Make sure your map is set to night in order for you to do any of this.
0:00 allow player to reveal fog of war
1:13 pc vision
1:36 gm fog reveal
2:00 function of VBL
2:37 light source modifier
2:50 making vbls and removing them
3:08 polygons of vbl
3:50 fog of war wipe
4:25 light geometries discussion
5:00 removing fog with selection
5:25 removing fog with character vision
6:00 summary of fog
6:20 ways to move characters without revealing fog
6:50 thank you
It is more efficient for the coding if you make a big square of VBL and then subtract areas of vision from that.
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