 Hey, what's up everybody? So as some of you know, I'm creating a new game in Unreal Engine, a space survival simulator type game that's going to be available on Steam later this year called Outpost 14 and I'm working on creating some introduction videos, some trailer pieces, some cutscenes for this using Unreal Engine and DaVinci Resolve and so I wanted to create a little video and show how I'm doing some of these things. So let's start out here in Unreal Engine and as you can see I've got my first level built here and I've just got some basic stuff. Let's see I've got this planet. I've got a couple of moons. I've got this spaceship asset Let's see if it will let me get to where I can control and a couple of cameras and That's pretty much it for this and it's all inside of a post-process volume and I have The auto exposure turned off. I've got it on manual. That's why everything looks kind of dark here Like that for the more cinematic look so Here's what we've got going on First of all I set everything to 24 frames per second I just feel like it looks more filmic that way more cinematic In fact, it even says film here. So That works out well for DaVinci Resolve also All right, so let's talk about these assets for a second. This planet and these moons are part of the planet creator Plug-in from the marketplace. I'm not sure how much that currently costs I may have gotten it as a monthly free thing or I may have paid a small amount for it It's well worth it either way if you're doing any kind of space stuff because even though these planets aren't full size Like you can't zoom all the way into it They look good at a distance and they have like animated clouds and you can Change several things about them. So I've tweaked this a little bit to look earth-like but not earth exact And I've added a couple of moons here to make it look, you know, like it is another world Which it's supposed to be The spaceship models that I'm using are from Kibash 3d and I like a lot of their stuff and this is from their spaceships Model or model set and I think I just grabbed one of their default pieces because I'm only kind of showing an edge of it But as you can see this is a pretty cool looking model and I'm using another like little Component piece another capsule. Let's see. Where is that? I'm using it here For this fall. And so this is in the game. This is what you start out with You are a robot that's inside of this and you've been deployed to this other planet to set up this outpost outpost 14 For the the humans that are arriving soon. So you better do a good job or they're not gonna make it So at any rate This cutscene starts out You've already seen it because I hopefully I played it at the beginning of this video But you know, you're seeing the spaceship here. There'll be some sound effects. It deploys the the pod down The next shot the pod is here you know entering the atmosphere of the of the planet Whatever, I'm not really sure what I named the planet in the video Those things I just kind of make up on the fly So anyway, let's move on to the next scene. And so in this scene, you know, we've shifted view to the planet and the The little pod is coming in for a landing. Let's see Go to this view And you see the camera kind of tracks it across and The next scene after this will be you know it on the ground with the robot coming out That's the scene I'm working on next And so, you know, this is some pretty nice looking landscape stuff I had to do a little bit of adjusting with this because it was an 8k Landscape and that was a little bit too much for my video card to render out With the the high quality video so but as you can see this this looks pretty good to me so Some other things I've done here Like with the The camera, I typically set the lens to you know 12 millimeter or 24 millimeter or something fairly wide to get you know, these nice landscape shots And I will typically set the aperture, you know fairly low That just kind of looks more like a cinema lens to me And sometimes I will I did it on the other one, but I didn't do it on this one But with the focus you can actually track an object. So, you know, I could tell This camera. Oh, I do it here actually too. So I am tracking to this capsule So wherever this capsule is it's going to change the focus distance and actually I believe you can see it change right here As I'm scrolling through this you can see that focus distance change So that it keeps that in focus at all times Okay, so let's see. Let's move over to DaVinci Resolve and I'll show you how I put all this together And create a video file. Oh, actually, let's let's back up one second. You're missing something here, Brian So to export these videos and the best quality you're gonna want to use the Apple Pro res And so to do that you want to go to the plugins and you want to type in Pro res and you want to make sure that this Apple Pro res media is enabled It's gonna require you to restart if you haven't already enabled that But that's gonna give you the better options here for the export. So let's see. Let's go to the media movie render queue Let's make sure that we're on this and not the legacy one and Let's see. So let's open this up And we're gonna go into the config here. I don't really care about this JPEG sequence. I want to use this Apple Pro res 10 to 12 bit and I usually will use the Apple Pro res 422 HQ. That's that's a pretty good container for for what we're gonna do Going forward and it's not the file size is not too huge on that So everything else here is gonna be okay for me for right now. So let's just accept this and Let's hit render and so it's gonna kind of go through the scene It's gonna give you a low quality preview here as it's creating the higher quality file And so let's see we'll just let this roll through the camera change All right, and so that's it now I have the video saved and so Let's jump over to DaVinci Resolve and continue All right. So in DaVinci Resolve, um, this is my project file I've got my two clips that I created. This one was you know, since I used the same scene I just created both clips in the same thing and just did a camera change from within Unreal and then the second one I created a whole other scene and exported the secondary video And I'll have a fourth and a fifth and a sixth part of this introduction To the game, you know as as well. I just kind of wanted to go ahead and stop here and show how I was doing this So, uh, I pulled them all in on the cut timeline here. Typically, you know, I have this video And I have this one and I have like the overlap And then I will Do most of my work here in the edit tab And so in this case, I've added a couple of these Text overlays and these are the default ones that come with DaVinci I'm not sure if they come with the free version or not. I'm on the paid version But these are like the Let's see what are they they're the titles And I think they're like the the digital glitch lower third or something Yeah, so they're they're these things, but I just changed the fonts to match the fonts that I'm using for my game And so, you know, I just made up some information here about what this planet is As you can see here's that clip And then you know this right here, this is where I introduced the game future home of shifting over to this scene Going through here All looks pretty nice You may notice that the planet looks quite a bit different more green That is this I put an adjustment clip here. This is what I like to do when I'm playing around with Luts or with other kind of color grading things I like to put an adjustment clip that way I can adjust everything all at once And kind of see how it looks And so let's see this You can see that's what it was before and this is after And so I'm just using, you know, a cinematic LUT from maybe triune or something I have a bunch of LUTs that I've Collected over the past few years And the way that I typically would apply that is I'd go to the color tab and my adjustment clip is going to show up as a different clip here and on this one I will You know add a node add a serial node and on this Extra node and I do this so that, you know, I can disable it and see like this On this node, I add a LUT and I still need to add some sound effects and everything else to this And I will do that here in the edit tab so as I do my sound design and Creating some theme music for this that'll be one of the next steps And speaking of next steps Here's some of the robot that I'm building in Blender that will be part of the next scene as this capsule lands in the landscape and the The robot is deployed to begin to build the base and collect resources from the local landscape So make sure you subscribe if you like this type of content I'll be you know going through the whole process of building this game and and getting it on steam on this channel and my other channel as well, so Take a look in the description for any links and leave comments if you have questions and thanks for watching