all for the next episode very soon so until then take care and bye bye