http://www.reallusion.com/iclone/iclo... By now, you've learned how to use Direct Puppet, Motion Layer Editing, and breaking clips to allow for different body alignments throughout the motion in order to prevent foot sliding. This tutorial will go through much of the same techniques, but in addition will demonstrate how to make edits to produce a great side-facing motion. The important technique for how to remove wrist flips in your animation is also explained here. For slow motion emphasis on your motion, you'll also learn how to use the Time Warp feature and Insert Frame. Finally, some Kinect mocap motions may result in your character ending up at a different place on the screen than the origin, which can cause trouble for looping motions. Here you'll learn how to fix that with the Align to Root feature.