 What's your role as a producer? You give deadline to the studio and I give deadline to you. Right. Well, the game has to be released one day. Yeah. And it will be soon. Right. Hello, I'm Sofiane. I'm a producer in Lisfanga, the time shift warrior, developed by Sander Studio. Hello, on my side, I'm Elvire, working also on Lisfanga, but on the contact room side as an associate producer. Excuse me too. What was your first reaction to Lisfanga, the time shift warrior? Oh, that's a nice one. Well, I was excited, obviously. I hope so. I was always a fan of time travel things, and I don't think I've ever saw this time travel mechanic used this way in a video game. That's what got me excited, and that's why I was excited to join the project. For me, it was more about we need to think about a strategy and puzzle and everything, and you can find that in Lisfanga, and that's why I really like the game because there is the fight, of course, but it's linked to something that I really like in the video game, the strategy part. Thank you. Yeah. Does Ime have superpowers? She has one of the best powers ever. She's the power to travel through time. Let's say that it's in the title, time shift warrior. What do you like the most about Lisfanga, the time shift warrior? I like the environments, the universe, the artistic aspect of the game. The artists did a great job on that part. They're really good. They're grateful for all the work they've done. Yeah. Swipe. What's your role as a producer? Meetings! It's very mystical. Yeah. And it's working really mostly on the coordination of the different departments between the studio, so Sandoor working on Lisfanga, but also Contiq Dream. So we're talking about some stuff like quality assurance to make sure that the game has no bugs, but also localization to be able to have the game in different languages, and review of the game, play tests. As a producer, you act as a link between graphic designers, some designers, developers, of course, game designers. You give Deadline to the studio and I give Deadline to you. That's how it works. Sorry. Well, the game has to be released one day. Yeah. And it will be soon. All right. Your favorite build for Image? There's one build we call the Legacy build, let's say. Really? Yeah, and that's the Orb of Light, which is a projectile. The Paroxysm ultimate and the Rune of the Goddess. It's the one that gets you your ultimate faster. Okay, yeah. I really like to have the one that will allow your character to block an enemy in time, because there is one enemy on my point of view that is really complicated to dodge and I just like to just block him, to kill him at the same time, because he's really annoying for me. What does gold master mean? It's the end. It's the milestone you reach when basically there's nothing more to add. There's always something more to add. There would be always something. Because we're a producer, we just need to say stop. Yeah, at some point you've got to say stop. If you could meet Yma in real life, what would you tell her? Can you teach me how to fight with a sword? Right. Oh, yeah. I'll tell her to be more wise and listen to the deep voice that tells her to calm down and be careful and be patient that everything comes in good time. Good time. One final word? Final word. I hope every player who's going to get the game will get a feeling of the pleasure we've had working on this. Made with love? Oh, yeah. Definitely. A lot of love. Big hearts and love. Big big hearts. Oh, yeah. All the studio. I'm very thankful for the cooperation with you two. Good job.