 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee. Today, we're going to be continuing on with our VGC Series 9 content. As you can see, the team today is based all around that meta-breaking Pokemon, Naya Ligo. So the rock and poison type with a very good speed stat as well can do a lot of work in this format. Got to be very careful with it, though, because it is a little bit fragile on the physical side of things, but can perform very well in this format. Supporting cast, we've got a very solid Firewater Grass core in Cortana, Taperfinney and Incinero. We've seen that kind of take speed and be used from the Sun and Moon days and it's kind of transitioned in the Sword and Shield as well. Does help us slow things down a little bit if we need a bit of time to kind of create a board position and build that momentum up again. And we've got taunt on Incinero, which does help us out a little bit mitigate against trick room, which can be a problematic component for us to go up against, especially with this kind of very fast-paced team. And then you've got kind of the nut core in there as well with the Tawny, the Thunderous and the Urshifu with the Nile Ligo, which performs very well. So kind of the throwback to Series 7 a little bit with this team, but I think it's a nice one for us to feature because I think Nile Ligo is definitely something a lot more players are looking at at the minute and it's probably picking up a bit more popularity as we're getting deeper into the format. So we'll have a couple of games with the team as we always do. We'll pilot it, hopefully showcase some wins with the team, see how it functions. There is a poker page down below in the description if you want to check out the details. Try it out on showdown and then we'll throw the rental up at the end of the episode. So hopefully you enjoyed today's episode, friends. If you've tried Nile Ligo out this season so far and you've been enjoying it, do let me know down in the comment section below. I'd love to hear your thoughts on this Pokemon in particular and I hope you enjoyed today's episode. So without further ado, friends, let's jump into our first match of today. Okay, first up today, we've got Mario playing a team of Dragopul, Incineroar, Urshifu, Rillaboom, Togokiss, and Colossal. So it's going to be that infamous Colossal kind of build at the minute, obviously with the Togokiss in there providing that redirection support, but we know the rest of the team you're going to have. The Colossal be the main kind of setup of the Pokemon. Got Dragopult, Dragopult, Dragopult, Dragopult with Surf there. And obviously the Urshifu going to be the rapid strike variant with access to Acquiget and then the supporting cast around it just to help it function. Going to be difficult for us to play against for sure because we don't really have a way to knock it out in one kind of hit. And we've got to be very careful around something like the Rillaboom. It can come out next to the Colossal and cause us all sorts of issues. Okay. Could go Tappofini, Urshifu, I think. Incineroar in the back for sure. And I think Nilego is not bad here in all honesty. Like Nilego caught on is not bad either. I'd say Nilego is probably better for an end game. If we can deal with the Colossal, obviously the Colossal becomes a bit more of an issue. But then again, if we can kind of play through the Colossal turns and its residual damage has stopped, it's not maxed anymore. If it hasn't got like Earth Power or something, then Nilego might have a chance. Maybe. Maybe. I don't know though. Going to be difficult. Let's see. Colossal Dragapult is the lead from my opponent. All right. Well, I mean we've got the option here where we could potentially pull the trigger with Tappofini and just go Max Geyser. Sucker Punch into the Dragapult. It's just whether or not we see something like the Rillaboom come in on that Colossal, which you would think would potentially happen. Cause we could potentially use this turn to calm mine, but then it's like, are we just wasting a turn? Do they switch out or do they just pull the trigger and maybe go for something like that? No, they can't. They can't attack. Well, I'm kind of tempted because I don't want to get stung for not doing it and we can adapt afterwards if they don't, you know? So we'll go for it. We'll go for the Sucker Punch. We'll go for the Sucker Punch. We'll go for the Max Geyser and see what return we get. Oh, I knew it. I knew it. I knew it. I knew it. I knew it. Okay, it's fine. It's still all right. It's not the worst case scenario. They're going to burn Urshifu, I think. We'll go for a Phantom Force. Max Geyser is going to do a decent amount of damage anywhere to the Rillaboom and probably put it in range for a wicked blow if we're not burned. So we have that potential going into the next turn. And the Rain Bean Up definitely helps us out against Colossal. Sucker Punch is definitely going to fail though, isn't it? Maybe it would have been better just doubling up into the, yeah. Willow Wisp. Lightscreen. Okay. Oof. Takes it pretty well. Bind that Lightscreen. Probably a Solvest as well. Like, we've just walked right into that, haven't we? We just walked right into it. All right. Well, we can Max Starfall. We're going to get eaten alive by this Rillaboom though, aren't we? Did we just... Did we just full gole? I think we have to just keep... We can't lose resources just on the whim of losing resources, you know. I think we could just protect Urshifu here. Switch out, Tapper Finney. Keep it for later on in this match because we can't just freely just like allow a Rillaboom to get like a wood hammer or a grass glide on us. It's just not worth it. And we're getting punished here for pulling the trigger too early with Tapper Finney, but that's the thing, like, this is what the... These colossal teams will do to us. But, you know, we're at a disadvantage of course, our momentum's kind of being cut short. There's always going to be a possibility though, but you don't feel like we're well, we've lost the game now because of that, you know. There's always going to be chances to kind of come back into games. It's just about how you manage things. There's a wood hammer coming out in Sinneral, taking that like a champ, of course. And now I think what we'll do is we'll switch back into Finney from in Sinneral. We have to worry about now, hmm. Do we potting shot? Because what's the Dragapult got? It's moveset, right? It's got light screen, allies which surf and probably dragon darts or break and swipe. So you don't see it having. I'm going to potting shot onto the Rillaboom because I feel like the Rillaboom could potentially switch here and we could see the colossal come in on that slot. Might be worth just doubling up into the Rillaboom, you know. Just catching the Urshifu potentially on the switching. Okay, we're going to see an ally switch again. Fair enough. Another wood hammer coming out, I reckon. But this time into Urshifu. We do catch the Dragapult though. So that's what you get for ally switching. My opponent has lost the wave potentially if they don't have their own Urshifu in the back, which I'm assuming they will. That does a nasty, nasty amount of damage, doesn't it? But we do get the potting shot, which is always nice and we'll be able to get Tapu Fini onto the field now which makes it a bit more difficult. You know, you haven't got access to grass glide anymore. And you probably are low enough health at this point in time for Urshifu to pick up the knockout on Rillaboom with the Wicked Blow. And we could kind of double into that slot, especially if the colossal comes onto the field. We double into that slot with the Moonblast and expect the Urshifu to come in as the colossal protects. But we'll see what my opponent's got. Urshifu coming in. All right. Well, I've got to worry about Aqua Jet now, which makes it a little bit more tricky. But I still think we could Sucker Punch the Rillaboom. But did they just switch out to colossal? It's kind of dangerous. It's very dangerous. Very dangerous. I don't expect the Rillabooms at speed are at Tapu Fini. So I think Moonblasting is probably not the best idea here. I think what we'll do is switch to Incineroar and we will go for Sucker Punch. And be down to a Speed Tie as well, of course, if they Aqua Jet, you know. But there's no point in protecting because of their ability. You know, they're going to be able to break through ours. It's just about getting a bit more damage onto the Rillaboom while we can preserve the Tapu Fini until the Rillaboom is gone and then things get a bit easier for us to deal with. Aqua Jet coming out. They win the Speed Tie. Unfortunately, not ideal happens. And there's a Wood Hammer again into the Incineroar. But this time, we're in a bit of a better spot because we can potentially plug in Nailigoar. Yeah. Minus. Yeah, they're minus two. I don't think a Wood Hammer will get Nailigoar. And we can definitely Meteor Beam. Not going to be very effective. But actually, yeah. Or do we just allow the Ocean Food to kind of... I think what we'll do is fake out here. We'll get the Meteor Beam. Could we play into this? I don't know how we're going to be able to close this one out. If we can get rid of the Rillaboom, Tapu Fini's life gets way easier. So perfect, perfect. Okay, there we go. This is what we want, actually, because now we can do some decent damage to this colossal. The Aqua Jet's not going to happen this turn. Yeah, okay. That's good. That's good. So, get this Meteor Beam going. Still doesn't make it like we're going to be able to win it all, you know? It's neutral damage. It'll be interesting to see how much this does. Enough. Come on, Nailigoar. There we go. That is the switch that we wanted to see. Okay, so now, you know, we've got to remember my opponent still has the ability to max. So, it's not going to be like straightforward at all. But I think having Tapu Fini in the back helps us definitely control the terrain. So the Rillaboom doesn't get like super carried away. Obviously, the Urshifu is the big problem for us right now. And the Rillaboom as well, you know, to a certain extent. Like Tapu Fini will beat Urshifu. So it's probably better that we go after the Rillaboom here, you know? It's just the fake-out pressure that we've got from Rillaboom this turn, which is a little bit awkward. So I think what we'll do is switch it into Fini. We can't, we can't. We literally cannot protect Nailigoar here. So fake-out and close combat is going to be our downfall if they don't max. Are we better? Get rid of the grassy terrain then. Let's have a quick look. Are they minus one? They're minus one. Okay, let's make, let's make, let's make a decision because we're not running out of time. Let's go into Tapu Fini and let's go for a sludge bomb into Rillaboom. I think they're going to max here though. Because I think that their, their options are quite small unless they go fake-out, close combat here, which they may do. They may do. We just need to get rid of the Rillaboom and then Tapu Fini just wins this for us. Are they maxing? No, they're not maxing and they're not attacking. Well, they might be going glassy glide, but it's not going to be enough. We are going to be able to win this one. Fine. So that's all right. Close combat will come in. Nailigoar going to get another beast boost. Nailigoar stealing the show here for us. Ooh, this will take us down, I imagine. These crits. Bish-bash-bosh, yeah, but I mean it's fine now, isn't it? You should be able to steal max. I don't think it's really going to be able to deal with Tapu Fini. You just haven't got the attacks to do it. Um, yeah. And after like that really bad start, you know where we, we had to pull, we had to pull back on our max Fini to kind of gain some sort of semblance of being able to take the match. And I think it's, it's, it's a good example. You know, you don't like, you can make mistakes in games. It's just how you were kind of all recovering them. And we have been fortunate where we've been able to, to kind of be able to recover them in, in this one. They got a max, right? Is it worth, it's not worth going for the fake out here. I don't think, I think we just pointing shot. No, they're just surge and strike. We could have just faked out, but I mean, a moon blast is going to be enough to get together win. They're not going for the big old max. We're going to have Barry, but I don't think that's going to be enough to save us against the, the older Shifu here. Unfortunately, as another one will come out, but it'll be this, yeah, this final one. It's going to be, be enough, but like I say, if any going to be in a position now, I can just go for that moon blast. Sure. Why it's such a good Pokemon against this archetype cause you know, like most of the time against the, the colossal teams, once you remove the really boom from that, like from the archetype, from the call, it's like Finney has the easiest time. So it's all about preserving the Finney in these sort of games and allowing, allowing Finney to kind of just clean up like it needs to. So very good getting to Mario. Like I say, we get fortunate with being able to kind of be in a position to pull that one back against a very scary archetype, but a nice one for us to kick off with today as always. And we'll jump into a second game of today's episode. Okay. Sasser up next playing a cellist dealer, anti garchomp, rotten wash, Grim snarl and comfy team. Interesting build for sure. I love some of the picks here. You've got the garchomp. Very good at the moment and normally life orb with, with salt stance and you've got the entire as well. Cannot be intimidated. So it's a big threat, but doesn't like to face down against Nilego and screen support as well. And then you've got trick room support with a comfy. I don't see any sort of weakness policy like proc. The big thing from for us here, I think is that the cellist dealer can, can really threaten Nilego. If we do bring it, I'm going to bring Nilego. I think up top and thunderous as well. What do I want in the back though? Um, caught on it feels good, but then we're way weaker against like cellist dealer. Anti whereas tapafina gives us a little bit more stability there. And maybe caught on her as our last one, you know, I'd like incineral just for the intimidate against a go chomp, but we can't fit everything in. We cannot fit everything in. Can we? So there's going to be a lot of reliance here, I think on the thunderous for us because it helps us deal with a bunch of things. You know, uh, the cellist dealer, which is a big one jumping out at me straight away. Of course. Right. Let's see what we've got grim snull and tie. So unless our nurse we see fake out from the grim snull, we maybe see scary face as well. That could be a definite option for my opponent or thunder wave. I think what we'll do, we'll just play a little bit safer here. We'll bring in tapafini. Did we go? No, I think we just protect this turn. I think just let's just protect. Let's just play it a little bit safer here. Just play a bit on the back foot. See what my opponent's going to try and do here. We might be giving them free screens, but it's not free. I mean, we're going to get them up anyway. They would just be tied up this turn setting the screens up rather than a term where we can maybe get an attack off unscathed. But I would rather play it a little bit cautiously here rather than just jump in. Yeah, thunder wave. Okay. Yeah. Well, all right. Well, well, well, I mean, we're in a nice situation now where we can calm mind. I don't think my opponent can go for a snull freely, not with thunderous out on the field anyway. Could we bring in? See, I want to bring Nylee gone to the field. I really do. I think we could probably bring Nylee gone in. It's just whether or not my opponent kind of predicts this and goes sacred fire or to do some hefty damage, you know. So there's a light screen. Are they snarling? Because that would be bad. No, they will always been. That's fine. That's great. Okay. Now we're in a good position where we can go meet your beam, meet your beam. We don't need to worry about the thunder wave anymore. So scary face would have been a better option. And then we just, yeah, I think just muddy water. We could potentially just go after the grim snarl here as well. I think we muddy water. Do we max? No, we need your beam. Media beam. Go after the anti. You die. Okay. What's coming in? Come on, be the Celestino, please. We like to see it. We love to see it. There we go, thunder wave. Not going to do anything. That terrain protecting us beautifully. Yeah. Love to see it. This is going to smack this Celestino so hard. It's going to smack so hard. I'd love to see a drop as well this turn. That would be perfect. I don't know if it'll be enough. It will do a heck of a lot of damage, 75%. Oh, not even that. Not even that. I'm getting excited over nothing. That Celestino is just coming in. I guess the light screen definitely helps, you know? Getting way over excited about nothing. Get the accuracy drop, which is nice. We have got the attack boost. But we're not in a great spot now, are we? Where, you know, you really want thunderous to come in and then we can pressure the Celestino a bit better. I think we'll muddy water. And I think we'll switch into thunderous here because the entire is off the field. That will always threats gone. They can't thunder wave us with the grim snarl. They can set the reflective if they like. But I think this turn you probably want to go after the Nile Eagle with that attack boost. Okay. I'm coming in comfy. Celestino maxing. Okay. The problem would be if we see what we're going to see. What's the Celestino going to do? It's going to go on Max Steel Spike, isn't it? Might go into the finny. But you would think with the attack boost that we've had onto the Nile Eagle, it's probably likely to go after that slot. So there's muddy water, some nice chip. Accuracy drop on the comfy, which is always useful. And Max Overgrowth. Not what we want to see. Should take it. Oh, yeah. We take that like a champ. Yeah. Is that special then? I didn't know that. What attack? I thought we've got power. I'm not even sure. Is it a giga drain? Sure. I've got power whip. I'm not too sure. Anyway. Thunder is in a great spot now to Max and just nuke this Celestino. The problem is, of course, no, we'll go for this. We'll go for this. Because they can go for, yeah, we'll just do it. Max lightning. They can go for floral healing, of course, which would give them a bit of health back. But I think the combination between max lightning and muddy water will be fine. And with Celestino being a flying type, you don't need to worry so much about the terrain even though we're changing it now. I mean, the comfy can go for a giga drain here. It's going to do a lot of damage. I'll get the terrain boost. But not the Celestila. Not Stila. Floral healing coming out. Yep. Let's see how much health you get back. Ooh, it's quite a chunk, isn't it? It is quite a chunk, really. But how much is this going to do? No reflect up. We're life-orbed. It's going to be very close with muddy water here, you know? Probably not so close. But it makes us... It puts us in a spot where next term we're going to be able to get it regardless of what happens, you know? Yeah, not quite enough. Another accuracy drop onto the Stila. Always useful Steel Spike coming out. Yeah, not going to quite be enough, I don't think, to kind of help out my opponent so much. Now, we could go for another... I can't mind this next turn. I feel like we've probably got room to do it. But you've got to worry about trickering coming out from the comfy as well, you know? And the Celestila going for Max Guard. That would be my biggest worry, I think. I think because of that, I think I'm going to double into... We're going to double in on the Comfy. Because I think that's the best kind of route out of this for... Oh, do I need a kiss? Hmm, okay. Well, a Moon Blaster isn't going to be enough to get the Celestila. And probably this combination might not be either. Wow. The light screen really helping my opponent out in this situation here. You know, Comfy taking out like a Champ actually. But it is enough to get it. So that definitely helps us. But the Celestila are going to get like at least one more attack off. It was that Max Stealspite the last turn, you know? That's really what did it for my opponent. Um... That defense boost. So you'd maybe want to go... For... Another Max Stealspite there rather than the Max Overgrowth. But I mean the damage onto the finish quite useful as well. Comfy always... Comfy always surprises me, you know? It's always one of those Pokemon you think. By looking at it, it looks like it's so frail. But it's pretty... It surprises you defensively what it's capable of, you know? Grimmsnall coming back onto the field. Celestila are going to end up... No Max, no more. But we'll be able to get at this turn. Um... We can just move Blast into Grimmsnall. Uh... Max Lightning. I don't think there's any... There's no need for like speed control at this point in time. But we do need to... Potentially worry about getting Finny off the field to come back in again to protect us against the Willow Wisps and stuff like that. Especially onto Nile Eagle. Yep, that's enough to get Celestila. And the Moonblast should do a nice chunk. Like 50-50% to Grimmsnall. You'd say like 45-50%. Well, I don't know. Maybe. Might be less. My, uh... My guesses haven't been that great this game so far. Got excited about the Nile Eagle. Thought Thunderous would do more to Comfy. But we're about right there. Got a little bit under... Undervalue in the Moonblast there, but... That's good. So Grimmsnall in their position to go down the next turn. Even with the Light Screen up. And then we just got inside to then worry about which... You know, between Nile Eagle and... Uh... Cortana. We will be able to handle no problem at all. Okay. Well... Just go for that Moonblast. And I think we just go for... Wild Charge to be honest. Wild Charge Moonblast. It's gonna be enough. Thunder Wave coming out. It's gonna be able to get it onto the Finny, which is fine. I mean, the only thing that the Anti can do now is Snarl. But if you Snarl, then you give Thunderous an Attack Boost, which you don't kind of really want to do. So you're better off like Willow Whisp in. But then if you Willow Whisp, Hoping now for the... The fully paralyzed Tappu Finny here. But we get the Moonblast and it will be enough to get the Grimmsnall. And then Nile Eagle can come in. And this makes this perfect... This is perfect. Oh, sorry about that. It makes it a perfect episode for Nile Eagle here to come in and close this game up for us. We'll probably need Finny as well. But then we do have Cortana in the back that we can kind of rely on a little bit as well. So the set of Nile Eagle as well, you do see some sets with Trick Room. But I kind of opted more for... Just, you know, we've got the Meteor Beam to take advantage of the Power Herb. And then when we don't have it, we've got Power Gem that we can utilize as well, which makes it just a bit more flexible and you're not tied to not being able to attack. When you're... After you've used that move once or twice. So it's not coming out. But again, it's not really going to be enough to allow Entire to kind of get back into this game. Even if we're fully paralyzed here, which we're not, I'm only water hitting. And that calm mind at the very start of the game for Tapu Finney coming in really, really important for us here. And Tapu Finney, probably the MVP of the team. I would always lean towards Nile Eagle, but you can't deny that Tapu Finney did an amazing job there. Very good game to my opponent and a nice win for us to wrap up today's episode. So I'll hop over now and get you all that rental team for today's team. Okay friends, here is the rental for today's team. It is consisting and built all around the Nile Eagle, which we've seen a lot of today and you know, it's done really well. So I hope you've enjoyed today's episode. If you try the team out, definitely let me know down in the comment section below. I'd love to hear your thoughts and experiences with Nile Eagle and this build in particular. I think it's a really nice build and it has a lot of flexibility in it. We didn't get to see a lot of the whole team. You know, we didn't really get to see the Katana too much today, which is a little unfortunate. Katana a great Pokemon in its own right. But the rest of the team kind of showed up and did some nice work for us when called upon. So I guess I hope you've enjoyed today's episode. Thank you so much. As always for tuning in, take care of yourselves. And we'll be back very soon with another episode and a brand new team to feature here on the channel. So until then friends, take care of yourselves and bye bye.