Ultimate Doom: Brundle's Revenge UV max in 9:15





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Published on Mar 14, 2011

WAD Title: Brundle's Revenge
Filename: BRUNDLE.WAD (in dmbrnd.zip)
Level(s): E2M1
Author: Scott Harper
Year: 1994
URL: http://www.doomworld.com/idgames/?id=...

Demo Category: UV max (100% Kills and Secrets; "Ultra-Violence" skill)
Time: 9:15
Player: Eric "The Green Herring" Baker
Recorded With: Ultimate Doom.exe v1.9
Recorded On: February 19, 2011
Video Recorded With: DOSBox 0.74

Demo Download: http://dl.dropbox.com/u/6650582/BRND-...

There's a connection between the shape of this level and its title; to find it requires a cursory knowledge of 80s cinema. ;) The resulting cavern is a welcome relief after the previous WADs in my campaign (not including BRAVE.WAD, whose demos were recorded in 2009,) for it's both fun and quite violent. Some of the secrets are too obscure; a few climbable railings are flagged impassible for no discernible reason; and it contains not one, not two, but /three/ invulnerability spheres... but it's a fun level. It helps that the texture alignment is actually decent this time.

After enduring a dearth of tricks for so long, it's also nice to see that there are a few shortcuts in this one. First off, a standard-issue switch-from-above trick on a switch hidden in the floor lets you get the red key earlier than intended. Soon after that, you can jump right to the red door without much of anything standing in your way — even with a simple running jump, which makes me wonder how much testing this guy really did. The upshot of this is that you can beat this level in less than two minutes. Even UV max benefits from tricks, as a well-aimed strafejump lets you get the BFG /much/ earlier than intended. The downside is that you have to take a detour to get to the secret areas around it once you open them; fortunately, it's not a very long walk.

Despite all this, it took me a while to get this pack finished because of multiple factors. One, many parts of this level are luck-based due to monster placement, some of which are not specific to what goal you choose. For instance, it's down to luck as to whether you can get up the stairs to the red key after getting the rocket launcher; the path might be blocked by several monsters you can't kill with one shotgun blast, or even a baron or two. I've even had a few runs ruined because a baron stood on a berserk pack and prevented me from getting it. Others are specific to category: On UV speed (see the video response,) it's dependent on luck as to whether or not the last two sergeants before the door to the red key room block you during your wallrun (aided by an impassible railing) or not. If the last one does? No problem; just shoot him out of the way. The earlier, of course, the better. But if the first one does, you'll need to start over, for the simple reason that if he blocks you, the other one will. While it's possible to kill them both with a single shot, doing so successfully while in the position you're in during that wallrun is quite rare.

Another factor is that practice sessions took up hours of my time, because the average max run on this level is between nine to ten minutes, broken up by restarts due to deaths or being just plain unlucky. Combine it with school starting around the time I started practicing on it, and you have a level that sat in the back burner for a while. Fortunately, I was eventually able to get a recorded exit on UV max, which is what's included in this pack. I put it in partly because I was tired of trying to get max on it for so long, but mainly because it beats every unrecorded time I ever got on it (11:43, 10:10, 9:49, 9:40 and 9:29, in that order.) The door-opening in the plasma rifle part was botched, but oh, well. I'll have to take what I can get.


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