 I finally found a safe and peaceful ocean-themed level in the backrooms. Well, kinda, but it's still safer than most of them. Just whatever you do, don't go to these islands. Hey y'all, I'm Broogly, and today I'm gonna be explaining backrooms of a 422, aka 2B at C. Let's get into it, shall we? So backrooms of a 422 is classified as a class 2 difficulty, and it's moderately safe, and it's pretty secure with a low entity count. Most of the watery levels in the backrooms that I cover on the channel are dangerous, or they have monsters that are trying to attack you, or something like that, so this one is a very nice breath of fresh air. Even though there are still some dangers, it's still not as bad as, like, the Thalassophobia levels. So this level is an infinite ocean that's made up of a bunch of different kinds of water, depths of water, and then different weathers all around. The water itself also has different saltiness levels depending on where you go, which could be pretty useful for drinking. So far, only some of the level has been mapped out, but as I said, it's probably infinite and there's no way you can map an infinite ocean, but I'll be going over the mapped out part right now. Just know that when you're traveling around this ocean, do not go to any of these empty islands, and I'll tell you why later, but just don't go to them. So the day-night cycle of the level is 18 hours. It's 10 hours of daylight and 8 hours of nighttime, and both the sun and the moon can be seen here. Which is pretty strange, because this isn't real life, it's the back rooms, so why could our own planets be seen? The overall weather in this level is pretty inconsistent as well. It can go from a light rain shower to thunderstorms to sunshine and just random quick intervals. By far, the most common type of weather is just bright sunshine and calm water. The next most common besides that are rain showers, but the mapped out part so far has been split up into four main sections. They are the shallow waters, the middle waters, the deep waters, and the rough waters. So the shallow waters are pretty common. They make up over 25% of the discovered part of the level. The actual water here stays pretty warm in the mid-70s, or 21 degrees Celsius, and this is where it's all primarily fresh water. Even though it's an ocean, most of the water in these shallow regions are fresh, and you can drink it. The water here isn't deep, and you can look straight down and see the bottom of it. The deepest part is around 13 feet, or 4 meters, and the bottom of the sea itself is a soft sand that's dotted with seaweed and other ocean plants, and overall, this is just a very shallow, chill part. The next zone is the middle waters, and these make up around 30% of all the explored parts of the level. Here, the water is slightly cooler, but still a warm 15 degrees Celsius, or 60 degrees Fahrenheit. The waters are around 30 to 70 feet deep here, and they tend to be a little bit darker gray and have darker blue hues than the crystal clear shallow waters. These waters actually have a higher salt count than the other ones, and it's not recommended to drink much of it, but you still can drink a little bit. Now the weather inside of these middle waters fluctuates more than any other section, and it can go from storming to calm at pretty much any time, so be ready for that. The deep waters are next, which are obviously deeper than the middle waters. This section makes up the biggest area of the explored parts, and the water itself is unsafe to drink because it's just full of salt water. The depths in this region can range from 100 feet to almost 500 feet, so it can be pretty scary to get into. It's also a lot colder in the deeper spots, and the weather is mostly stormy here. Not where the weather gets the most intense is in the last area, which is called the rough waters. It's the least common area, and it makes up the smallest amount of the explored level, but it's also the most dangerous, and you do not want to wander into these rough waters. These regions tend to be actually pretty shallow, and they're about the same depth as the middle waters are, around 30 to 70 feet, and the water itself is a cold and brisk 40 degrees Fahrenheit, or 8 degrees Celsius. The sea floor underneath these waters is made up of jagged sharp rocks, that could hurt if you touch them, and seashells and that kind of thing, and the area is plagued by heavy storms that almost constantly rip up and tear everything away. The wind is crazy here, the water is splashing, there's lightning strikes, and everything like that. It's just an overall really dangerous place, and you should never go to these parts without a boat, if you even have a boat, but even then just try to avoid this area. Now as far as entities go, there's actually one pretty dangerous one here, and it offers mainly the biggest danger in the entire level, and it's these islands themselves. They're the entity. They're called island stalkers, and from far away it looks just like a lush green island. They might have trees or bushes on them, but all that is just what you can see above the surface. They actually have four massive limbs that are over 200 feet long, and they're made up of moss and rocks and dirt, and the majority of these creatures' bodies are actually underground, and that little island that you can see on top, yeah, that's just the top of its head or back. The reason you should never get onto one of the islands is because the creatures have a tendency to dive underwater if they feel weight on them, and if they do that, you could get sucked underneath the water, and you'd be pretty helpless. They're also pretty dangerous when they pop back up out of the water, and because they cause huge waves to form. Not much else is known about these island creatures, why they live here, and that kind of thing, but the best advice I can give is to just avoid them. There are actually several outposts that are set up across the level. There's a meg outpost, Hale Kapu, then there's Sandbar City, Captain's Craft, and Roses Garden. Those are the documented ones so far. Most of the communities take place on like rafts and that kind of thing, and they kind of just cluster together and float, and they eat fish or whatever they can catch, but fish are pretty rare on this level. But to enter this level, you can swim into the ocean on level 48, and to exit, you can find a hole at Sandbar City to be sent to level 628. But yeah, I thought this level was a nice and safe addition to the watery levels in the back rooms. There's not too many levels that are just water and islands and that kind of thing, but if you think about it, level 7 is dangerous, and it has some pretty hostile entities and effects on it, and it's the first water level that you'll get to, and then level 711, which I just went over, is also dangerous because its weather can turn bad in an instant, then its water can swallow you to the ocean floor, and then level 4,000, or Phylasophobia, is also dangerous because of its weather and anomalous effects and its entities that are trying to lunge out of the water and grab you. So I think this level and level 100 maybe are really two of the only safe water levels that I've gone over. If I'm missing one, let me know. I don't think I am. You might be able to consider the pool rooms a water level, but I'm considering like outside water levels, but I'm considering ocean and outside water as the water levels. Anyways, yeah, I think it's a great addition to the lore. But yeah, I hope you enjoyed the video. Thank you so much for watching until the end. That was my explanation for back rooms level 422. This one is a pretty cool one. I really like it because it's finally just a relaxing, chill ocean level. I feel like most of the oceans are dangerous, except maybe level 100. But let me know what you thought about it in the comments below. Thank you so much for watching and I cannot wait to see you all in the next video.