 Hello Oscillator sync here and today I'm excited to announce the release of not one but two brand new patch packs for the up six Which I've created in partnership with Korg. The patch packs are available now on the Korg shop website And you'll find a link to them in the description of this video The two packs are called future memories and drums and percussion and in this video I'm going to talk a little bit about the second of those drums and percussion You can find details of the other pack in another video which I'll link to in this video's description I'm aware that some people want to get right to the sound demos So I'll pop them in the chapter marker so you can find them quickly But before we get to that I want to talk a little bit about the patches and some tips to get the most out of them This was the second of the two packs that I completed and Korg very kindly allowed me to base a pack around right now Considered to be my own personal meme which is to turn synths which are not drum machines into drum machines The pack actually ended up being roughly split into two different types of patches On the one hand there are multi-sound drum machine patches which cover a range of different styles both acoustic and electronic retro and modern On the other hand there are a range of percussion patches which include hand drums, cymbals, Struck plates and shakers as well as electronic thumps, thwacks and blips There were two really important goals that I set myself when I started working on these patches The first is that they had to be extremely responsive to how you played them. I wanted them to feel as good as they sounded The second is that with the drum machine patches I wanted to avoid using any motion sequencing tricks to get the sounds As fun as they are it was extremely important to me that any of the drum sequences that I created to demo these patches Could be replicated by someone sequencing in a door Using another hardware sequencer or even finger drumming So before I get to the patch demos I just want to spend a couple of minutes showing you what that means practically for the patches and how you can use them Hello oscillator sync from the future here Just a quick note to let you know that Korg have provided me with a coupon code Which will give you 50% off these patchbacks for the next seven days and you can find that code down in this video's description So as I mentioned there are kind of two different types of patches here So we have the tuned percussion type patches like this one which is I think probably one of my favorite patches in the set which is basically a Percussion instrument generally speaking just one instrument but pitched differently across the keyboard and depending on what sort of patch it is the amount of Variation that you'll get across the keyboard will different sometimes. It's just kind of High-pitched in a in case of something like this It's really quite a different flavor up at the top versus down at the bottom and as I mentioned one of the things that I made sure to do is that we have a load of variation within the sort of velocity response All of the patches incidentally will also have a Variation on the modulation where which will depending on which patch Just give you a slight different flavor or place it in a different sort of acoustic space She can sort of blend in and in some cases will like vastly drastically change the character of the patch essentially letting you blend between two different sort of styles of patches So that's the sort of tuned percussion Let's take a look at one of the drum machine patches Okay, this is one of the patches which is called practice room Which is a drum machine patch and with the drum machine patches if you hit play on sequencer You will get a little drum sequence and as I mentioned the important thing here is that that is not done using any sort of motion sequencing or anything like that that is purely being achieved by Creating a sort of a pseudo Keyboard split so if we go right down at the bottom of the keyboard We'll find a kind of a kick drumming type thing generally speaking as we go up the keyboard a bit find some snares It higher up some sort of Tune snare thing there Hi hat type stuff and then right at the top In this case, we've got some sort of metallic sort of twinks there. So you've got Sort of depending on the patch between sort of three and four different sounds across the keyboard And if you wanted to sequence this drum machine, then you just address the particular Notes and we'll take a look at that in just a second, but I thought I'd highlight just a couple of other things about these patches first a general thing With all of the patches in this pack obviously we have Sort of velocity changes, but also Be aware that most of the patches will also respond to gate length It varies from patch to patch but The thing that I did on most of them is that if you strike the key on therefore have a short gate length cleanly like that Here that we get a nice Natural tail whereas if you strike the key and hold the key down a long gate length It tends to kill the drum dead it varies from patch to patch which way around I've done that In retrospect, I'd preferred to have been a little more consistent, but it depending on how it felt at the time I think but the way I like to think about it in most cases is that that's like hitting a drum and then sort of keeping your hand on it rather than playing it cleanly like that In terms of the operators layout here a lot of these are done using user algorithms And the way I tend to lay these out is that the lower pitch stuff is lower down So if you want to you can play a sequence that's in the sequence and use these like a Like a mixer almost in most cases. So Here for example, if I wanted to take out the kick drum We can lower that envelope there That operator sorry This one doesn't take out the metal there So you can kind of use these operator sliders as kind of like performance controls with the Sequence that's cool without all the Hi-hat stuff going on now some of them will affect multiple parts of the sounds or at the same time because I've had to use some tricks to get these splits but Yeah, you can use these as performance controls and obviously messing with the ratios are also going to create New variations as well as I mentioned We've got our modulation control there as well so I created all of the demi patterns within the opposite is sequencer itself and The opposite is things that isn't set up to be a drum sequence and basically it's set up to be a polyphonic melodic sequencer, which it does very well But in terms of actually sort of creating drum grooves on it It was an experience where I learned lots of things about the sequence. So let's put it that way so if you want to Program these patches in a more sort of drummy kind of way Then it's probably better to be to be using an external sequencer or indeed just doing it in the door So as an example here, I've got the sq64 for the purposes of this demo But anything where you can assign pads to midi notes will essentially Do the trick right? So in this case if we come into This pad here this pad here is transmitting on C1, which will be a kick drum D sharp 4 which will be a snare probably on this patch G3 Low snare maybe e6 will be like a higher or metallic thing So I've just gone through here, and I've tried different notes worked out which notes I want on each pad and I've Gone through the per the process of assigning them which means now if we come back in to our gate sequence here And we could start putting down Some kick drums maybe and a snare What do we have on this one? I wonder Yeah, we can Use this patch as a straight up sort of drop synth Now we could still use the faders to use as a mix So we can still get our variation on the modulation and so on and if we come into some of these So maybe we'll do on the Yeah, we'll do on this on this song that we've got going on here, perhaps So we can adjust the gate signs to get different variations here we could adjust probability Which is not something that we could do on the opposite to our probability We could maybe come into our kicks maybe In the mod here we could Change the velocity of some of these and so on and sort of use these patches like a real drum machine And you can get quite a lot of variation going quite quickly in that way, but enough of my chat Let's get on with the demos