 Hello everybody welcome back here to the channel. I'm Yvon Rabbit We have a sesto elemento sitting here in the pits of spa because I was given this idea by a good buddy of mine Nate aka Christmas you guys may have seen him many times on the channel He gave me an idea about building a drift Lamborghini. Well, we're gonna do that But I decided to take what he said and go a little bit different We're gonna start with the factory kunos sesto go from ground up with data changing Some modeling and stuff like that to make it a drift car So we're gonna take it for a spin here at spa factory because I don't think I've actually ever driven this car So we're gonna go for a full send make sure you guys follow me and also join me on the transfer box below We're gonna take a lap here and then we're gonna get into the nitty-gritty of doing some changing and stuff like that Like I said, I don't think I've ever actually driven this car. I forgot. I don't need clutch So I figured we'd go for a rip here on spa And see what we can do This car has so much power off the rip that we're not gonna need to do too much changing When it comes to power. Oh, we get a little slippy already that's a mess with some traction control there So it's already in a little bit slippy pull tires But we're not gonna do too much power change. We want to do this. It's almost as realistic as possible So we will have to do some drivetrain Changes and stuff like that. Oh, this is This thing gets really squirrely. All right Try a trash control level two So this thing's already getting squirrely. It's all those rides to you So, you know, we're gonna be converting it making sure it's real drive adding a sequential style transmission into it. I mean, we're already sliding and And making sure we get a clutch in there and of course handbrake and stuff like that So it's going to be a full data swap initially and we'll get into that here in this episode We're gonna start doing some of the data suspension and things like that making sure our Inertia and everything are correct to a real car to keep it as Realisting as possible when it comes to weight distribution the inertia of the car whoof And it's gonna definitely be a fun car to drive and it definitely a fun part of drift but of course, you know, we're gonna make a secondary car of it so we don't actually a Overwrite this car so we can go back to this car for data. They need right there till I forgot the track for a second So we can go back and recheck the data that you know says put into the car from the factory so Definitely gonna be a very fun build series It's gonna be a few episodes long because instead of making you know, just a you know Four or five hour episode. We'll break it down and do certain things on certain episodes Those brakes definitely need to be given some love So for actually never driving this car it actually feels pretty good on you know the R9 with the RS steering wheel Back to RS for this one So overall, I feel it's gonna be a fun time this car is great looking models I've been doing a lot of changes and a lot of things definitely gonna be a Seed some roll bars probably stuff like that and probably changing out the wheels and the steering wheel and some body stuff But we're not gonna be too Crazy of modeling on it cheese So we're gonna hop over onto the desk Computer monitor and get into doing the nitty-gritty with the data. So I'm gonna catch you guys once we go over there So let's do a little bit of you know, cinnamon cinematic, you know Editing magic. All right, so now we are on the desk on my other monitor not in the rig So which is really nice to have a desk now I don't have to do all this stuff in my rig makes it whole lot easier The first thing we need to do is actually make a secondary version of the sesto elemento So that we aren't overriding the Kunos one so we can come back to the data The main thing that we need to make sure we do is this one's already unpacked You need to make sure you do this unpack data. So for sake of now You would click unpack data and it would give you the data folder You need to make sure you have a data folder not the data file if you have the data file You won't be able to change the name of the car So once we have it unpacked and everything with all the data for all the suspension because we're going through this and changing a lot of stuff We can go into cars. We can copy this and make a Copy of that folder Go back to our desktop and we're just going to paste it to the desktop So now this is a secondary car, but what we're going to do is we're going to rename it all lowercase with underscores That's how the game likes to read it. So that's usually how I name most of my stuff We're going to copy that and then we're going to go into it now This car based on Kunakars has 4k and 5s because the 4k and 5s are based off of the distance it renders in the game So you don't have to have 4k and 5s most of my cars only have one a lot of pro cars drift cars All those things only have one you don't need four. So we're actually going to go in here. We're going to delete BC and D We're going to rename our main can 5 to the same name that we set the file folder And then we need to go into data and adjust the loads or the lots So you're going to go into data. You're going to find the lots now as you can see there was All for the loads lots. However, you want to say it If you notice different rendering distance in out at 15 in at 15 out at 45 in at 45 2000 we're actually get delete all of those except the one and then we're going to rename it dot KN5 to the same name that we renamed the can 5 folder and then we're going to adjust this to 1500 So that's the out so it's going to come the model is going to be viewable in at zero and out at 1500 You could do any number you really want a thousand to two thousand is probably good I know most comp cars and stuff like that are meant to be at a thousand So it's not super taxing up people's other computer because if you're all the way down the track, you know 50 miles away your car doesn't need a load in the game. So it helps people with PCs that are not maybe the best So we we're going to do 1500. We're going to do control s or make sure you save it. So now our lot file Matches arcane 5 so our car will actually load into game So that's that what we need to do and then car It still says, you know screen name Lambo sesto elemento We're going to adjust that a different way so now that we have it named differently and it's a different file We can actually drag this into content manager and it will install it like a new mod So we're going to drag it into content manager And then you click on it. It's going to load it in as a new mod So it shows right here as you can see in the green or if you want evil rabbit It's going to show right here. So this is the one we're going to work on But I'm going to go into here and adjust the name of it. So I don't get a confused. I just do it straight and content manager Because it's easier for me to do it This way and then all I have to do is click there to quickly save it Close your content manager. It'll ask you to save save your changes. Open your content manager back up Easy peasy lemon squeezy simple. Now we have it different. Now if you were to go back to here It is no longer going to be next to the sesto So we want to keep this because we're going to need files from this to verify it So we're going to open up those files. I don't think I need to open that twice So we're going to bring the main files that we need to work with right now is the car file Which we're going to open up because we need to know the inertia is that Kunos put in the graphical offsets the Kunos put in So we need to pull these from the factory sesto And then we also need to pull in the suspension folder Which is also what we need for center of gravity wheelbase and The base heights and all that stuff track width and things. So these are from the factory Kunos sesto We're going to be using those factories. So now we go back to Our drift Lambo, we're going to actually pull the car in the suspension setups from my competition e36 it's simple as take car and Take suspension copy both of them And we're going to close that and you're going to go into there And then you're going to go into the car you want to change it to and just control v and replace the two files So now that we have the car folder here It's gonna say evil, you know, the sda Andrew because that was what it was. I almost said rando not rabbit And we're going to just change the name of this so we don't get them confused We're going to save that and we're also going to open up the suspension So now these are very important when it comes to adjusting the suspension and things like that So we have those two and then we have the other two from the factory sesto So we have the factory sesto as you can see the difference in wheelbase is a lot Center of gravity location is also different because well rear engine and front engine as well as graphical offsets inertia is a way off So we're going to have to adjust that now The inertia is you're not really going to notice This is what you're really going to notice this stuff and the graphical offset because when we go into the actual car and see I'm showroom And I align it with data this car is going to be broke Very broke So we need to fix the brokenness that is this car So we're going to start Simply by going with the car first We want to make sure we get our weight changed over so the car has the weight that is supposed to be there control s or save And then we want to make sure we get these inertia is correct. So you can just copy these inertia's over Throw them into this side control v control s or file save However, you feel fit if you have quick key commands or you just want to do it that way So you know you physically do it. There you go. So this doesn't really change this the graphical offsets will So what we're going to do is we're going to put the graphical offsets that it shows on the actual game, which is 36 and then positive 164 So we're going to get rid of the negative and we're going to file save If you notice things did start changing on the actual car So with that being said now we need to adjust the suspension portion Of the car, which is our center of gravity and our wheel base So we're going to pull up our two different suspensions on the left side here is the factory sesto and this is the new one So we need to adjust wheel base, which is going to be 560 And if we go file save, you notice the wheel base shrunk in there So now we need to change the center of gravity location Because that's going to definitely change the positioning of the wheels. So we're going to go to center of gravity 435 And we're going to file save and we should be pretty close As you can see we are back centered up, but what's different now is our ride height and our Track width so ride height on the factory sesto is one five. So if we change this to one five We're up in the correct wheel base and the rear is also one five So we're going to change the base which is the ride height of the suspension one five So now we're there. So now we can mess with our poke So I am actually probably going to go a little bit wider than what they recommend because drift poke So um We can get rid of this now And we can get rid of the original sesto. We're only really working with this one I think we can go one seven two troll s there's a little bit of poke now We may have to raise the base a little bit more Just to appease That poke, but we don't want to go too too high. So all right that actually doesn't look too bad We got a little bit of poke and now we're going to work on the rear which is really far in So I think we're going to see if we can get one six track width. That's way too much All right one five eight five six five six five Five six five seems like that could work. So now we have that set up. We have our center and I believe We are pretty centered. We're going to raise the back a little bit more to five five We can adjust that later when it comes to actual suspension travel and things like that But this is just for this so now we have the sesto there And if we actually see the wheels, we're good. We're not clipping through the fenders or anything like that We have way more lock now because with the car file and the Steering lock and all the rod links and everything like that. It's going to give us about 70 degrees or the steering lock So now we have all the data in place for suspension. We need to do drive train So we can make this car not all-wheel drive anymore and go a real wheel drive So with that, we're going to pull the drive train out of another car So we're going to go get the drive train and everything all set up now So let's go do the drive train and uh, then maybe get this on track and give it a first shake down What for a drive train what we're really going to do is we're actually just going to go into the Huracan gt-3 car and we're going to pull the drive train out of there Because this drive train is a real drive drive train But it still keeps the engine and everything where it should be and things like that So we're going to pull the drive train out of this one We're going to make sure that Everything is correct with that gearbox inertia Cutoff changed and I'm forced on so We're going to copy this real quick Then we're going to go into our drift lambo And we're going to paste that drive line in So now that the drive line is in here the car will be rival drive So but what I want to do is I want to mess with trying to get rid of clutch We're going to increase the clutch force or add clutch. I would say We're going to save that real quick, but I want to remove this forced on because I don't My drift cars don't have that And then we're going to leave all the other stuff kind of the same and see if that actually works for us We're going to file save that and then we're going to go hop into the game real quick and see if that actually works If that works, we're going to do a quick test on this in its current state and see where we're at So we're going to hop over into the under the other monitor into the rig and see where we're at All right, so we're here at drift land ozzy. We do have this esto out So we want to make sure we're going to go into cop view. So we're going to put clutch in Go into gear So we have a clutch and we do have I believe some good steering increment Yeah, we definitely have a lot of steering angle in this car now So we may have to raise the car a little bit But overall not too bad. So we're going to go first rip. We don't have breaking or anything set up so we don't have Um handbrake or anything like that, but this is just going to be First test. I feel like we still have trash control We do so we're going to turn that off Oh, yeah You can definitely feel the ruler drive. Oh boy. All right, so well full send with just uh clutch kick I would keep on pull that we don't have that Oh, definitely need some Camber adjustment and grip in the front But for the fact of retires This is not too bad. We definitely need some brake bias adjustment For first initial drive, this is uh Not too bad They've been a little bit Light feeling on the wheel and I think it has to do with the grip level on the tires That was a nasty clutch kick though And I thought this would feel super weird, but it actually feels pretty good And we're getting some solid lines Cars plenty of power you're gonna have to do some gear ratio changing but for first initial Set up this thing Is pretty nasty just kind of just said forget car Take a look at the box came of it. I think it was the second lap that we're actually getting better so It is out and it's sliding So if you guys want to keep seeing the build on this car Let me know down in the comments and as well as follow me and subscribe to the channel We got to do some ride height adjustments and things like that. That was that nasty Full lock this car is going to be so much fun to build Hope you guys come back and watch more episodes As always, I thank you guys for coming back and watching I'm evil rabbit. I see you guys on the track That car gets it already Oh dragon bumper