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Published on Oct 1, 2011
My particle system running as screensaver. Using verlet integration and vertex arrays, supports easy to code effects, supports multi-monitor setups ( use DisplayFusion ). Particles are attracted to point which fallows bezier curves. Running 60 fps on single and double monitor setup on 2600k. Doesn't support cuda yet. c++ code for interested: http://www.mediafire.com/?ps6qd8fsh1y...